Heli pad AA

Why did they take AA away that is covering heli pads? Players are camping at our teams heli pads with their helicopters now so spawing in a heli is a waste.

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Because plane users complained that they die to it thus it needs to be removed.

Special treatment considering planes still have AI AA at the airport.

And before anyone lies, no the 2nd helipad doesn’t have AA.

The helipads are too close to the battlefield so their AA was hitting aircraft there, basically denying any CAS.
Then Gaijin changed the AA, removed it’s damage and turned it into sort of a warning only for friendly aircraft that there’s an enemy near the airspawn/helipad.
Then they changed it again, removed AA completely and replaced it with similar spawn spotting system like on the ground. That means the enemy aircraft’s position is marked on the map when too close to the airspawn/helipad, however, unlike on the ground, the enemy doesn’t know that…

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It was actually because of top tier helis being able to fire at the battlefield from within a protective sphere, making it extremely risky for air players to protect their team from them.

And it was changed so now helis don’t have any protection while aircrafts do.

Someone can just sit at heli spawn and destroy anyone spawning. If all AI AA was removed I would understand it.

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They should just leave the closer helipad unprotected and move the further helipad back to 15-ish km with proper protection that doesn’treach the ground battlefield or the closer helipad.

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Nah, remove all AI AA and force every air unit to spawn from airfield/helipad

This heavily encourages spawncamping. The first team to get a fighter up can just supress any air support of the enemy team.

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It would be just fair for everybody, as only aircrafts have the advantage of having AI AA protected base.

Not really.

Team A rushes a cap with a reserve vehicle and spawns a clean fighter.

Team B now can’t bring any air support to the match while Team A is free to bring as much air support as they want without being challenged by enemy fighters.

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Same goes when someone is flying above the airspawn.

Sorry but only aircrafts have the advantage of AI AA which should be removed.

What happens to the heli that spawns when there is already a heli waiting for him to spawn? He dies.

What happesn to the tanker that spawns and there is already an aircraft/heli waiting to kill him? He dies

Why they both die? There is no AI AA protecting them, only aircrafts have a base where they can repair/reload/spawn and even despawn while being protected with AI AA. Either make it for everyone or remove it.

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The tanker also dies when there is a tank waiting for him. The most logical solution for heli spawn protection is what I described above and imo AI AT guns engaging spawncamping tanks would be fine, too.

Of course not as with spawnprotection and as the tank if someone wants to shot at You, You always have a chance to shot at him back, not the same when plane is bombing You.

With AI AA as all units should be treated equally. Another thing is allow to repair/rearm and despawn on ground spawns.

But when CAS spawncamping tank spawn point and drop bombs: that is OK bro we don’t want anybody sit at spawn hehe that’s passive gameplay

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A tank/SPAA in his spawn is at least able to use its weapon systems.

An aircraft on a runway needs to do a takeoff run and gain enough energy to maneuver in order to put up any kind of a fight unless it has gunners and even then there is no guarantee that it can cover all approach angles.

Especially a tank without mounted MG or the one with limited angle against an aircraft with a bomb.

Not to mention open tops.

Still they are better suited to fight off spawncampers than an aircraft is on a runway.

Spawncampers using the air?

Not really. They have no chance against them (what I have described).

This is the same as if on airport there was no AI AA. I wonder why aircrafts are being an only unit being treated so favourably in a ground mode.

Nope, a tank can do more against spawncampers than an aircraft ever could. Don’t twist facts.

An SPAA spawning in also has spawn protection and can fully use its armament. It gets 10 seconds of engaging aircraft freely.
A tank spawning in can engage spawncamping tanks while being protected.

A tank or open top spawning in has the same issues against air in the spawn as it has in any other area of the map.

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A tank with limited angle on MG or without it can’t do anything about spawncamping air unit, there is no twisting facts.

If You read what I have said, You would know that I’m not even talking about SPAA.

But with limited angle on MG or without it it can’t engage aircrafts.

A plane spawning in the air has the same issue against an air unit flying over it as it would on airport.