I’m sorry, but that is just how heavy tanks are balanced in this game. They are really strong in a downtier, and rather weak in an uptier. Examples include the Tigers, the Maus, the Churchill VII, Jumbo, and many, many more.
I don’t know many heavy tanks that do not follow this rule, maybe one of the KV’s but that’s that.
You shouldn’t balance heavy tanks over how weak they are in an uptier.
you know what needs fixing??? HESH is f, unplayable to shout a 183mm HESH round on a panther or a tiger or a t34 and magically eating them, i just had a game shouting 5 rounds and the best thingi got it was the track from a T29, fix HESH gaijin
I think they’re talking about the tiger 1’s they do kinda struggle in uptiers.
Just if you’re good you can get around this because everyone is gonna think you’re an idiot, because you’re in a tiger 1, so they allow for more openings for you to exploit.
That or the tiger 2, but that doesn’t actually struggle against uptiers, just uptiers suck thanks to Germany not really having anything between 6.7 and 7.7 so every game is just struggle bus central.
The Tiger 2’s are at least somewhat more adaptable, but not because of their armour, mind you (Since you start getting into HEAT/APDS territory). They just have an excellent gun.
In a full uptier they’re best played as turreted TD’s, rather then true heavies, but even so they do that job quite well.
These are kinda poor examples, as for the most part these all can handle full uptiers reasonably, where their armor is still somewhat useable and they have a punchy enough gun to deal damage.
Tiger II, and Tiger H both can reasonably handle full uptiers as well as the jumbo (and even 76 due to a quicker reload, but its armor is useless in 7.3), Churchill’s with addon track armor can reliably bounce the German 75mm, even the American 76mm, and the Russian 85mm. Then you have the black prince which has nearly 300 pen with its fast firing APDS rounds.
As I’ve said before, the worst tanks to have in full uptiers that are heavies are typically Soviet.
-KV-1E: lacks penetration to fight 5.3s
-Kv-220: too long of a reload despite two loaders, and a giant weakspot in the gun, with a low power round.
-IS-2(all variants): too many weakspots, and an egregiously long reload.
-IS-3/4/6: too long of a reload, and a round that is really only good up to 7.7, even then things like the Maus will just deflect it.
And alot of them have at most -2 or -3 gun depression
Yes ideally a 2.0, 2.5, 3.0 be system would be ideal…
But all I’m saying is the VK is worse than the KV-1B when it comes to seal clubbing and many many people despised that tank.
But because of stats and the vast majority of Vk players just holding W it’s a bad vehicle? No.
The VK is pretty good all things considered.
When I play it, I typically only die if I get 3v1’d or more.