Nah I only played some bombers maybe, too boring to climb and try to find players, let alone it’s very aircraft dependant
what?
cockpit view, take MS.410, bang bang atleast 3 planes a and win the game. show me that video. and i bet my hat nor even with 5 kills
been more than a year, its long gone from replays
I couldn’t understand at all what kind of fight you were trying to pick. You just keep posting irrelevant screenshots and provoking people with trivial nonsense. Everyone here is discussing High rank GSB, yet you’re butting in with talk about Low to mid rank ASB.
i dont looking for fight and im old enough to know there is always bigger fish around, so i dont even ask whats hammerhead is. its irrelevant.
you dont know wings of prey right? :D
china winrate so high
I’ve been playing since 2012. For the last 5 or 6 years, I’ve played Simulator Battles using almost exclusively two lineups—2.1 and 4.1—which I consider to be the most balanced in the game. I don’t play Cold War-era lineups or higher because they are completely unplayable; everything from the maps to the actual gameplay is flawed, with you getting destroyed right at the spawn point within the first 10 seconds of the match by an unseen enemy.
The developers use the “simulator” label purely for marketing purposes; in reality, that aspect was never truly present. They never removed the arcade-style maps with pistol-range combat, the kill cam, or the aiming reticles in third-person view—despite the feedback and suggestions from SB players over the last decade…
same here, from open beta. well there was a time, where sim was a thing, but i never like jets with rockets. no skill needed
accurate historic battles was a great before the war and this nonsence mix, like bring back 109 vs spit baby
mostly because its with Russia
yeah, i dont get it. like from now im not flying italians anymore.
July 2026, still unchanged…
I haven’t played Sim air long enough to notice but have they fixed the airfield defenders yet or do they still crash and glitch out on the ground for the entirety of the match?
They start out ok but EC in general starts getting buggy after 30-40 minutes
Air Sim Lovers Almost never get the attention or love from gaijin The game mode has been neglected for far too long we need in the next major update some improvement / balancing and changes
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we request from gaijin to work on the Sim economy
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Reduction of SL loss upon death this way more players can play and get into sim without fear of losing SL all the time
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The Increase of SL and RP rewards per useful action
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More objectives, targets , Missions more varieties something for everyone
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We Would absolutely love to try new sim Modes or even test Nuclear Thunder! and see how would work in Air sim we just need more varieties
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Air Sim been suffering from neglect & balancing Issues since the Introduction of ITO 90M
Bases way to close to the airfield Bases need relocations giving bombers a chance ITO 90M Should be nerfed not to shoot glided bombs Many more issues , i wish we the sim players unite & come together we need to send our constructive thoughts & feedback , i and so many others love
to play AIR SIM more the AIR RB
Imo, the issue is less the amount of activity time you get per target, that is actually quite high (2x A2A kills or 1x base kill is enough to mostly cap it) the issue is that you can do more per sortie, but all that is totally and completely wasted.
So I would either increase the Activity time cap and proportionally increase the reward per 15 minute cycle and/or I would add the ability to overcap, go above 100% activity time, but with actions having a diminishing return on how much activity time they provide.
Coupled with perhaps adding some small immediate payout for certain actions (like a PvP A2A kill) and the economy would be far healthier overall
Imo, that was actually a good change. The issue is that it came with no other additions or changes. The maps didnt get bigger, objectives werent moved away from airfields, etc etc.
You have to more often than not go somewhere designed to be dangerous for no other reason than lazyness.
I personally want to see more SEAD objectives and gameplay added to ASB, including more SAM sites. Though not with the current state where they dont activate until they are within range, rendering ARM unusable.
Though Air Sim has been suffering from neglect for waaaaaay longer than the ITOs have been in ASB. Such as a total lack of new maps for 4 years.
Honstly as long they just pay attention just tiny bit they will realize how they can improve it
am not against adding good or powerful AA to the airfield i think it is good for airfield camping and so for
but as you pointed out they has not changed any other aspect of the maps or missions to balance it out as i said bases way to close to airfield and need relocated ,aa shoot down glided bombs or AGMs
True its been suffering from neglect far before these AAs but when they added them it just got worse !!
Yes, they have. They don’t care enough about simulator.
I really wish Gaijin would take a moment to realize what they have created with the SimEC mode. SimEC has so much missing potential, and could be one of the best sims in the genre.
The assets are there. Is it really that hard to assign a couple people to oversee and adjust SimEC?
REALIZE WHAT YOU HAVE HERE GAIJIN! You’re dropping the ball.

