Ground Vehicles **PROPOSED** RB battle rating changes

You could probably move the later Tiger II’s there, but the early turret model could just be revered to its old BR at 6.7 so that its not just a worse version of the same vehicle at the same BR, but also isn’t facing 5.3’s.

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big cats ruin 1 BR deviation below them because they’re too popular. They’re some of the tanks you really cannot decompress

To play a little bit of devils advocate against myself thougg, the desert camouflage does make the ERA bricks/plate stand out more on the predator than the green base camo on the TT rise, so I see why you thought it had more.

True, although I don’t think they do a whole lot at this BR.

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The Magach 6B / 6R is better than or equal to that M60 in pretty much every meaningful way.

I think the problems of stock vehicles is one of the worst mistakes of Gaijin, not Centurion with shitty ERA suddenly being overly better.
Plus you will have to pray the enemy will be stock, which is like one in twenty matches chance.

They would be these BR’s if any of their players had a brain.
But no, they will downtier Porshe KT because of player stats.

gaijin will never figure out how to properly balance this game because they’re lazy. There’s literally no reason for the T14 to be lower than the Churchill VII, for the Tiger 2s to be able to fight 5.3 tanks, for non-jumbo 75 shermen to fight VKs and Panthers (all disregarding player uptier choice, this is purely about BR placement). Gaijin just doesn’t know what they’re doing.

Stock vehicle definitely need a rework. More modern vehicles in particular need a stock KE round. Often times, there is an even an unadded intermediate round that could be added to maintain the same grind duration without affecting balance, if that is what Gajin is so concerned about.


As a for instance, the Magach 6C, 7C, and Gal Batash could have their M111 round made stock, and could get the M143 from the Merkava 1B/2B as an intermediate round before unlocking M426.
Currently, it just jumps from M111 to M426.

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What non-jumbo 75 Sherman has to face a Panther?

thats very rare though.

M42 and M19 need to be moved to 5.0. Because wdym it can survive 1 minute of my whole entire team shooting at it?! And 2 of my teammates died to it too. It’s way to good to be at 4.0. Mind you that is was a 5.7 game too.

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That’s some serious skill issue, you can easily kill it with a coax machine gun

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Not from the front where the armor is sloped.
Maybe with coax on an AMX-30 …

I can understand people not killing it on the first shot because their pre-loaded APHE round didn’t fuze, but if more than one person was shooting at it without success for 1 minute straight, that is well and truely a skill issue. You can already kill a lot of the turret crew with just a co-ax 7.62 pretty easily.

I think they could go up to 4.3 with zero changes, but I wouldn’t push it any further since they aren’t the best at actually shooting down aircraft, and they aren’t an outright upgrade over the Chaffee in the light tank role.

Now, if they modeled the computing sights in some capacity so that they could more reliably shoot down aircraft in RB and sim, I think they could go up further. M42 should also get a pintle M60 or M2HB mg (Bug Report), and the M19 should get dual driver controls (Bug Report).

4.3, like we already discussed:

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The turret crew are exposed… why do you need to shoot the UFP?

Open turret light tank chassis’d SPAA.

Multiple people shooting them for over a minute.

Somehow doesn’t detonate ammo or kill all crew.

Two tanks are killed in the process.

How?

I don’t know but there crew where built different. It was mr in a M36 and another guy in M36. but my team was killing everything else in like couple seconds. They are way to survivable even when being HMG they don’t die.

That sounds like severe skill issue unless they were spawn protected

They weren’t though