The T-10A has never been an SL drop, and isn’t that great of a tank either. It only get BR-471D… a round found on 6.3 IS-2s, this thing could be a 7.3 with ease.
Class 3 P and the other two are quite good yes. But HEAT FS slingers sort them all out quick enough.
E100s KDr is FARRRRR too high to stay 7.7, it should be at minimum an 8.0 seeing as how the IS-7 despite being very similar (besides more machine guns, and a couple rounds of first stage ammo) and the IS-7 isn’t nearly the same KDr.
Kv-220 has two loaders for one gun, any other TD vs heavy (one loader vs two) for the main gun get a reload reduction. KT 7.5 secs → Ferdinand 6.7 secs.
I love how making a comparison is “whataboutism” for you… I think this discussion is over.
I was talking in terms of rarity, and how that affects it’s stats. I literally just looked at two random coupons I’ve got saved in my inventory. It’s a very simple phenomena to observe. Generally speaking, the easier a vehicle is to acquire, the worse it’s stats will be. Hence why the general trend with KDs (Assuming all other stats are roughly equal) is premiums<tech tree<removed tech tree<event<rare/exclusive event(AKA IS-7/279)<E-100.
The IS-7 has early MBT levels of mobility, a full stabilizer and a 10 second autoloader, not to mention not even that reliant on it’s armor, what even is this comparison?
When we’re talking about vehicles that are highly rare, and thus standard metrics like global KD get thrown out the window, you have to rely much more on the hard stats of the vehicle (Since winrate/KD curves aren’t available to us). Any vehicle that’s remotely decent and is only available to the top 0.001% of players is going to have absurd KDs, that’s not nessesarily indicative of a balance issue.
Thus, by putting the KDs to one side and looking strictly at the hard stats of the vehicle, we can objectively say the E-100 is a very slight upgrade from the Maus. It’s faster going forwards, at the cost of it’s reverse gear. It’s got better hull armor, especially side on, but these are generally not where you’ll be penetrated (Except by rounds that would penetrate either with ease). The two tanks play effectively identically, just a bit more comfortably with the E-100. In an ideal world, it should probably be higher than the Maus. But given the levels of compression,
Regardless, I stand by my point. The advantages in RoF and mobility alone are justification enough for a 0.7 BR difference.
And I swear, if you point to their KDR again… Yeah, the IS-7 is a rare tank, and has inflated stats, but it’s nowhere near those of a tank that is literally only played by people dedicated and skilled enough to win tournaments.
To stress this point, no-one has completely unbiased opinions. That’s just basic human psychology. It’s why I value objective factors over personal experience and literal vibes as much as possible.
This is not to discount personal experience, as that helps inform how the whole picture comes together. But you have to be aware of your biases when you speak on it. Someone with a defensive, sniping oriented playstyle would suffer playing the M18, but that’s not because the vehicle is bad, they just aren’t playing it to it’s strengths. Like, for instance, spawning a heavy tank that’s entirely reliant on it’s armor into uptiers.
To completely empty the autoloader, the IS-7 would need to fire, on reload, for a 1:10 seconds (Since there’s one in the chamber on spawn). Then detour to a cap point for a while to restock.
If the various French 100mm autoloaders at 7.7 can manage it, I would assume some of the most experienced players in the game can too.
I’m well aware of that, and is why I understand that I may have biases too.
Though I’ve shown my thought process and the reasoning behind the KV-220’s statistics to prove my point at the very least.
That being said, I wouldn’t be surprised if they want to keep a good tank underBR’d.
I’d much rather have an autoloader than a long reload, even if it means I have to wait for 30 seconds every minute or two. It also allows you to actually return fire if needed, without having to wait nearly 20 seconds.
Assuming the E-100 reloads in 18 seconds with no round replenish penalty, and the IS-7 reloads in 10 seconds with a 30 second penalty for every round above 6, the E-100 would only have fired 6 shots after the IS-7 fires its sixth. After that, the the 7th shot from the E-100 comes only 4 seconds before the 7th IS-7 shot.
18 secs x 6 shots =108 seconds for 6 shots fired from an E-100
10secs x 7 shots + 30 seconds =100 seconds for 6 shots fired from an IS-7