Heat (fs) in WW2 era

Ikv 91 was 6.7 for a long, LONG time

WW2 vehicles are balanced. Time traveling HEATFS is not.

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I’ve been playing since before ground vehicles were even added, so yes, I remember what the game was like back before HEAT existed.

If you feel this way, you’re using your armor wrong. Armor isn’t (And shouldn’t be treated as) a magical invincibility shield that renders you safe from any harm. Instead, treat it as something that slows down your enemies reaction time. For poorly armored tanks, usually it’s enough to just aim near center mass and click. But for well armored tanks, a more precise shot into a weakspot is required. This gives you seconds you can use to pick off the enemy.

Now, I’m sure someone is going to say that HEAT can just cut right through armor, so it completely negates this. I’d counter that it’s suffering from nearly the same problem. Due to the limited amount of spalling created by the shell, they have to aim very nearly as carefully as those with weaker guns, unless they want to risk their shell doing literally nothing. I’m serious, you can put a 90mm HEATFS shell right into the dead center of a Tiger II from the front and not kill a single crew member.

You still have a pretty significant window of time while they line up a shot. And since all HEATFS firing vehicles at this tier have tissue paper for armor, all you need to do is line up a broadly center mass shot and click.

The only times when HEAT would be problematic are A) When you’re caught out in a bad spot (To which I’d counter very nearly any shell is a problem in such a position) or B) If you’re driving around recklessly, counting on your armor to bail you out of being surprised.

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Every vehicle with HEAT at a “ww2” br is down there for good reason and is balanced

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i dont think that any of the heat slingers aside from the Pbv 501 or type 62 are good vehicles, most of them are just mediocre even at it’s br

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Talking with you, guys, feels like throwing peas at the wall.
You’re just keep coming with made up reasons for it to exist. It’s a bad round that’s just toxic and we already have a better working equivalent that covers pretty much every br in this game - solid shot.
Deals more damage than HEAT, goes through everything APHE can’t.

Nope, nothing would change if we would, for example, remove them all tommorow. Game would bring more fun on the regular basis though.

Makes no sense. Plenty would change. Plenty of lineups get weaker. Many people who enjoy these vehicles no longer can play them, etc.

Also:

Muh paper armor tank penetrated my heavy tank… that’s all you’re telling me

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LOL

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This is just fundementally untrue on a number of layers.

Solid shot (By which I assume you mean APDS?) is not a functional replacement for HEAT.

For a start, it’s not available on a lot of the guns/tanks that currently rely on HEAT, as they use low pressure guns where such a round would be ineffective. Recoilless rifles, the low pressure Italian 90mm, the BMP-1’s gun, PT-76, etc.

Secondly, it does not do more damage than HEAT. The spalling pattern is broadly similar, however unlike HEAT, APDS won’t always set off ammo when you hit it. This is particularly true for early, low caliber APDS with marginal penetration. Just ask anyone familiar with British 76/77mm APDS how much fun it is to hit an ammo rack directly and still fail to set off any ammo.

Thirdly, it can’t go through everything that APHE can’t. This is especially true for the lower caliber guns like the Bulldog’s. Tiger II UFPs, T95s, IS-4s, even some early MBTs if angled, all pose a serious problem for these lower powered rounds. Not to mention their propensity to shatter if they hit overlapping or angled armor.

To make things worse, low caliber APDS and especially APCR is horribly inaccurate at anything but point blank range. Accurately hitting a specific spot (Which is required just to not have the round shatter, let alone do decent damage) becomes more down to luck than any real skill.

HEAT has it’s own seperate advantages and disadvantages when compared to APDS. They are not redundant when compared to each other.

Why, though? Why would the game be more fun if variety is stripped out, if scores of vehicles are rendered functionally useless? All in service of allowing heavy tank players to drive around with brainless impunity?

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If I may say so, I’m talking about a time when the Swedes weren’t even in the picture yet.

War Thunder lost its former World War II immersion many years ago; you don’t even feel the same immersion anymore. Prove me wrong.
Aside from the thousands of meaningless garbage maps

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image
By 2018 the pt76, m56, m50 had been a thing for years and the ru 251 and m114 sat at 6.7 …

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“World War II immersion” and it’s a video of a tank that never even fought in WW2 and certainly wouldn’t have been complete by the end of 1945

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How many times do I have to say this: back then, there weren’t enough of these vehicles to build a whole deck around them. But now there’s no need to force them into a match with vehicles from the distant past. Do you get what I’m saying? I’m starting to wonder how I can make this any clearer.

I have my own opinions about fantasy vehicles and one-of-a-kind prototypes, but that’s not the point here.

And you can’t oneshot thm too? introduction date is NOT a good balancing factor at all.

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Just because there are “more” of these vehicles doesnt invalidate the fact that they were present, moreover back then you could still get full line ups with these vehicles so your point doesn’t makes sense either, back then you could still get a lineup with the m56, m50 and m114 all at 6.7, if enything back then it was an stronger line up than the current for the americans.

No stop don’t ruin there immersion don’t remind the german mains that American and soviet ww2 era heavy tanks currently sit an entire br above their heavy tank and that if we did it based off of era they’d have to fight this vehicle as well. Don’t mention so many of the cas aircraft they hate could be lowered in br lmao.

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The video is to show the old War Thunder, which was much prettier than it is now.

If the argument is that every tank should have a similar chance of killing each other, then spawn points should not be different for each class. Every tank should have the same spawn points.

That isn’t the argument