Hawk 200 RDA, A sad vehicle, dead on arrival, in need of change

the experience with the hawk 200 RDA as it stands is not an enjoyable one, starting off with the stock grind, which is where a lot of the issues are, you are met with an absolutely terrible experience where you start with just 2 aim9L, and no gun to follow up, while facing f18s and other infinitely more capable aircraft, an average battle when bone stock will go as follows, wait a long time to get into the battle, once you have reached the battlefield, fire 2 aim9LS at those few players who remain, there’s a highly likely chance that both will be flared, and then once you have fired both missiles you are now left completely defenceless, slow and vulnerable, forced to return to the air base.

Its issues
this experience doesn’t seem fun in the slightest, and there are plenty of other issues which i see need to be addressed, like its turn performance, when attempting to reverse players who are pursuing you, which is highly common in such a slow aircraft, you may think that deploying your flaps to slow down quicker may be the best option, however, the threshold at which the flaps are allowed to deploy, due to the automatic limiter, are limited all the way down to 410km/h which makes it extremely hard to loose speed quickly paired with its rather ineffective air brake, in many situations this has left the plane in an extremely vulnerable situation, and even after you have reverse them, you cant follow it up with the gun, as it well… simply doesn’t have one…, another issue would be with the sky flashes them selves, as this aircraft is much slower than all over platforms who have received this missile previously, its energy is considerably lower, compared to even other aircraft at its same BR (such as the Ja37C), now you may have the argument “its perfectly fine at its BR as it has Skyflash at 11.3” but this isn’t the point, its how easily it can be countered due to all that was mentioned above, said shortly, its extremely vulnerable due to its low subsonic average speed of around 800-900km/h in realistic scenarios.

The solution
first of all I’m going to start off with increasing the max speed at which the flaps are allowed to be deployed at, since 410km/h is extremely low paired with its brick-like flight model at low speed (also quick sidenote is this thing really supposed to be this brick-like to fly? it seems off, handles like an underpowered harrier 1) other problems which could be fixed are maybe allowing it to have its external gun pod, as images of it having it exist, while not of this particular airframe, given the benefit of the doubt it can most likely carry it, even if it meant changing the aircraft airframe to that of a production variant(will never happen as gaijin will probably make this a premium or at least separate aircraft).

the moving it to 11.0 issue
11.0 while this may sound a bit rash, and would be a first for this type of missile and radar combo, this moves it out of the range of aircraft such as the f18 and f16, which are hydrogen bomb vs coughing baby level threats against this aircraft, now you may think “4 aim9Ls and 2 Skyflashes plus a PD radar is way too good for 11.0!”, please consider the lack of energy these missiles have being launched at 600-800 km/h, and the fact that this thing literally doesn’t have a gun, if the missiles fail it which is highly likely given the majority of aircraft even at 10.0+ have flares, now I’m going to leave this one up for debate as I see it as possible, however I wouldn’t want to ruin the 10.0 experience.

This is a limitation tied to the IRL characteristics.