- Yes
- No
- Yes
- No
- Yes
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- Yes
- Yes and I am going to list below what they are.
- No
- Yes
- No
Hey there, hear me out, what if helicopters(of the right configuration) and apc’s could carry infantry squads into battle. They could insert these squads on to the field and then the infantry could be controlled rts style similar to men of war/company of heroes. Via a hotkey toggle you could swap between your vehicle and the rts control mode. In the rts control mode, you could order your squad to capture/defend an objective, attack a vehicle, drag each other to safety or to enter scout mode to automatically spot enemy vehicles and infantry. Infantry can not capture a point with an active enemy tank presence under any circumstances. The vehicle could act as a resupply point for the squad and as a revive point to carry wounded soldiers to. Once those wounded soldiers were returned to a spot on the map or for helicopters, the airfield, the soldier would “revive.” To give these orders you could drag over the solders with left click and drag to select and depending on your selection, the squad could be split in to different fire teams. So if you have 6 soldiers lets say, and you drag over 3, a new “squad” called a fireteam is created of 3 soldiers and the other 3 soldiers are now in a different fireteam. Each fireteam will posses unique abilities tied to the soldiers in that selection, ensuring the abilities such as laying mines, anti-tank launchers, anti-air, medic, radio operator etc, are all linked to a specific soldier in the squad. The infantry could be customized by picking between pre-determined squad configurations accessible in the modifications screen. This could range from AT squads to AA squads(for the more modern vehicles) and even maybe engineers for mine laying. Infantry with kits like AT should not be able to destroy tanks with ease, these launchers should mostly hit for minor damage unless very well placed. Once the vehicle is defeated, the squad will still be active and useable, but will be unable to resupply. Infantry should be able to stand, crouch and go prone. Finally, anti air infantry should have a shorter range than anti air vehicles.
As for the vehicle, it should possess a limited resupply point, as mentioned above, with perhaps lets say, 5 full resupplies for your infantry and the ability to act as a respawn point for troops dragged to it’s location and then ferried by that vehicle to the spawn location. These resupplies can be resupplied(lol) at the spawn point. The vehicle should NOT have the ability to be given orders in the rts control screen. I do not think people want war thunder to become matches of entirely rts gameplay. The goal here is to maintain the feeling that you are playing the vehicle, but to allow you to ferry troops to the battlefield with transport oriented vehicles. As such, your soldiers should have a degree of automation to them when outside of the rts control screen and controlling the vehicle. Meaning for example, you drop your troops off and give them orders, then you select the stance aggressive, defensive or passive button once the orders are given. These soldiers will execute the order given and then enter an automated state depending on the selected option above where they will either engage hostile targets, only defend against hostile targets that engage them, or remain passively still, not reacting to anything. This allows the player to set orders, select a stance and then play as their vehicle supporting their squad. The infantry will enter a fully automated state, only acting out their last given orders when the player vehicle is killed. All targets seen by your infantry, should be seen by the player in the vehicle if you are in a modern vehicle via a radio operator(if one is present in your squad). The infantry should be modeled inside these vehicles as well and penetration should kill members of the squads inside the vehicles, resulting in them remaining in a downed state until a respawn point is visited and they can be revived.
It is important this feature does not feel unfair to people playing traditional war thunder vehicles. All infantry soldiers should be incapable of surviving anything more than a single 7.62 round to the legs/arms. I think it would be most interesting if the infantry could be modeled in a way where their vitals and limbs are treated similarly to a vehicle, in that they can become disabled and unable to fire by having both arms knocked out. Each soldier should have limited ammo, in both small arms and special weaponry. Now here the real kicker and the hardest feature to develop for sure. Infantry should be able to garrison some or all buildings on the map. You heard that right. This would add massive verticality to the maps in war thunder and provide an entirely new feel to every single map and location. APC’s loaded with heat rounds would serve an entirely new purpose. The possibilities are endless. This could be done by selecting soldiers and right clicking a garrison-able building. When a building is destroyed, all infantry remaining in the building should be killed, and not revivable.
