Oh look, general agreement with my views on this matter.
Cause gfdsa and I both played higher BR sim ground, and understand the situation.
You mention that Red team uses more helicopters, which was something I mentioned earlier as well.
It’s a tactical difference between the two teams, which causes asymmetric player placement.
If Blue spawns more, they’ll win the helicopter CAS fight, and if Red spawns more [which the likely do] they’ll win the helicopter CAS fight.
You mention fixed wing aircraft that rely on no SPAA being up, which align with my takes as well.
No objections to your post.
At the start of the match in 10.3 br bracket theres like 1-2 spaas against like 3-4 missiles slingers, even with 1 spaa and 1 enemy cas, the enemy cas will always win, cas shoots 6 long range missiles while saclos spaa can only guide 1 missile at the time, result? Spaa dead and 1/4 if not half of the team.
In the top br, even if the team pulls spaa, they will always get killed first by ldircm helis and then comes the planes.
In short, spaa weaker than cas and still in disadvantage, cockpick view means nothing when you have missile and pod camera. At least in GRB its more balanced bc you dont face 2 spaas against 4 or more cas at the start.
I have not pointed out any individual player skill issues. All the evidence I provided consists of win-rate statistics. According to these charts, the catastrophic win-rate imbalance in Simulator mode has persisted for a full four months and is visibly continuing to worsen. If you insist on attributing this problem to players, I can only conclude that you are making excuses for Gaijin’s incompetent balancing over the past four months and attempting to defend them.
BMPT still played with teams that weren’t BMPT players.
And you can be in an OP vehicle and fail to use it.
You can be in a weaker vehicle and perform better than people in good and meta vehicles.
That’s why win rate isn’t used in vehicle discussions.
I can bring up the win rate of a few OP ground vehicles and it won’t be consistent in the slightest.
Maybe, just maybe, it is the combination of Kh-38, LMUR, and LDIRCM that’s making top-tier sim unplayable? West vs East was never this broken before it. Why can’t the loadouts for ground sim be limited? It’s just that simple to fix.
This is Simulator mode, where nearly every player operates at a similar skill level—unless you intend to claim that Soviet players are inherently far more skilled than NATO players. So what draws such “highly skilled” players to the Soviet side? Surely it can’t be solely due to an endless supply of Kh-38 and LMUR missiles?
@object490
You made this about skill, not any of us.
So while you push your arguments as if they’re anyone else’s, I’ll keep criticizing things.
Both sides have Kh-38s, and one side has other strong IR AGMs on top of those Kh-38s.
Both sides have heli AGM spam available as options.
The only post that has argued skill is the first post on this topic that cites the skill website known as Statshark. A website that warns you not to use the data for vehicle discussions.
The only side I’m on is the side of reality.
If you don’t think skill is involved, delete those Statshark screenshots then… should be simple enough.