Hawk 200 RDA, A sad vehicle, dead on arrival, in need of change

the experience with the hawk 200 RDA as it stands is not an enjoyable one, starting off with the stock grind, which is where a lot of the issues are, you are met with an absolutely terrible experience where you start with just 2 aim9L, and no gun to follow up, while facing f18s and other infinitely more capable aircraft, an average battle when bone stock will go as follows, wait a long time to get into the battle, once you have reached the battlefield, fire 2 aim9LS at those few players who remain, there’s a highly likely chance that both will be flared, and then once you have fired both missiles you are now left completely defenceless, slow and vulnerable, forced to return to the air base.

Its issues
this experience doesn’t seem fun in the slightest, and there are plenty of other issues which i see need to be addressed, like its turn performance, when attempting to reverse players who are pursuing you, which is highly common in such a slow aircraft, you may think that deploying your flaps to slow down quicker may be the best option, however, the threshold at which the flaps are allowed to deploy, due to the automatic limiter, are limited all the way down to 410km/h which makes it extremely hard to loose speed quickly paired with its rather ineffective air brake, in many situations this has left the plane in an extremely vulnerable situation, and even after you have reverse them, you cant follow it up with the gun, as it well… simply doesn’t have one…, another issue would be with the sky flashes them selves, as this aircraft is much slower than all over platforms who have received this missile previously, its energy is considerably lower, compared to even other aircraft at its same BR (such as the Ja37C), now you may have the argument “its perfectly fine at its BR as it has Skyflash at 11.3” but this isn’t the point, its how easily it can be countered due to all that was mentioned above, said shortly, its extremely vulnerable due to its low subsonic average speed of around 800-900km/h in realistic scenarios.

The solution
first of all I’m going to start off with increasing the max speed at which the flaps are allowed to be deployed at, since 410km/h is extremely low paired with its brick-like flight model at low speed (also quick sidenote is this thing really supposed to be this brick-like to fly? it seems off, handles like an underpowered harrier 1) other problems which could be fixed are maybe allowing it to have its external gun pod, as images of it having it exist, while not of this particular airframe, given the benefit of the doubt it can most likely carry it, even if it meant changing the aircraft airframe to that of a production variant(will never happen as gaijin will probably make this a premium or at least separate aircraft).
Edit: giving it Skyflash SUPERTEMP may also solve issues it has with energy due to low launch speed.

the moving it to 11.0 issue
11.0 while this may sound a bit rash, and would be a first for this type of missile and radar combo, this moves it out of the range of aircraft such as the f18 and f16, which are hydrogen bomb vs coughing baby level threats against this aircraft, now you may think “4 aim9Ls and 2 Skyflashes plus a PD radar is way too good for 11.0!”, please consider the lack of energy these missiles have being launched at 600-800 km/h, and the fact that this thing literally doesn’t have a gun, if the missiles fail it which is highly likely given the majority of aircraft even at 10.0+ have flares, now I’m going to leave this one up for debate as I see it as possible, however I wouldn’t want to ruin the 10.0 experience.

7 Likes

This is a limitation tied to the IRL characteristics.

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Gaijin still hasn’t resolved the issue of the sustained curve rate being almost 30% worse, has it? I hope it gets fixed soon. I don’t intend to play with the Hawks 200 until this is fixed, even though I already own both pairs. (Community Bug Reporting System) This bug was reported while the Dev server was still live; it’s strange that they haven’t fixed it yet, even after the update.

4 Likes

as usual britain gets crap while the gaijinoids couldnt help but give russia another game breaking op jack of all trades premium…

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So can anyone tell me HOW TO SPADE THIS??!!
Any supersonic when they see a “hawk”:

  • “Wow what’s that”
  • *Take a closer look
  • *Kill with their cannons

That’s what happens when i havent even seen a ai target. To spade through A2G i need to bring bombs(no cannon), but become a brick at the same time.
Killed 3 ai targets(and 0 player kill), in 5 games, in total.

3 Likes

Some vehicles should be just skipped, like Chinese F-104G and F-8E(FN).

Mental health is more worthy

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Unfortunately you literally just have to suffer, i found it easiest to use the 2x aim9Ls on AIs and then attempt to RTB, took me 4.5hrs to get the skyflash for it, and after that it does improve although they can still be avoided by manuevering if fired from above 3km frontally.

This is just a bad mentallity to have, the hawk 200 RDA is one of the most anticipated non top tier vehicles britain has wanted for years, we should have the right to complain when its implemented so poorly.

6 Likes

Best complain - low player owning statistic, especially in compare to Hawk 200 at lower BR with guns

Also it should be noted that both share some issues, like the turn rate being 30% lower than was shown by a bug report which was accepted while the dev server was open.

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The low player owning statistic doesn’t mean much considering the pool of data they have is large anyway, also its just been released so theres more focus on it.

Gaijin is simply delaying fixing this.

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Aren’t you so happy they gave the gunpod to the premium slop model for a subnation in Japan!!! Out of touch aircraft, 11.3 with performance that would genuinely be awful even if it went down to 10.7 with its cannon armed brother. As a pilot who’s been playing since 2017 and has touched pretty much every aircraft type in game, I truly believe the Hawk 200 RDA to have been the absolute worst aircraft I have ever had the displeasure of flying. An aircraft with ZERO tricks up its sleeves and nothing but caveats. AVOID THE HAWK 200 RDA ENTIRELY

2 Likes

That version doesnt get skyflashes though

I know, however, skyflashes on a sub 600mph airframe are NOT very good. It’s currently the slowest BVR platform in game and they lose like half of the range… On top of that the F-16 based radar is certainly not fantastic either with capability on par or below the FGR.2/FG.1 or Viggen series.

the viggens have f16 radars dont they?

i disagree

I’d say theyre probably still good enough to be 2 free kills in headons

Certainly not, in most instances they are out energied by sharp turns from targets coming in at supersonic speed head on (most things are supersonic at this br), this is why i suggested the supertemp for it, as then it would atleast have a trump card, and would put it on par with the 11.3 viggen in terms of missile energy atleast, viggen still clears it.

Edit: wording change.

Exactly. They are still sparrows essentialy. So as long as you have enough speed (which everything else at this br should have) you can just barrel roll to avoid them.