This feature alone could add an entire new dynamic to the battlefield and war thunder in general and I believe would be such a marketing success you would see a massive uptick in player base, as many rts fans would flock to the title. This said I am aware this is a MAJOR undertaking and certainly a big move in general, though I believe some of the code from enlisted’s ai may help with coding giving these troops orders. Also, the code for adding carriers in the future will benefit from this, or if it has been developed already, can be used to implement it. I can not stress enough that I believe this would be an extremely successful feature and it would be worth your investment gaijin. This could provide so many extra layers to gameplay in ground battles and the code could likely be applied to air battles as well. This, coupled with a marketing push, is something that could be such a commercial success that I have no doubt the player base would increase from the update. The game has developed many issues at the higher BR’s specifically and I believe this could alleviate some of those issues. For example, SPAA is extremely powerful and the same can be said for air vehicles themselves in ground battles. This can act as an equalizer in this regard, considering the AA squad and the AT squad, as well as the ability to scout. This also provides a solution to the stalemates that can sometimes arise in ground battles as the movement of the infantry, being more concealed, and inevitably reaching their objective more often, will force movement and interaction by armor to occur on the battlefield. This also adds a major new element to helicopter gameplay, which is a welcome change due to the short nature of a helicopter pilots life in a ground battle and it will possibly lessen helicopter pilots only floating high with atgms.
The final point I would like to make is that war thunder feels strange sometimes. The game revolves around vehicular combat, and I think it should remain that way, but the lack of infantry on the field just FEELS weird. These battles would have infantry in them. Our tanks have machineguns on them, we have access to HE rounds and we have helicopters in game which general work to support infantry more so than fighting armor, though of course they do so. The lack of infantry has always been a strange thing. I have spoken with many players and they seem to agree this feature would be incredible. I know it is a lot of hard work and a big leap, but I would like you to strongly consider this option. We have hope for so many things, submarines, more comprehensive EC and tons of balance changes, but sometimes a feature like this can solve balance problems in a unique way and it will scratch the itch for new mechanics that nearly everyone in war thunder is feeling. Overall, it should be clear I want infantry to die very easily to tanks and not be something that is unfun. This entire feature allows us to play vehicles that support infantry as their primary role and opens the doors for lots of new war machines to play with. That is the main goal of the feature, not to turn the game in to infantry simulator. I expect lobbies to not have an all infantry meta, as they will be incapable of standing up against armor alone.
So lets go over a list of features tied to this mechanic(not in order lol).
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A hotkey toggle you could swap between your vehicle and the rts control mode
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Order infantry to capture/defend an objective, attack a vehicle, drag each other to safety or to enter scout mode to automatically spot enemy vehicles
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The vehicle could act as a resupply point for the squad and as a revive point to carry wounded soldiers to
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The squad could be split in to different fire teams. So if you have 6 soldiers lets say, and you drag over 3, a new “squad” called a fireteam is created of 3 soldiers and the other 3 soldiers are now in a different fireteam
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Laying mines, anti-tank launchers, anti-air, medic, radio operator etc, are all linked to a specific soldier in the squad. The infantry could be customized by picking between pre-determined squad configurations accessible in the modifications screen.
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Infantry should be able to stand, crouch and go prone. Finally, anti air infantry should have a shorter range than anti air vehicles.
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The vehicle should NOT have the ability to be given orders in the rts control screen. I do not think people want war thunder to become matches of entirely rts gameplay. The goal here is to maintain the feeling that you are playing the vehicle
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It is important this feature does not feel unfair to people playing traditional war thunder vehicles
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All targets seen by your infantry, should be seen by the player in the vehicle if you are in a modern vehicle via a radio operator(if one is present in your squad)
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Infantry can become disabled and unable to fire by having both arms knocked out.
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The infantry should be modeled inside these vehicles as well and penetration should kill members of the squads inside the vehicles
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Each soldier should have limited ammo, in both small arms and special weaponry
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Infantry should be able to garrison some or all buildings on the map
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When a building is destroyed, all infantry remaining in the building should be killed, and not revivable.
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Infantry can not capture a point with an active enemy tank presence under any circumstances
In regards to you, my fellow players, consider this feature, write about it below and let us all know what you think. I hope it sounds as cool to you all as it sounds to me and we can keep our fingers crossed, sometime in the years to come, this will happen. Discuss!
**This could allow for implementation of many new vehicles like Chinook helicopters and American and German halftracks and potentially even the Douglas C-47 and have your squad of paratroopers jump onto the field.
*I’ve added a new question, whether or not you think it should be a new mode, as some I know want RB mode to be untouched, many not even wanting aircraft to exist in the first place.
(Post has transferred from old forum, old polls was chronologically as follows- #1 7/3, #2 7/3, #3 7/3, #4 2/1/7, #5 2/5 )