Ground Vehicles **PROPOSED** RB battle rating changes

This is with hdr on my Xbox series x

Pretty much All those “early” T-34s just went up in br.

What’s that got to do with the price of fish? He asked why vehicles with similar or identical armaments have different reloads running counter to turret size/ergonomics, and I explained why - balance. It goes without saying that if T-34s had “historical” reloads they would need to drop in BR like a stone, and for various reasons Gaijin doesn’t want them this low. This is what justifies them having a buffed reload.

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thats because apit from 30mm and 35mm guns were given alot more fragments when exploding.

which means they do much higher damage than a round of equal values. all gaijin needs to do is revert this change and spaa will be fixed, for then most part. why they havent? i have no idea, most likely they forgot they even did the change in the first place.

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It’s definitely very balanced

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Sir I was specifically referring to the roof shot. And yes I’m well aware that both 75s can easily kill a Churchill in other areas, my point is that russian angled pen is obscene. Regardless, why are you going for the MG Port on a churchill that’s unironically volumetric hell. When in doubt, give it the T1E1 treatment and shoot through the tracks longways. Easiest weakspot for anyone to hit. I didn’t think much about the turret ring specifically as I play the Churchill III and that has way weaker frontal turret armor but yes that also works.

The T58 unironically needs to be like 12.0. Being able to kill LITERALLY everything in the game in one hit, with a rangefinder, stupid reload and decent turret traverse while being almost immune to autocannons is genuinely obscene. Combined with 8.X and 9.X literally being the same BR bracket thanks to the matchmaker making EVERY SINGLE 8.X game a full uptier and it’s just a problem if the BR starts with 9. The fact that it didn’t get touched at all in the recent BR changes is absurd.

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It just needs it’s HESH fixed, and it would do fine at ~9.0ish.

Unlike every other HESH shell in the game, it’s massively overperforming. A HESH shell should not be capable of oneshotting a tank by just hitting the tracks/roadwheel, that’s not how they work. It’s designed to deform on contact to ensure most of it’s explosive power gets directed at the plate it’s hitting, at the obvious expense of the rest of the shockwave.

This means that if it’s aimed at the track, it should absolutely demolish the track, but little else. It certainly shouldn’t oneshot the tank with an overpressure blast because the explosion technically overlapped with the floor of the tank.

They need to move away from modelling HESH as just HE but with more penetration. What should happen is that, on contact, the server normalizes the point of impact marginally, then creates spall from inside the armor plate that radiate out from the point of impact.

The amount of spall, it’s energy, and how much spread it has, would be determined from the size and payload of the shell, as well as the thickness and makeup of the armor plate it’s hitting. Composites, screens, ERA and anything that can prevent the HESH from directly contacting the armor plate would blunt the effectiveness of HESH quite significantly.

I would tune this so that the only vehicles capable of consistently oneshotting enemies from the front on a good hit would be the FV4005 and AVREs, as they more than pay for this capablility. Everything else, from the T58 down, would require followup shots, very precise aim, and/or be largely ineffective against well armored enemies at their tier. These vehicles all have alternative rounds that allow them to still be effective in this role

It would keep it’s overpressure threshold, just like HE, however the radius of the explosion would be greatly reduced. Basically meaning that it can only overpressure plates it actually hits (Or lands directly next too), rather than just being able to rely on absurd splash radius.

The intention being that HESH would find a role as a 45 degree upgrade from standard HE. It would be devastating against lightly armored vehicles, and would have more punch against only moderately armored vehicles. However, the larger splash radius of HE makes it better for getting goofy shots, like hitting the ground under the tank to splash up into it, or sniping the hull roof by hitting the turret front. Sufficiently large HESH shells would still be capable of engaging everything they see with confidence, but smaller one’s aren’t going to become the universally better choice.

Still annoyed they didn’t do this.

  • Swedish tree added. Removes Stridsvagn 81 (Robot 52) from Great Britain.
  • Israeli tree added. Removes Sho’t from Great Britain.
  • Finnish sub-tree added. Germany keeps Finnish KV-IB.

Where’s the logic there?

This. The Churchill Mk III is not as well armoured as people make it seem.

The turret front is completely flat and only 89mm.

Those are paid not event, also who cares about Finland, gaijin clearly doesn’t

It hasn’t just been available via events, it’s been obtainable in the warbond shop as well.

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HESH isn’t even modeled as HE with more pen, it’s a straight up downgrade to HE 90% of the time. These stupid SPAAs I get matched against with my 105s wouldn’t be nearly as bad if I had regular HE, but it’s HESH so it doesn’t do anything at the angles/with the shots I’d use HE for, same with the TOW launchers. The FV’s HESH is also really bad, despite it’s comedic size. That’s more to do with the FV as a vehicle in general though. (lowkey the FV should just be an unconditional instant kill if it connects with your tank but that’s also really really bad game design). Even without its stupid HESH, the T58 still has a HEAT round and a 2 second reload which is still incredibly good, plus it has an oscillating turret which makes it a pain in the a** to shoot with APDS. I think the final conclusion is that this vehicle shouldn’t even be in the game because it’s a balancing nightmare but Gaijin hasn’t even attempted to balance it after moving it to 8.7.

The Churchill III is pretty well armored for the appropriate BR games, and is a straight bully in down tiers if you’re kind of intelligent with how you play, which is a rarity for me but I get kills anyway (it’s basically a better Matilda, sort of). With that being said, constant uptiers make it kind of painful to play a lot of the time. I love it so much, but sometimes I just wish I could slot an Avenger over my Achilles in my 4.0 lineup and not be queuing for 4.7.

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Ask Smin then, you can check the r and r thread and see his statement to me there

This is why I clarifed it should still be somewhere 9.0ish even if the HESH got nerfed. The flaws of HEAT as a shell are easily compensated for by the 2.5 second reload and very trollish turret. Hell, the same goes for the lack of a stabilizer.

I don’t need to, I believe you. Just because he says something though doesn’t mean I agree with it.

Like Australia and Canada not being “sub-trees”.

Well I say that because quite a bit of subtree talk went down

The difference is the Matilda has 75mm of turret armour and the turret cheeks are sloped back at 2.7. Whereas 1.3 BR’s higher the Churchill Mk III only has an extra 14mm of protection and is completely flat. Due to sloping even the Sherman turret cheeks has similar levels of armour as the Churchill.

What needs to be done is Gaijin need to fix the 6-Pdr. It should be a Mk III (penetration nerf) instead of the Mk V it currently has, then drop it to 3.7

  1. this would not fix the problem of the matchmaker giving constant uptiers
  2. I don’t think we need ANOTHER low tier british tank that can completely ruin full down tiers. It’s already very strong on the occasion you get a 3.0 game.
    2a. This would also make the KV-1 matchup even more annoying.
  3. Drop the VII to 4.3 it’s very bad

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I wouldn’t call a win rate of 45.8% and a KD of 0.88 overpowered. I think you missed the part where it’d also be nerfed along with the BR drop. It would remove it from 5.0 uptiers.

Also, you seem to be forgetting that:

    1. It’s actually got less turret armour than the Mk I. Worse speed and power-to-weight as well.
    1. A better armoured version of the hull already exists at 2.7 with the AVRE having tracks and the 20mm applique.

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The Churchill Mk VII is fine. It has a higher win rate and the same KD as the Mk III. All the Mk VII needs is M61 APHE.

Generally a 2.25 KDr is a considered a very good vehicle, especially if it’s common.

A rare tank can easily see a 3.5 and be considered very good.