Have War Thunder Lost its roots? Did modern vehicles ruin this game?

That’s what I’m talking about, the economy changes that were rolled back, the economy changes themselves were bad, hence my statement about the greed, and hence why I said they were rolled back

I think currently War Thunder is the most immersive it’s ever been.
I’ve always sought after war games simulation and War Thunder gave it. Initially with arcade only, then with realistic battles as they abandoned historical reenactment battles.

Gaijin ultimately makes the maximum rules for each vehicle for the BR they are, but I can at anytime participate in war games set up by players with their own rules.

Also @I_eat_abrams
Those reverted economy changes were based on player feedback.
So no, it wasn’t greed. It was a misunderstanding that led to a huge backlash on the forums and now we have an even better system for it.
I should know as my feedback was part of the bad economy changes. I misjudged what my fellow players wanted as much as Gaijin misjudged what players wanted.

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No they didn’t.

Older implementations of ww2 stuff was done far worse than the new vehicles. Radars, missiles and so on work fine. While most ww2 tanks are still poorly implemented. Around the time helicopters were added there was a drastic increase in effort gaijin put into new implentations. An effort i wish they had made for tanks… But they never put as much effort into them.

So no WT was way worse back in the day. Bombers with infinite ammo that were abused (still are but no longer to that extend). The quality of the game has improved. And you can stil play the ww2 Equipment.

The only thing that i really miss are the regular historical games in sb. Like historical EC, or the old chronicle events. Other than that, WT can still be played the old way.

There is no reason why you can’t have both.

Btw: you started in 2020. So you only know the upwards cycle. Not the declining quality from 2014-2018.

What you remember of war thunder aren’t it’s roots, you were half a decade too late to witness the roots of War Thunder.

Hell you didn’t even take enough time to play war thunder in it’s purest form, there are so many aspects you don’t even know. So much depth uncharted.
You are missing out…

I agree.

I am no longer excited about new patches and updates because there is very little added that I will ever play or even face. The most exciting updates for me are BR changes and eco updates because they actually affect me instead of adding the next newest jet or MBT.

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You can still play low and mid tier and not care about modern stuff…

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i started on Playstation in 2017 or 2018. since i didnt know at the time how to just continue using my PS4 account on PC i created a new one… its a shame too had a few good vehicles in the USA tree

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thats kind of what im doing, or i just spend my days going into mission editor with any prop or early jet, and do cover bombers mission or intercept. That has been my “happy zone” if you can call it that. I just wish they could make the AI better, And expand the amount of aircraft available since I cant be pitted against Any soviet bomber except the IL-28

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While I do appreciate the advancements in top-tier gameplay, but my heart truly lies with the World War II to Cold War eras. The influx of modern weaponry, characterized by its digital nature and constant situational awareness, such as drones and magnification pods on aircraft, has fundamentally altered the dynamics of the game. It’s become increasingly challenging to employ stealth and strategy when the gameplay revolves around stationary, long-range engagements across cramped maps.

The transition to modern vehicles exacerbates this disinterest, as the game pits vehicles designed for long-range combat against each other in close-quarters battles. This often devolves into corner camping, where victory is determined by reflexes like CS:GO sniper gameplay rather than strategic prowess.

I believe ww2-Coldwar era vehicle combat allows for more room of error where both you and your opponents have obvious weak spots and strengths. Take this example: Churchill IV vs Panzer IV. Churchill will likely win on the open ground and the area with a single choke point, where as the Panzer IV will win in mobility and achieve more success with flanking manoeuvres. then if you add a Crusader or Cromwell to the mix and a Tiger to the opposite you achieve tactical likeness.

Pz IV + Tiger H1
VS
Cromwell I or Crusader III + Churchill IV

This situation has more strategic equality with both teams sporting different strengths and weaknesses.

Anyway ignore my rambling hehe

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Well, roots are not lost only because a tree grows… = )

What I mean with that is that, yes, WT has developed and reached far into the modern times, but that hasn’t diminished its WW2 heritage and one could still play the game in early tiers and enjoy it, if not interested in more modern stuff.

I find especially this freedom Gaijin uses by constantly adding stuff on all levels and going into the future is a special appeal of the game, and truly unique.

This has disadvantages and challenges (e.g. challenge of balancing WW2 and post war tech), to be sure, and every player will have his/her topics he/she doesn’t agree with (myself included), but all in all it has grown into quite a tree, and I’m enjoying all its branches, leaves and flowers that sprout.

The occasional patches of dead leaves, fungal infections or whatever are not diminishing that for me. = )

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Yes, wt lost its root somewhere in 2018/19

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I have top tier I every branch of the game and I personally agree. I find modern vehicles unfun to play. The original cut off of 1953 is OK to be e, tended a bit, maybe to the 60s but otherwise its sad to see the mid and lower tiers never get content any more

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Still this is 4 years after launch.

