Not really because unlike you I didn’t come on here with a default setting of shiftiness.
I know barrels may get hit but its a one in a million and yes very odd things happen in warfare for sure but how often? I am saying its standard and stupid and making certain tanks unplayable.
It is said for Cupola shots hence why we had the huge APHE vote not long ago ,so bad example really,well for you anyway : )
The forum tit has arrived ,you make the forum such a nice place to be ,well done you.
Well, in general, gunner sights make it more difficult to target specific small weakspots, specially on tanks where the sight is very far from the barrel… which is why I have mixed feelings about such potential change xD.
Tanks like Challenger 1 would be so difficult to use. The sight is like 2m sideways to the barrel…
Problem is that the muzzle brake counts as part of the barrel, so it’s a massive target compared to a tiny Sherman barrel, on top of a barrel that is already extremely long, so it’s a major pain for these tanks and a non existent issue for US tanks for example, plus they get the stabilizers on top.
I made a suggestion to change this, with the caveat that barrel damage would still impair you in some way, which can be debated, but is generally a decrease in accuracy/penetration.
I call skill issue, the trick to not getting your barrel shot out is to not show it to your enemy.
War Thunder is not a real life combat simulator, more like a vehicle combat simulator. Sure, barrel shots don’t happen in real life but we don’t have capture zones or tickets in real life either.
Having no option whatsoever to survive an engagement just because of the tank you’re playing (assuming you are playing at a similar BR and didn’t make a stupid mistake) = bad game design.
But that is yet again another example of a feature that would just be bad game design. RNG for where a round would hit (which is essentially what wind would look like) is bad game design.
German tanks have good reverse speeds and decent reloads, no issue with reversing back into cover. The only tanks that go for barrel shots are ones that can’t pen you easily normally anyway. It’s a way to equalize a fight instead of the other tank being SOL as soon as they see you.
I can understand that ,I know Tiger 131 was damaged by a similar shot so its a good point and what I expected to be shown. Does it need to happen in the game 3 shots in 3 games? 3 deaths the same way every time?
Have you tried playing a Panther? What good reverse speed is on that?
It’s a lot easier to not show your barrel when it doens’t extend several meters out in front of your tank and doesn’t have a brake on it.
Mate I am covered on bushes in a hull down,cant get any more hidden than that and still the physics dictates that every shot from a speck on the horizon has to smash my barrel out.3 times in 3 games
You make a fair point about zones etc but I am talking game play being ruined not reality as such ,I know we lose reality in many ways but we do have too much of some things and not enough of others.
If you have sufficient cover, then there’s no issue and you can just repair. Consider yourself lucky; a better shot could have just killed you.
And that’s really the core of the issue, barrel shots are only ever efficient when:
You can’t pen the tank you’re fighting (thus it’s fair to have this mechanic, so tanks with weak guns can actually play the game)
Your opponent isn’t being disciplined with his barrel. Woe to the unfortunate soul who haphazardly sticks his barrel through walls or around corners. (At that point it’s just a skill issue, watch where you point your barrel):
Any other scenario, and a tank with a better gun or better aimed shot could have just killed you anyway so it doesn’t really matter.
If a barrel shot ends up getting you killed, you probably could have been killed by a shot somewhere else to begin with.
You could have been behind the hill, impossible to see. That’s the only absolute cover. Good players know to scan the ridges of hills for silhouettes.
I could have not been in a German tank or playing Fallout 4 but that is not the point is it?
I have played 14000 games all WW2 .I have the dreaded P2W bushes covering the turret ,even the barrel and I am on one those hated snipers you all detest and you tell me this? Wrong answer bro : )
Yeah, someone hits my barrel with a 20mm round, it goes orange, but I smoke a barrel with a massive 8.8 or 7.5 cm round, and it does absolutely nothing. The RNG on it is abysmal.
Don’t cosmetic bushes stop rendering after a certain distance? Or am I confusing that with the effect low quality mode has on all bushes in general.
Anyway, I’m not saying you’re a bad player. My point is that barrel shots are fine as they are, at least in theory. Zyranovos made a good point about them being super janky but that’s a Gaijin issue.
I’m not sure bushes do anything against CAS but from what everybody tells me they are the Devils garden and make me invulnerable and a P2W nightmare to face but that good old enemy round can see straight through it all and hit the end of my barrel every time in this amazing game of realism : )
I’ll be honest ,I don’t see the Tiger or many other German tanks at 6BR as anything other than sniping tanks.I use them as they were made to be used both in relay and in game(according to you fine people who I come to for advice)
I am saying its too much ,so you face a Tiger ,Oh just one shot the barrel ,No problem.
Fine of you are not playing a German tank but what if you are? I suppose all those who play with certain other tanks have the same game destroying issue.
I am asking is it too much.I guess some say no and some say yes.
I am kind of glad its not just me being a whiner : ) .At least I know now.
Its not sucking in the shells people activly aim for it as they know that they cant deal with a tiger in a ranged engament. It is realstic as the enemy goes for you weak point. You got out skilled, gid gud. Simpel as.
Here is a littel trick, try spining the turret from left to right to make it harder and only stop on targets you want to shoot. It makes your armour even tougher as the movemnt of turret changes the thicknes constantly. You can combine that with scanning for targets.