But if the vehicles that appeal to you happen to be mid or lower tier, be prepared to be labelled a seal clubber…
Be prepared to not give a monkey about what they think/say 👍
You were called out as a seal clubber as you play mainly Rank I & II vehicles (which is for itself alone fine) - whilst complaining about team mates being “plain stupid”. On top of that, your team mates were not really happy about your so called “motivational speeches” which led to a well deserved chat-ban.
Changing your gamer tag from “Sir Swersalot” to Blitzkrieg#14 doesn’t change anything. I mean even if gaijin deleted the whole thread about your complaints about “stupid teammates” who caused a chat-ban - it is more than obvious that you did not get the “message” of the overwhelmingly negative feedback.
So trying to switch roles like now with a rather funny attempt to describe yourself as a victim (despite you benefit solely from playing low ranks vs new players and their lack of experience) is simply hypocritical as hell.
That’s so interesting that it’s almost deserving a proper addressing as to the septic nature of many in this community who attack players for not saving them, or not performing as well as they think everyone should, then post on the forum here proclaiming that the teammates are bad and making out they aren’t the issue.
Like the old V dude, ends up moaning about how bad teams are, I go in, find them TKing someone they didn’t think tried enough to save them.
Pure sepsis… It needs amputation.
Agreed - there was recently a thread in which a player openly admitted that he team killed a friendly carrying a nuke - because he did not want to end this match that early…no further remarks…
Yea, I actually found that footage on reddit, and pointed that out.
He proceeded to ‘ignore’ me and mke out that I was talking nonsense all the time with all those who rile on the daily for the lols.
Quite frankly, we do need to clean house and actually turf a LOT of players who think they’re untouchable because Gaijin ‘does nothing’ and ‘won’t touch them because there’s too many people who pay’ as they all make out that it’s all in the game design that things are leaning to them buying things.
I doubt they’ve actually bought anything, and label everything as buyable because they’re envious of those who can.
I agree with that…i just feel like lately with the updates i see more high/top tier vehicles being added and less and less of low/mid tier vehicles, like SPAAs that are really needed in most of TT and their huge gaps that they have
Well the entire idea with the nuke was stupid anyway.
I don’t think so.
It allows the good player to win the game if he is able to. It takes away the frustration of being in random team of people.
Yeah but it becomes less of a team effort and discourages teamplay.
Tell me which part of the game besides ‘win’ encourages some kind of teamplay?
Most of the time it is a single-player focused with 15 random teammates that can sometimes help You.
-Forming squads
-helping repair
-“guide on me”
There are a few. Not many but they exist.
Nukes just make everything worse, luckily they are pretty much limited to the bad gamemodes anyway.
Sorry but forming squads doesn’t create teamplay when it comes to random teammates that You are forced to play with.
Helping repair also gives You awards. I would love to see how many people would be doing it if there was no gain from it.
Not to mention that many other things discourage templay, such as higher rewards for kills than assists, higher rewards for capping first and not waiting for others etc.
Nuke only allows single players to have much more to say when it comes to the outcome of the battle.
Who said anything about random teammates. I aaid that the mechanic that allows you to team up with your friends increases teamplay.
Doesn’t change the fact it increases teamplay. Who care whether it is altruistic or not.
It’s stupid to think single players don’t already decide the outcome of the battles even without the nuke.
Any difference in skill already has an exponential Influence on the outcome, proven by Lanchesters Law.
So wh need a nuke?
Templay in case of max 4 people, not 15 more that You are put with.
Because if the team does badly there are situations that no matter how skilled You are, You won’t be able to cap/decap all 3 zones. Nukes allows You to win the game if You are skilled enough.
Sure what’s your point?
The question was regarding mechanics that encourage teamplay. Not that it has to have an effect on the entire team.
Those situations are rare, the percantage of games where thise applies andnthe nuke has any effect other than spectacle is negligible and not significant.
My point is that the game doesn’t encourage teamplay between random players.
They are as rare as someone getting the nuke in first place.
No, you are moving the goalposts.
This was your initial request:
Nothing here says anything about random teammates.
So my point still stands. The squad mechanic encourages teamplay.
Nope, if that was the case then nukes would only happen if the team of the nuking player is losing. That’s not always the case. So the nuke being the deciding factor is even way rarer than getting the nuke itself. As i said it is irrelevant and only a spectacle.
I haven’t said that Your point is wrong, I’m just pointing out that when it comes to single players, the squad mechanic (especially with random players) doesn’t affect their teamplay.
For me it is a great way to change the tide of battle when necessary. But I still see the flaws of it and would like to see the change in how it is implemented.
Sure, but irrelevant.
To me it is just unnecessary spectacle with no substance to it.