Yes. Which isn’t a bad idea. You adjust it, if the stats drop and become more balanced good. If not, then move it.
Here I disagree.
I think it is good to look at the whole of the picture.
- Vehicle capabilities
- What it can fight
- Player’s average stats.
I have issues with all KV tanks they’re a bitch to pen, you’re the one who doesn’t know how to read. Obviously I’m making fun of you for buying the tigers if you didn’t spend money on the KV-220.
The KV tanks aren’t all that hard to kill. What are you using against them?
Skill issue.
Explains a lot
Oh the irony:
You know that You can earn GJN by just playing the game?
Edit: what was wrong with it?
I think point 2 is a questionable metric as of present given the state of the matchmaker and how often you’re getting full uptiers (like all the time).
If you ever catch me saying I’m good at this game you can use that against me, but I’ve never said that. And so what, my arcade mode stats have the Centurion 1 as my most played tank. What’s your point?
Just because You have an issue fighting KV tanks it doesn’t mean that KV tanks are that good.
We are in RB section of the forum and what I have posted is RB stats.
To be fair they are by far the most annoying tanks to pen and easily kill in the 4.X area unless you are playing a German tank or a TD. However, I wouldn’t call any undertiered now that the Kv-1E/B are both rightfully 4.3.
Idk. M4A2 with addon tracks all over is 4.0 and even more annoying than the Kv-1E
Shermans are enough to deal with them eaisly.
Everything is easy to deal with in a Sherman, it’s just that the KV-1s are the most annoying.
You have to aim while being stabilized, I would call it inconvenience rather than annoyance
what??? tiger 2 105 put in 7.3 and t54 same 7.3 br man u smoking? u are somehow russian main? or other t54 with heatfs in 7.7 to fight tiger 2 sems fair and balanced… why no put bmpt or t90m in 6.7 in this mode?
I don’t disagree with you, but I just tend to give the most precedence to point 1 and 2. There’s some circumstances where vehicles are just not very intuitive, but can be very strong situationally, which is where player skill becomes a important factor to consider. But more often than not, I find it to be unreliable.
Avg Stats are influenced by many factors beyond what a vehicle can actually do (ie: popularity, ease of obtaining, nation, line-up potential). This is why a lot of copy+paste or very similar vehicles having very different player stats, which is proof of the flaws of relying on that metric. That’s how we ended up with the M48A2 C at a lower BR than the M48A1 for some time.
I was going to send a screenshot of the odd weld spot the T1E1(90)mm could pierce on the KV-220, but it seems they finally fixed it.
KV tanks are good. Most KV players are bad at the game. Do YOU know where to shoot a churchill in a KV to kill it instantly? If you don’t, you’re part of the majority.
Same with the Pz.4s those 75mms are pretty nasty against anything. Trade off being armor of course.
I think TD shine in the lower br’s pretty good as their intended role is to eliminate heavier tanks, and tanks in general.
But the T14 is 4.7 (only 0.4) higher than the KV-1E and has very good armor as well a stabilizer, and a better round / reload (I’m pretty sure).
Depend on the KV.
Most of the time they don’t have enough pen
INCORRECT! EVERY SINGLE KV CAN FRONTPEN A CHURCHILL! ALL OF THEM!
Churchills are not hard to kill if you have a brain, and most KV players clearly do not. Consider: the turret roof, the tracks like a T1E1, the unangled bits on the front. Genuinely it’s not hard to kill a Churchill. The VII still gets track shot one shot.

