Even with ± 0.7 some heavys are against ridiculously powerful enemies, for example T32E1 being 7.7, of course in 8.7 is worse than in 7.7, but 7.7 with T32E1 is a pain too, most of the times a HEATFS kills you from a distance you can’t even pen the enemy.
That’s why we need some kind of barrier that prevent those vehicles to face modern stuff with HEATFS, missiles, APDSFS…
All the 7.7 heavy tanks I play are more than powerful enough with the current match making. +1 is perfect match making and should never be changed.
Light tanks are the only things that are arguably under-BR’d.
The T32E1 is not 7.7 material. The vehicles it faces are far superior.
T32E1 is 7.7 material. Source: Me, someone that mains it as an American heavy tank over M103.
If you’re playing a heavy tank that has lesser armor and firepower than mediums at its BR, it’s not fit for that BR.
The heavy tank has 298mm on the turret, and 230 effective on the hull. That’s more than mediums.
I have a slight skill issue with it, but I manage over a kill a match with it.
Not when those mediums have HEATFS, APDS or APFSDS. A T32E1 at medium to long range vs a T54, T55 or T62 will lose 99 times out of 100.
Don’t be seen or hit. :)
T32E1 is really bad at its BR, of course you can kill someone, I get battles with a lots of kills in It, but not because the vehicle is good, it’s because I play smart.
T32E1 armor means nothing to modern shells (most of its enemies have them), lot of its enemies as T-54s have enought armor to stop its shots even at close range (you can only pen T-55 in the cuppola with APHE), T32E1 can’t run away from meds because It is slowlier.
Most of those meds and lights have stabilizer so they can shoot in movement, another thing T32E1 can’t do. Some of them even have laser rangefinder.
So they can shoot you in movement at 2000 meters with HEATFS and pen you in first shot while T32E1 have to stop, try to guess the distance and if It has luck of hitting the target probably the shell can’t even pen the enemy armor.
Where do you see the balance and the good performance of the vehicle?
We all know that shot with APCR only makes yellow the cannon breech. Even hitting the gunner It probably doesn’t even die.
You can show us now how good is the T32E1 armor against a 400 mm pen HEATFS?
Why would I? The only thing that can carry it at 7.7 or below is IKV-91, OF-40, and Leopard 1.
And no, gunners die instantly when hit with APCR. APCR was buffed over 5 years ago in 2018 and people still don’t realize this.
Are you sure? What about all the missiles in vehicles like Marders or BMP? M50, Obj 906, all the little Italian and Sweden cars…
All the vehicles with modern APDS…
Yeah, I know what that shot does, I make It lots of times in T32 and It use to end bad for me, gun breech is really good eating all those shots.
ST-A1 has a 305mm HEATFS in 6.3, and obviously the most modern Japan vehicles have HEATFS too.
Type 59 390mm HEATFS at 7.7
M46 305 mm HEATFS at 7.0
AMX 30 400 mm HEATFS at 7.7
If you need more examples you can look at the game or the wiki.
Don’t forget about BMP-1s, Marder A-1s and other ATGM carriers at 7.3-8.0 There’s also the AML’s too
You won’t see M50s at 7.7 nor ST-A1s.
I forgot about AMX-30 I’ll grant that.
However, this doesn’t discount that those tanks should face the heavy tanks.
The heavy tanks can easily kill them all with challenge against T-55A at 8.0.
It showcases why heavy tanks were abandoned while they’re still competitive.
Yeah, there are a lot of things, if I write all them I didn’t finish until tomorrow hahaha
Noooo, you absolutely don’t see any of the vehicles I say, Marders are probably the biggest plague in that BR but nahhh, only 1 or 2 in the month.
T32E1 VS T-55 has a 90% chances of loosing.
It is supposed that heavy tanks are the difficult to kill ones, not the meds.
Yeah, historically heavys dissapear but this is a game and all vehicles should be competitive. Which is the point of playing an useless vehicle?
Of course you can kill other vehicles with It in that BR, I can kill top tier vehicles with a M3 Stuart, that doesn’t mean M3 Stuart should be 11.3
Your last sentence makes no sense.
I know why T32E1 was made 7.7. It was a monster. It’s the American Maus but fast.
And yeah, 7.7 [along with 5.7] are potential decompression points to allow ground BRs to expand as air BRs do.