OK so I’m playing the Tiger 1 again lately after a good rest( I’m a bit rusty TBH) and I have to say after three games the old breech shot is just becoming a tiresome bore.
I guess it’s not just the Tiger but the Tiger (like the M1 Abrams turret ring) just seems to suck every shell from miles around straight into its gun or breach with such monotonous regularity that the game is just a turn off, literally.
What would be a fluke shot repeated a million times(slight exaggeration).
It’s time this silly mechanic was removed. Just shooting out somebody’s gun every time in what is meant to be an exchange of fire is just ridiculous on a game called Realistic Ground Battles.
Is this the best Gaijin can do in 2024 ? Do other tank games suffer from the same silly idea of shattering a gun barrel form the end on ,from half a mile away? Is this the only way the game can achieve balance? I’m not entirely against it but it needs dialing back massively.
Tell me how wrong I am and why other wise I shall resort to alcohol.
Tanks with huge muzzle breaks painful to play. But I really hate mostly this RNG mechanic that doesn’t allow you to shoot with yellow cannon/breech, but enemy even somehow always able to shoot with red module.
Ah yes, let me just “exchange fire” when I can’t pen you frontally, or I need to leave in a hurry and don’t have time to aim for a weakspot to knock out your tank.
Ironic coming from the person complaining about losing their barrel. The whole point is the have “penned” you frontally, at least in the sense of disabling you, and now have an opportunity to either flano for a side shot, or carefully aim or a pixel shot that 90% of the time is going to be volumetriced anyway.
I find it annoying when my Tiger I (H) has the barrel damaged, but what’s worse is when my Sturer Emil almost ALWAYS has the barrel damaged. It’s as if anyone that shoots at the Emil that the barrel keeps the rest of the vehicle from getting hit. Yes, this is an exaggeration, but with the number of hits the barrel takes, it’s comparable to all the times my ground vehicles are killed by CAS.
So the game can only work by using a totally unrealistic mechanic time and time again ?
I guess it does have to make the broken BR system work but does it have to be first shot every time from distance? It might make for a great escape for everybody playing against the Tiger but about if you are playing in it?
You. Complaining about being penned frontally in your barrel. And then trying to turn his words around by sarcastically asking if adding tanks that can’t be frontally penned was a mistake. But keep complaining in your Tiger 1, still won’t stop the barrel shots from happening.
Not a single shot from the front on and those photos would not be so famous if they weren’t showing fluke shots.There are photos of bullets colliding in mid air but nobody claims it is the rule rather than the exception.
Issue is, barrel shots were an extremely rare occurrence worthy of photograph because they were a difficult feat to achieve.
However, in War Thunder, barrel-sniping is one of the main and reliable to-go moves. There’s not a single match where several barrels haven’t been torn the very second a tank has been seen, multiple times each time, even.
Maybe with forced gunner sight view, these would become as rare as they realistically were; but such change would be so drastic I don’t know if I would be for it, hahah. Specially given the parallax issues and how enormous they are on some tanks.
The unrealistic mechanic is the sight in barrel rather than gunnersight being a requirement for GRB. This makes barrelsniping significantly easier as at close ranges the parallax should be significant.
1.) I didn’t bother posting any frontals because I’m sure you would just dismiss them as “oh it was just the barrel destroying itself… Not shot???” They exist and are just as easy to find. These are just indisputable as direct hits from tank guns for twats like you.
2.) fluke or not is irrelevant. It’s possible therefore it happens in-game. Same could be said for cupola shots
3.) mouse accuracy allows for much better precision than with an actual tanks controls, this goes both ways so I don’t see how its even relevant
4.) if it chaffs your ass so much play it in GSB, even from the actual gunners sight it’s not hard to get in practice to disable guns.