By that time we already had a player, tanks were already established
Both the research method and economy got overhauled.

That already wasn’t the “roots” of war Thunder.

It kind of was when WT was at its worst in terms of vehicle Implementation.

By 2016 we had the first glimpse of Hope but it was far cry from the improvements we had from late 2018 onwards. This is what you want back?

Half-baked implementations?

It kind of has. Except for new trees I’m playing the same ww2 tanks I had 8+ years ago because they rarely addw anything that’s not top tier anymore. And if they do it’s often a copy paste from another tree or if it’s something the tree needs its made an event vehicle or premium. But even those are few between. Now you can get entire updates 3 months apart with nothing in existing trees that’s not top tier.

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Wouldn’t say it lost its roots but something definitely changed.
The game feels more mainstream and more fotm centered. If you’re not playing meta vehicles/nations you’re often meat and that’s it. It actually sucks to lose an entire session or evening because my team left early or you’re being steamrolled by the endless stream of pancake tanks and leopards.

Something that I remember from 2014 when the tanks came into the game is that i never felt any disappointment or even rage when i lost most games.
It was just playing for fun which has turned into a playing to unlock in order to get the best stuff.

Seriously so many games are decided in sometimes as little as 3 minutes.
This is the moment when you get spawncamped by tanks. Eat missiles from helicopters or bombs from planes in your own spawnzone.

This is where the game went wrong. IIRC gaijin themselves were aware of all the problems that could arise when we go modern. Today I sometimes think that they’ve given in too easily to all the vehicle suggestions by the community and they still to. They should have kept their own pace.

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I meant you can still play props in regular battles. Nobody is forcing you to play airplane you just unlocked.

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However, they are occupied with a percentage who just see low and mid BRs as unwanted grind and play accordingly since their goal is the highest tier which is for a new player is a very long way.

There has been a noticeable evolution of the matches and now appear to be reduction in positions on maps (this a low/mid thing too?) and a heck of a lot of very low experienced players at BRs you would think out of their depth.

There is something to the OP opinion. Game is “longer” than ever, modern style vehicles still play the same format/maps as pre WWII (Ground modes), many players not liking earlier BRs (so up to abouf 8.0) sleepwalk through these BRs (player performance effects the game, sleepwalkers mess with efficiency/performance).

Depends on modes, Naval obviously not included as existed since Modern Thunder.

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strayed from what the game originally was meant to be? yes, this isn’t just a ww2 dogfight game anymore
lost what they were trying to do with making a combined arms MMO with more choices in vehicle than any one could exhaust? not in the slightest

I don’t enjoy modern because ATGMs from kilometres away from a premium heli camping at their base takes away from what I enjoy but I prefer the option to play with those options of gameplay to be there if I wanted to play with that if I wished

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The players ruined the game- at least for the original player base
It was originally a game for history enthusiasts, and the game design reflected that
As the game became more popular, it drew a wider, more general, “normie” audience. This audience wasn’t as interested in military history, they just wanted a cool fun fast-paced tank shooter with all the cool modern vehicles. To cater to this audience, Gaijin increasingly rushed for ever more modern vehicles, and gameplay consistently shifted from the historical battles of the past to boring, repetitive, and honestly generic gameplay we have today. The focus on historically accurate vehicles shifted to more generic “balanced” models with fictionalized performances, armaments, or even existences, because the new playerbase sees this game as a shooter and not a simulator, so of course Gaijin needs to make up stuff so their nation can be competitive.
Long story short, it’s not malicious activity by Gaijin that has changed War Thunder. They are simply attempting to cater to and profit off the game’s evolving playerbase. A playerbase that continues to warp War Thunder, with cries to remove CAS, add ever more modern missiles (“just nerf their performance so it’s balanced!”), remove historically operated vehicles because “copy-paste”, add more wacky prototypes, buff/nerf vehicles for “balance” and give more subtrees so [x-nation] can have [meta vehicle] and stay “competitive”.

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Modern players ruined the game. We have players who complain about flying… In an aircraft game… Think about that… 🤦‍♂️

Gaijin prioritized the complaints from the least interested players in this game, and they responded. Now we have what is mostly a vehicle collector sim. Where gameplay takes a backseat to new toys every update.

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I prefer most Cold War over WWII, and Most WWII over Top teir, for ground that is. For air, it’s Cold War over Modern, and Modern over WWII/WWI. I’d say, for the most part no, there are just too many options and not enough spacing, too many cheaters and such at top teir that makes it not fun.

It’s the Nostalgia that gets you probably, I only started during the Hot Tracks update in 2020, so I don’t have that early game Nostalgia, but I do think some of it is bad.