Thermals help a lot against ESS and better target spotting in open fields. It’s definitely useful, but I wouldn’t say a 0.3 BR difference kind of useful. Maybe if these vehicles were at 9.7 or something…
XM246 is honestly the second most op US vehicle at 8.7. It needs to go to 9.3. Geopard and type87 can stay at 8.3 or be moved up to 8.7. While the other spaa should go to 9.0. Though ZA-35 can also be the same br as XM246.
They are on the edge. Geopard and Type 87 has it’s ammo in the hull and the 2 crew are in the center of the turret close by, effectively being 1 tappable if they shoot the turret. And not to mention that it can be HMG to death. While XM246 has incredibly great protection for an spaa. It’s turret has a lot of trash that absorbs spall and from the front it’s incredibly resistant to 35mm APHE.
I know you are just a level 50 German main, so I’m not going to fault you for your lack of game knowledge.
I’m just going to say this. Not every 1v1 in WT is like a cowboy duel out of a western movie, where the 2 parties just move back a certain distance and stand there perfectly still waiting to shoot. Mobility is or can be a considerable advantage in this game.
In multiple 1v1s with the geopard against xm246 I lost even though I fired earlier then them is because they tanked my shots and then proceed to one tapped me.
justify to me why 3.7 vehicles should have to shoot at this. The VII does not deserve 5.0 on its own merits but quite frankly I’m maybe the only person who actually gives a shit about the gameplay experience my vehicle puts upon others in a full downtier.
The guns are crammed together so shooting one breech is bound to destroy the other. The front of the turret is stuff with FCS, so even if you miss the breeches you’ll destroy their FCS. The crew are crammed together so even if you somehow miss the breeches and FCS you’re going to kill both turret crew members with a single 35mm APHE. Even the side of the turret is stuffed with ammo belts so even if you hit off center the ammo is gonna cook off.
The only way I can possibly image you struggling to kill an XM246 is by aiming for its hull.
Well YOU need to aim for the WEAK POINTS, like you’ve said. But the XM246 has to HIT the geopard center mass and it’s going to perish while the XM246 might survive. And the guns being close together being a “weak point” is non-sense at best. With the other spaa you would have most of the time 1 gun firing at the crew area while the close guns on the XM make it that both guns are firing at the crew compartment. So effectively double the fire power against tanks and around 1.2 times against planes, with the questionable survivability makes it leagues ahead of others.
That’s a fair tradeoff considering how slow the XM246 is, and how bit a silhouette it has.
You usually only need a single round to pen to destroy an enemy tank with 35mm Oerlikons, so having guns closer together isn’t that much of an advantage.
It’s even a disadvantage in some case as it means both guns can be destroyed in one shot, where as a Gepard or Marksman’s guns can only be shot out separately.
Its surivability doesn’t make “leagues” ahead of others. It only somewhat balances out its horrible mobility.
See I’d agree if it weren’t for the fact that it’s part of the american unholy trinity that completely fucks the 8.7 matchmaker. Something needs to happen to the 2 xms and the T58. It’s not remotely normal how bad that matchmaking area is
yep, 3 busted ass vehicles in the same BR in the same nation that utterly ruins matchmaking for anything above 7.7 (and even 7.7 is pretty bad at times).
6.0 Germany have 1 jet - the only tech tree to have one as far as I can see, ALSO with all the changes made 6.0 every other nation now potentially can meet up against 16 players - ALL using heavies (Tigers 1 and 2) - so 16 from the start ranging 5.7-6.7, with potentially 3 spawns (backups etc) thats a potential 48 Heavy tanks in a single match on 1 german team.
I wonder what measures are in place for this and or if any? 1 match I played, there were soooooo many heavies they literally wiped the floor with everyone.
NOW that we have no clue whom we are up against due to the removal of teams on the Spawn page at the beginning (unless you infact play German) then the choice of starting tank is Null and Void giving into potential 1 sidedness due to the amount of heavies as stated.