Ground Vehicles **PROPOSED** RB battle rating changes

Not the same, there should still be a tradeoff. Seriously high pen rounds like APCR and HEAT-FS at the low-mid tiers would still do less damage than solid shot and APHE, but the gap would be considerably smaller than it is now.

So the stun mechanic will only further promote passive play/camping while punishing agressive play/pushing, which is bad for ground overall.

It would be simpler to give them the real damage of all bullets, and then rebalance properly.

This is already happening, with the difference that it wouldn’t depend so much on whether you have APHE or another type of bullet. Another thing is that they can also improve the maps (something necessary).

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Yes, so no need to punish playing agressively 10x harder than currently.

Oh yeah, this should happen in even the current gameplay loop already.

Many things could be fixed with changes to the damage model, penetration tests, a review of the volumetrics, and better-made maps, but we’ll never see that, since they’ve had ten years to do it and didn’t, and now people aren’t going to want to change.

For my part, I’ll just play without spending any money, with the vain hope that another company will release a similar game but focused, even just a little, on realism, so I can quickly abandon Warhammer Games, although I think tank games are a dead end if you want to make a new one.

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One of those posters that hides behind an alt account?

I play the Churchill quite a lot and get killed by KVs? When the KV player doesn’t put an absolutely pathetic display on against my Churchill III I tend to just lose the engagement.

I don’t want a game focused entirely on realism, there needs to be compromises made for gameplay balancing decisions, but yes I’m hoping against hope that someday an actual competitor to War Thunder emerges.

You know, the issue might be actually that You play churchil badly rather than KV being good.

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I’ma be real it’s not really that, most heavies like the Churchill are at a disadvantage due to speed. Ngl I use to have a hard time in the KV before learning about the roof weakspot and now it’s not really that big of a threat. (Bigger threats are the teammates playing like lobotomites lmao)

It’s understandable that not everything can be completely realistic, but at least what can be realistic to improve the game should be implemented. For example, giving all bullets realistic damage and penetration would allow for the rebalancing of certain tanks, thus separating many WWII tanks from post-war tanks that use HEAT and APCR-APDS rounds. Larger, better-designed maps, with capture bases in better locations, would solve the problem of “lemming trains.” Instead of two respawn bases, there should be six spread across the map to significantly reduce spawn camping. Another important thing would be to review bullets and volumetric armor, making them more accurate, so that when a bullet ricochets off volumetric armor, it deflects realistically, impacting the armor in front of it, instead of magically disappearing. I also think the servers should be updated, because many shots that penetrate but don’t do damage are due to server issues. Gaijin should make some kind of investment in this area.

In short, many unsolved problems, and no serious competition for Warhammer Games except for the already outdated and overly arcade-like World of Tanks. There’s also a recent game, but it’s PvE and unfinished, but I might give it a try someday.

Black prince is the slowest thing at br and I love it endlessly

“no bro trust me the tank that can’t be frontpenned by most of the US Tech tree up to that point is bad, nah man my APHEBC isn’t absurd you just aren’t angled enough. KV-1 players aren’t [redacted so I don’t get filtered] the tank is just bad”
you sound ridiculous. KV-1s are objectively good tanks, they’re also early tech tree tanks. Do you see how this might affect the stats? Tigers suffer from the same problem of bad players padding the stats with bad results, and nobody calls tigers bad. Why is that?

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I’m never giving a singular cent to gaijin, but if I did, it would probably be the black prince. My favorite low tier tank combined with my favorite low tier gun? Sign me up!

You still have yet to prove these magical penetrating spots you claim.

We are talking mostly about KVs being:

Not that churchil is better/worse than them. The guy is trying to make it about it but the point from the beginning was only about KVs and how they perform (especially KV-220 that has 85mm gun with 135mm pen at 6.0 ((he wants it to be higher)) and around 100mm of armor ((90mm around the gun)))

What are you even talking about here?

Please tell me what KV can’t be frontpenned by us vehicles at its respective B.R. range?

KVs are only good against bad players, nothing else. M24 is far better than any KV at its respective B.R. range, not to mention M4A2.

Of course they do, like people thinking that Tiger I is worse than KV-220.

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Well yeah I was talking in regards to playing the KV-1 against the Churchill.

As for the KV-220 it’s still one of my favorite vehicles to use at 6.0

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hop in customs I can prove a lot of it with a t-34-76

Roof Weakness Proven. Even if that shot doesn’t work on a spaded VII (I wouldn’t know I despise using the British 75), you can just shoot through the tracks for an ammo rack.

I never said this at all. I think all the KVs (except maybe the swedish premium) are appropriately BR’d. I don’t like fighting them but they aren’t overpowered, just annoying. I also think the US 75 is an extremely mid gun but that’s 100% because the matchmaker is in such a state where uptiers are constant and you have to deal with low velocity mid pen against things that have neither all the time. Shermen are objectively good tanks, they just aren’t made to cope with a matchmaker like this.

the exact same thing can a BMPT player say

What you’re actually proving is that the rounds are skipping off the roof for the most part and going into the commander’s hatch and causing a kill.

It’s also not consistent, or likely to happen in a real match.