I don’t think you understand.
Most of these people one-spawn their tanks.
If they don’t spawn in when it’s a full uptier, their team position goes down since it is calculated based on the average team position every match.
Let’s say there’s 10 people on your team.
If you play 5 matches and 2 of them are full uptiers, you will have 2 of those matches be 10th place (0%)
Then let’s say they do really well on the other 3 non-full uptier matches because they are really good.
1st place on each of those 3 matches.
Their average team position won’t be 100% but 60%.
Most of the people I’ve been checking have at least ~80%, so unless they’re not getting uptiers in their KV-220 somehow, they’re not only playing in downtiers.
Here’s an example:
Here’s an example of a person only playing full down-tiers:
Gaijin being Gaijin?
Remember when I told you sample size (and quality) matters?
E-100 is a very special vehicle – only being able to be played by the best players or those that pay a lot of money.
As a result, the average user is really good, and therefore the E-100 only has 3100 games played throughout December, and is why you get such a disparity.
Looking at the Maus, it’s way less special, being able to be played by anyone who has at least Rank IV Germany researched. Though it’s still more special than popular premiums / tech tree vehicles, so its stats are slightly boosted as a result of the fact that its average players would typically be slightly more competent.
Now look at how many games have been played just this December:
No wonder it’s significantly lower than the E-100’s.
The average Maus player is garbage compared to the average E-100 player.
If an average player of equal skill played either of them, you’d see a much smaller difference, though the E-100 may still perform better because it’s more mobile.
Since I’ve answered your question, why don’t you answer mine?
This is literally the crux of the issue, and the single worst way you could try to balance any tank that relies on it’s armor. Such vehicles are inherently very sensitive to the tier they’re played at, for obvious reasons. When combined with other factors like a weak gun or appalling mobility, it often results in a very binary experience when playing it. They effectively cannot be balanced in a way where they’re usable in uptiers without also being ridiculously dominant in downtiers.
So, for the sake of game health (And because, again, there is no-one standing behind you with a gun to your head, forcing you to spawn it in uptiers), the best way to balance such tanks is to balance them around downtiers.
This ensures the best chance that the tank is balanced for the vast majority of players.
This is a blatant “whataboutism”, but whatever, I’ll bite.
The E-100 is a tournament prize, and thus only given out to the very best players in the game. You basically cannot acquire it any other way.
The Maus merely requires reaching mid tier Germany and waiting. Any player can get it, even if they’re relatively new at the game.
Comparing the two head to head, the E-100 is basically just a Maus with better hull armor and marginally better mobility. It’s undeniably a straight upgrade, but enough for a full BR step? Obviously, having not played it, I can’t say for sure, but I’d wager not. It’s still hampered by being a slow, armor reliant heavy tank right at the very end of the armor meta. Were there decompression, sure, but as it stands now, there’s really no reason.
The KV-220, conversely, is a vehicle that was available in one of the earlier grinding events, and thus a lot of people got. It’s also available as a coupon from the SL crates, meaning there’s always a trickle of them available at all times.
Sure, it’s comparably harder to get a hold of than tech tree or premium tanks, which would inflate the statistics. But this only puts it into Class 3P/T-10A levels, not 279/IS-7 levels (Which are specifically much rarer drops from the SL crates).
The T-10A has never been an SL drop, and isn’t that great of a tank either. It only get BR-471D… a round found on 6.3 IS-2s, this thing could be a 7.3 with ease.
Class 3 P and the other two are quite good yes. But HEAT FS slingers sort them all out quick enough.
E100s KDr is FARRRRR too high to stay 7.7, it should be at minimum an 8.0 seeing as how the IS-7 despite being very similar (besides more machine guns, and a couple rounds of first stage ammo) and the IS-7 isn’t nearly the same KDr.
Kv-220 has two loaders for one gun, any other TD vs heavy (one loader vs two) for the main gun get a reload reduction. KT 7.5 secs → Ferdinand 6.7 secs.
I love how making a comparison is “whataboutism” for you… I think this discussion is over.
I was talking in terms of rarity, and how that affects it’s stats. I literally just looked at two random coupons I’ve got saved in my inventory. It’s a very simple phenomena to observe. Generally speaking, the easier a vehicle is to acquire, the worse it’s stats will be. Hence why the general trend with KDs (Assuming all other stats are roughly equal) is premiums<tech tree<removed tech tree<event<rare/exclusive event(AKA IS-7/279)<E-100.
The IS-7 has early MBT levels of mobility, a full stabilizer and a 10 second autoloader, not to mention not even that reliant on it’s armor, what even is this comparison?
When we’re talking about vehicles that are highly rare, and thus standard metrics like global KD get thrown out the window, you have to rely much more on the hard stats of the vehicle (Since winrate/KD curves aren’t available to us). Any vehicle that’s remotely decent and is only available to the top 0.001% of players is going to have absurd KDs, that’s not nessesarily indicative of a balance issue.
Thus, by putting the KDs to one side and looking strictly at the hard stats of the vehicle, we can objectively say the E-100 is a very slight upgrade from the Maus. It’s faster going forwards, at the cost of it’s reverse gear. It’s got better hull armor, especially side on, but these are generally not where you’ll be penetrated (Except by rounds that would penetrate either with ease). The two tanks play effectively identically, just a bit more comfortably with the E-100. In an ideal world, it should probably be higher than the Maus. But given the levels of compression,
Regardless, I stand by my point. The advantages in RoF and mobility alone are justification enough for a 0.7 BR difference.
And I swear, if you point to their KDR again… Yeah, the IS-7 is a rare tank, and has inflated stats, but it’s nowhere near those of a tank that is literally only played by people dedicated and skilled enough to win tournaments.
To stress this point, no-one has completely unbiased opinions. That’s just basic human psychology. It’s why I value objective factors over personal experience and literal vibes as much as possible.
This is not to discount personal experience, as that helps inform how the whole picture comes together. But you have to be aware of your biases when you speak on it. Someone with a defensive, sniping oriented playstyle would suffer playing the M18, but that’s not because the vehicle is bad, they just aren’t playing it to it’s strengths. Like, for instance, spawning a heavy tank that’s entirely reliant on it’s armor into uptiers.
To completely empty the autoloader, the IS-7 would need to fire, on reload, for a 1:10 seconds (Since there’s one in the chamber on spawn). Then detour to a cap point for a while to restock.
If the various French 100mm autoloaders at 7.7 can manage it, I would assume some of the most experienced players in the game can too.