When I last shot it it had 4 crew left after 20 ~ 25 seconds after spawning in. (I HMGing it and shot it 2 times with my 90mm)
Edit: They should remove the AP shell and slightly buff it’s reload then it would be nice at 4.0
When I last shot it it had 4 crew left after 20 ~ 25 seconds after spawning in. (I HMGing it and shot it 2 times with my 90mm)
Edit: They should remove the AP shell and slightly buff it’s reload then it would be nice at 4.0
They are not exposed from the front. That turret armor is proof against light mgs like .303 / 7.62mm
I suppose some vehicles might have .50 cal mgs as coaxial, but not many.
Yeah that part is a big pill to swallow. They can absorb a lot more than one would think, but really not that much.
I think the “over a minute” might be hyperbole.
And it’s not a stretch for an m42 to kill 2 light tanks in even under 10 seconds. I suspect the 2 deaths occurred early in the encounter.
Guess I should have looked at the x-ray.
But my other points still stand.
6 crew and “no armor” means it has decent survivability.
And as I suggested, it probably made the 2 kills early in the encounter before it started losing crew.
Move them to BR 4.3
Decent survivability against 7.62s and AP / APHE sure, but all it takes is one well-placed HE shell for them 😅
by well placed we of course mean touching the vehicle at all. Low Tier US SPAA are annoying as shit but I don’t think they need to be uptiered quite so severely, maybe 1 step. Also redesignate the Avenger as a TD, it doesn’t have a coax and you can just MG the turret crew lmao
Same with the ARL-44
M4A2 4.0 sees the VK 5.0
VK is not a Panther. It’s a pre-panther.
That made me chuckle.
Been grinding 6.0 with them while cleaning up the missing mods from the 3.0-5.0 tanks of theirs for rp bonus.
Can confirm, most german mains are absolutely terrible.
Capped 4 points & carried the entire team victory solo.
This one kid sat the entire game in his pz IV at spawn trying to snipe with only two kills.
So irritating.
Pedantic, it still dunks on 75 Shermen just as hard
Still it should be a 5.3
Way too good to be a 5.0
And people constantly pull it up into 6.0+ matches
Would still be strong at 5.7 imo. Good mobility and a good cannon can make up for a lot.
No. 5.3 is perfect for it.
Panther D can be a 5.7 and so on.
Makes enough sense to me.
Panther D is probably fine for 5.7, though I’d argue the Panther A is a sidegrade to it, and could be dropped down 5.7 alongside it. We could always get the early Panther A to replace it at 6.0 if needed.
Panther G and F are fine as is for the most part, though the F could maybe go up to 6.3 if stabilized gun sights are ever modeled in some capacity.
An M4A2 can nuke a VK with an APHE through the turret cheeks.
It can also pen the gun mantle with APCR
In an urban setting with short sightlines, it could actually have an advantage with the vertical stab and MUCH better turret rotation.
It’s no different than most other vehicles facing an enemy a full BR above it.
Saying the 75 M4s can face a real Panther is just hyperbole.
The modest mobility the D has over the A in no way makes up for the massive difference in turret rotation. This is the main reason why you find M10s at 3.3 and VK at 5.0 and Panther D at 5.3. Amazing gun for the BR, but held back by crippling rotation.
M4A3(76)W and T-34-85 will eat the Panther D alive though.
I would say they’re all fairly equal.
Panther has the best hull armor of the three, and best gun, with smoke grenades.
T-34-85 has the best angle pen and mobility.
M4(76)W has a low speed stab, an HMG, smoke rounds, and good turret armor.
But at the very least the VK need to go to 5.3
People complained about the Kv-1 zis-5 seal clubbing, yet the Panther prototype seal clubs much harder
Which stats belong to which tank?
Kills spawn: 0.76
Kills death: 0.89
SL per game: 1809
RP per game: 162
Kills spawn: 1.06
Kills death: 1.39
SL per game: 2652
RP per game: 216