In Simulator mode, the aircraft controls are supposed to be as realistic as possible, and I think this should apply to the gunners mechanic too(about everything changes from rb to sb, with few exceptions, gunners included).
Because of the current mechanic, not only this ruins the “simulation” and “realistic” feeliing of the mode, but they also give stupid advantages like: sounds(even when all the crew is inside the plane), view from outside the plane(is this sim or arcade?), and, maybe the worst, freak stabilization of the aim when in external view( the plane can do whaterever maneuver he wants, and as long as the gun in not in a dead zone, the gunner will aim at the target without any problem, because the aim is relative to the ground, and will able to snipe you from far away, way before you have any chance of shooting).
All of these are reasons why most of the friends I invited to the game quited in no time, not only because of the unrealism, but by the frustration of having to face such stupid thing, and I also have never seeing any similar mechanic to this in other competent simulator game. Here the bombers can easily kill you before you can even aim at them, many even by starting shooting above 1 km(because of 3rd person), also rendering many early fighters useless, as they can only kill by pilot sniping or by damaging the bomber engines(which they cant because they will die before they approch the bomber).
My main goal with this discussion is to bring the attention of the devs to this issue, but i’d like as well to hear any solutions you guys might have in mind.
what I thought a little:
-enable only first person shooting, with the player changing between the gunners, while the others get controlled by AI
-disable player controlled gunners completely(I have heard about this, but I would say it’s too overkill)
Here i’ll try to upload a video of what i’m mainly talking about: