Ground Vehicles **PROPOSED** RB battle rating changes

and for the record, a 75 sherman bounces on the churchill’s turret roof. Russian APHEBC is genuinely ridiculous

Again, depends on what KV

Yeah? You still shoot roof regardless

I’ve tried that. Doesn’t seem to work as often as people think

Really, guess the Soviets couldn’t afford to give you real ammo. Idk how you’re not getting them, weird.

ULQ pointed that exact spot on the black prince vs my kv-220 and despite shooting it, it merely bounced.

Prob a low pen chance?
And
There’s a thing called luck. I don’t seem to have it unlocked.

You should try buying some luck from the snail

It genuinely doesn’t. Shoot the front of the tracks. Also the KV is taller than the churchill so it has a slightly better angle on the roof than you’re giving protection analysis. I have killed a churchill 7 from the front by shooting it in the tracks with the chaffee.

Would you like to show the class then?

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How would You know if You didn’t use KV?

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And who decides what is a better service?

A lot of people would hate a stun mechanic like you are proposing, so is your opinion of what a better service is worth more than the opinions of those other people?

I’m just saying what I think would be best for the game and its balance. If most players don’t want change and are complacent, that’s not my fault, but I think the devs should at least test other mechanics that have a certain level of realism so the game innovates in some way and breaks the monotony. This monotony has led to matches where you constantly see “lemming trains” where one team loses eight tanks in two minutes, more than half of which are out-of-death (ODD) while the rest go back to “lemming trains” only to die again, while a lone player is defending an entire flank without any help, until they die like a dog surrounded from all sides. When this happens repeatedly, I think the devs should make changes to break this absurd monotony.
Perhaps what most players want is to use cheats without any consequences, but even if almost all players want that, I don’t think it would be good to listen to the majority.

I love how you still think your opinion is superior to everyone else’s, you could only hide it for a single sentence.

Any form of stun just makes the game unfun as it removes even more skill from the game, there are other ways to change up the game, the perfect example is buffing the damage of other round types.

Which is more an issue of map design than it is anything else. Abandoned factory is the perfect example of this, A is the dominant side of the map, so why should I bother fighting for C when I want to win the game?

Make C more important or rework the A site to make it less dominant and you’ll see better distributions over time.

It’s not about superiority; it’s that I’m not happy with the direction the game is taking, while many players are content with how it is. It’s a fact that I don’t like how the developers are leaving the game, and it’s also a fact that more and more players want the game to stay as it is, for whatever reasons they may have. In no way is my opinion superior to anyone else’s, since I’m a player and so are they.

In my opinion, removing the skill means that a player can shoot first, and for some absurd reason, the shot might not do the damage it should. Then, in less than four seconds, the enemy you shot at turns around and kills you. The player who used their skill to position themselves on the map, aim where they should, and shoot first was outmatched by randomness, which benefited another player. There’s also the issue of players’ skill in absorbing damage and bullets.

At the same time you have people who completely whiff their shot, but because of this new stun mechanic they pretty much get a free second chance to get the kill anyway, that is called hand holding.

Which has more to do with volumetric and Gaijin’s modeling, all of which can be fixed without adding mechanics that can make the game even worse.

Excuse me? I’ve been saying all along that it’s a stun if they penetrate the armor, and I even clarified that because another person said it could happen if they penetrate the engine compartment. In any case, to make it less problematic, the most balanced solution would be for a stun sphere to be generated upon penetration of the fighting chamber (like the APHE rounds), which would vary in size depending on the caliber of the bullet that penetrates, while with large-caliber HE rounds it would be a semicircle from the point of impact, depending on the amount of explosive and the thickness of the armor. Like everything, it would need some tweaking.

Do you seriously think that will ever be resolved? Especially since it’s something that didn’t exist before and now it’s become extremely common, and every year that passes it gets even more common.

Whiffing doesn’t automatically mean fully missing or bouncing.

Let’s say there is a Firefly that sees see a panther side on, The firefly whiffs their shot and misses most important parts, but some shrapnel still yellows/oranges the gunner/loader in the leg. Currently the panther can then turn around and still kill the firefly, which is deserved for whiffing so badly. However with a stun mechanic now the turret crew would be stunned, pretty much giving the firefly player a free second chance.

I think it’s more likely for that to be resolved than for Gaijin to add a stun mechanic (especially since iirc there was already a community vote against similar ideas in the past).

Doesn’t change that adding a stun wouldn’t help the game, just only make it more unfun to play. Besides the handholding aspects it would also just turn every game into a corner camping nightmare.

Wow, you present it as if that happens all the time. On the other hand, what you say would be unfair is happening in a worse way, because if you use the same example, but replacing the Firefly with an M4A3-76w, the bullet will not wound the shooter, it will kill the entire crew, but that is not unfair and it is fine.

But if that’s how the game is now, thanks to the CQC maps, which apparently is what the players want, what happens is that all the tanks stay in corners waiting, and that stalemate is only broken when someone flanks where there is no one (since everyone always goes to a corner of the map), and starts killing everyone from the side.

Which is why you just buff the damage of other ammo types, like someone else already proposed.

Easy fix and no need to add a whole new BS game mechanic.

Even in open maps it will turn into a corner camping nightmare, because the stun mechanic will cause all the random casual players just to sit behind the same corner the whole game as to not get punished.

So a similar type of situation as currently but 10x worse.

I highly doubt that most players want all bullets to be the same.

But if that already happens on absolutely every map, the one standing in a corner is the one who gets the kills, and the one running around the map is the one who dies. It only changes if the one running around the map is a fast tank, reaches ledges that allow them to get to the other side of the map, and no enemy bothered to cover that area.