Ground Vehicles **PROPOSED** RB battle rating changes

This is literally the crux of the issue, and the single worst way you could try to balance any tank that relies on it’s armor. Such vehicles are inherently very sensitive to the tier they’re played at, for obvious reasons. When combined with other factors like a weak gun or appalling mobility, it often results in a very binary experience when playing it. They effectively cannot be balanced in a way where they’re usable in uptiers without also being ridiculously dominant in downtiers.

So, for the sake of game health (And because, again, there is no-one standing behind you with a gun to your head, forcing you to spawn it in uptiers), the best way to balance such tanks is to balance them around downtiers.

This ensures the best chance that the tank is balanced for the vast majority of players.

This is a blatant “whataboutism”, but whatever, I’ll bite.

The E-100 is a tournament prize, and thus only given out to the very best players in the game. You basically cannot acquire it any other way.

The Maus merely requires reaching mid tier Germany and waiting. Any player can get it, even if they’re relatively new at the game.

Comparing the two head to head, the E-100 is basically just a Maus with better hull armor and marginally better mobility. It’s undeniably a straight upgrade, but enough for a full BR step? Obviously, having not played it, I can’t say for sure, but I’d wager not. It’s still hampered by being a slow, armor reliant heavy tank right at the very end of the armor meta. Were there decompression, sure, but as it stands now, there’s really no reason.

The KV-220, conversely, is a vehicle that was available in one of the earlier grinding events, and thus a lot of people got. It’s also available as a coupon from the SL crates, meaning there’s always a trickle of them available at all times.

Sure, it’s comparably harder to get a hold of than tech tree or premium tanks, which would inflate the statistics. But this only puts it into Class 3P/T-10A levels, not 279/IS-7 levels (Which are specifically much rarer drops from the SL crates).

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@UniqueScorpions-live
This guy gets it.

I play bad tanks all the time lol.

But thank you for saying what I’ve been saying, high level, high experienced players made the kv-220 a 6.0, when it is by all means a 5.7

It either needs a reload buff to even have the minimalist of chances vs a KT or T29.

Or needs to once again be a 5.7

You do but do you really think they’d play a bad tank?
That’s quite naive in my opinion.

The T-10A has never been an SL drop, and isn’t that great of a tank either. It only get BR-471D… a round found on 6.3 IS-2s, this thing could be a 7.3 with ease.

Class 3 P and the other two are quite good yes. But HEAT FS slingers sort them all out quick enough.

E100s KDr is FARRRRR too high to stay 7.7, it should be at minimum an 8.0 seeing as how the IS-7 despite being very similar (besides more machine guns, and a couple rounds of first stage ammo) and the IS-7 isn’t nearly the same KDr.

Kv-220 has two loaders for one gun, any other TD vs heavy (one loader vs two) for the main gun get a reload reduction. KT 7.5 secs → Ferdinand 6.7 secs.

I love how making a comparison is “whataboutism” for you… I think this discussion is over.

Depends on the tank. Arietes aren’t great.

Why is it he agrees hmm?

Why do you care so much about his opinion?

I was talking in terms of rarity, and how that affects it’s stats. I literally just looked at two random coupons I’ve got saved in my inventory. It’s a very simple phenomena to observe. Generally speaking, the easier a vehicle is to acquire, the worse it’s stats will be. Hence why the general trend with KDs (Assuming all other stats are roughly equal) is premiums<tech tree<removed tech tree<event<rare/exclusive event(AKA IS-7/279)<E-100.

The IS-7 has early MBT levels of mobility, a full stabilizer and a 10 second autoloader, not to mention not even that reliant on it’s armor, what even is this comparison?

When we’re talking about vehicles that are highly rare, and thus standard metrics like global KD get thrown out the window, you have to rely much more on the hard stats of the vehicle (Since winrate/KD curves aren’t available to us). Any vehicle that’s remotely decent and is only available to the top 0.001% of players is going to have absurd KDs, that’s not nessesarily indicative of a balance issue.

Thus, by putting the KDs to one side and looking strictly at the hard stats of the vehicle, we can objectively say the E-100 is a very slight upgrade from the Maus. It’s faster going forwards, at the cost of it’s reverse gear. It’s got better hull armor, especially side on, but these are generally not where you’ll be penetrated (Except by rounds that would penetrate either with ease). The two tanks play effectively identically, just a bit more comfortably with the E-100. In an ideal world, it should probably be higher than the Maus. But given the levels of compression,

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Really? That’s your rebuttal?

Yeah that kind of illogical comment just proves to me I am on the right track.

I’m not going to continue to talk about the KV-220.

If you’d like to talk about another vehicle, so be it.

I mean, I’ve shown you with statistics why the KV-220 is good.
I’ve even explained to you why great players play it.

And you’re telling me your best argument is that this dude agrees with you?
Come on😅

lol know what your talking about guy. is-7 has no stab

Huh. I swear it used to. Mandela effect?

Regardless, I stand by my point. The advantages in RoF and mobility alone are justification enough for a 0.7 BR difference.

And I swear, if you point to their KDR again… Yeah, the IS-7 is a rare tank, and has inflated stats, but it’s nowhere near those of a tank that is literally only played by people dedicated and skilled enough to win tournaments.

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Thinking that’s all I said is funny.

You’re clearly ignoring 1/2 of what it faces.

Also ULQ has an insane amount of time in game, so I do respect his opinion.

Your statement didn’t answer the question though.

They don’t play bad tanks because they want to play good tanks and stay on the leaderboards.

ULQ is a good player, don’t get me wrong, but I doubt his opinions are as unbiased as I have tried to make mine.

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Its ROF is only higher for 6 rnds, at 10 secs, then it’s about 30 secs per round.

Meanwhile the E100 is 18.2 secs~ consistently.

Again, if you feel so strongly about the KV-220, buy it, and test it yourself.

90% of its games (for me) are 6.7 / 7.0 matches where it does poorly.

That thing so rarely gets downtiered due to all the 6.7 / 7.0 premiums.

To stress this point, no-one has completely unbiased opinions. That’s just basic human psychology. It’s why I value objective factors over personal experience and literal vibes as much as possible.

This is not to discount personal experience, as that helps inform how the whole picture comes together. But you have to be aware of your biases when you speak on it. Someone with a defensive, sniping oriented playstyle would suffer playing the M18, but that’s not because the vehicle is bad, they just aren’t playing it to it’s strengths. Like, for instance, spawning a heavy tank that’s entirely reliant on it’s armor into uptiers.

To completely empty the autoloader, the IS-7 would need to fire, on reload, for a 1:10 seconds (Since there’s one in the chamber on spawn). Then detour to a cap point for a while to restock.

If the various French 100mm autoloaders at 7.7 can manage it, I would assume some of the most experienced players in the game can too.

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I’m well aware of that, and is why I understand that I may have biases too.
Though I’ve shown my thought process and the reasoning behind the KV-220’s statistics to prove my point at the very least.

That being said, I wouldn’t be surprised if they want to keep a good tank underBR’d.

I’d much rather have an autoloader than a long reload, even if it means I have to wait for 30 seconds every minute or two. It also allows you to actually return fire if needed, without having to wait nearly 20 seconds.

Assuming the E-100 reloads in 18 seconds with no round replenish penalty, and the IS-7 reloads in 10 seconds with a 30 second penalty for every round above 6, the E-100 would only have fired 6 shots after the IS-7 fires its sixth. After that, the the 7th shot from the E-100 comes only 4 seconds before the 7th IS-7 shot.

18 secs x 6 shots =108 seconds for 6 shots fired from an E-100
10secs x 7 shots + 30 seconds =100 seconds for 6 shots fired from an IS-7

I am not biased. If any biased existed it’d be for Italy

And I play vehicles in their intended roles.