Ground SB has to be more immersive

I said not remove repairs but not allowing repairs in the open field. There is a big difference.

Goal is to make sim mode stand out from RB and AB.
Keep the repairs in RB and AB, Sim needs to stand out and be the pinnacle of skill. Not just of your reflexes. Of team play, of pre planning, of situational awareness.

Sim is unfortunately a copy of RB, it was standing out before then gajin changed it.

I dont think you need a huge number of tanks for the game to be immersive just 3 or 4 would be a good start if the interiors were modeled but I just think that is what warthunder is about.Its all money now not about being the best,I think the greed will kill this game

I don’t see how a real Ground SB takes up the same spot as a TO mode…

That’s fair. it was an overexageration to get the point across.

Is the ultrasim community the same guys that used to do the Ground sim EC events? or the historical battles?

some polish guys, it used to be fun. Nothing will ever beat “Aviators of War” though. It might be dead since 2017… but damn it was the best.

Sure but what’s the alternative? Keeping GSB as is is an even dumber business decision, as it is a substitute good to their own product: RB.

Then the only logical alternative is deletion of GSB.

Not true at all, since WT offers a vfar wider variety in vehicles. By that logic WT Air SB should be a failure, because DCS and Il-2 exist. But it isn’t.

No it would revive it and bring in more sim ordinated players in. Your ideas did kill sim as mode as it is. Its not sim at all. its RB with changed pov and thats it. Point of this thread is to make sim, sim again not keep things as they are. So fuel being and repairs and even interiors, forced sound and graphics presets for every one are a good start. You loose some you win some with changes, the players who dont like the changes can go to RB they have lost nothing. The only one loosing here are sim players all the time because of neglection.

Casuals players also dont stick around or contribute or post they are just there or not. Casuals, we where at some point all Casuals, stay if they see what they like. Some stick to AB some stick to RB. Some will like SIM and stay.

Point is to offer a uniqe experience that you dont get anywhere else, for free, with a amount of vehicles that you dont find anywhere else.

You cant please every one but pleasing RB players that have RB in sim is just plain wrong.

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A nice that players spend there money rather then here, that is bad. WT covers a wide spectrum of timelines and vehicles that other sims dont even come close too. It is massively appealing. I rather stick to WT then do SB ( A pain in the ass to buy and to upgrade ) or IL2 Ground ( only one time line and limited amounts of vehicles)

It was mentioned in another post somewhere yesterday that the accuracy in firing is dreadfully unrealistic and that even modern tanks fire to within a meter sometimes from a thousand due to wind Wind is somthing missing from this game and you would lose the over the accuracy that sees gun barrels and turret rings taken out.

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I could not agree more. Even with its flaws, I prefer playing SB rather than RB. The rotation confuses new players trying to experiment this mode, and not being able to play “what I want, whenever I want” is just stupid. I don’t care if the playerbase is small, I don’t care if I have to wait 10 minutes on queue for a sim battle (we already do, LOL), it would be way better if they just remove the rotation and let people play it queueing like in any other gamemode.
It would eventually attract more players for sure.

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Remove the rotation, but not the br brackets. Do the same thing air sim has, there are br brackets, but you can play any br at any time.

In my opinion the brackets idea should be expanded on. Instead of simple br brackets, there could be campaigns you could choose from, like in Enlisted, but limited not only by the theater, but also by the time frame. For example: invasion of Poland 1939 (an opportunity to add some Polish tanks), eastern front 1941, eastern front 1942-1943, eastern front 1944-1945, western front 1940, western front 1944-1945, etc. An entire game like Enlisted was carried by a less extensive concept like this, imagine how just a game mode would benefit from this.

However, I think there should be much more incentive to play the weaker vehicles in the bracket or a punishment for playing only the best vehicles. With 3 hours long battles, there are more possibilities to balance vehicles with in-battle economy, without influencing the grind and making premium account and premium vehicles pay2win.

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removeing artilery strikes from MBTs would be a start.

Give artilery strikes to the IFV´s and recon vehciels.
expand teh arti abilitys with some missions, mixed, precision fiere missions. have mortars have arty fier at a lower angel to be abustrcted by terain have mortars fiere at high angels.

Put AI airtierly on teh map if cas decieds to take out that your team loses the ability to use artilery at all.
Put in infatry in to games but as AI controlled only and part of IFV´s and APC´s. The player can only command them to certain spot and give them a heading to watch for. This opens nother layer of hurt and new vehciels that can be added. New targets to be shoot and be shot at by.

I would even go so far and remove the ability for tanks to capture points and only IFV´s/APC´s and ultility helicopters could do it.

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That’s a good idea, this is how it should work in my opinion:

  1. If you disable the tank, for example destroy the engine, the main gun, turret drive etc., it counts as severe damage, he could still operate what’s left of the tank like shoot back at you or leave the tank without any penalty (some kind of UI should pop up to encourage the player to leave the vehicle). You would be able to see the crew exiting the tank.

    Some other tank/vehicle could later tow it to an allied capture point/hub, where the disabled tank would automatically start repairs lasting a few minutes.

    Tanks like Centurion AVRE would have a purpose, being better at this specific task (there are many more possibilities to make such tanks useful in a long lasting lobby, instead of a fast paced battles).

    If the enemy team doesn’t repair the disabled tank, at the end of the battle all “severely damaged” tanks become just kills.

  2. If you destroy a tank, for example blow up the ammo, tear off chunks of armor (su152/isu152 could do that), set him on fire, completely disintegrate a milk truck etc., you would get a tank kill and it would be impossible to repair and use this tank.

I don’t include capturing tanks to not overcomplicate things and to not introduce more confusion. It could be explained with your team not having matching parts, ammunition etc.

I say tank here, but ofc I mean all ground vehicles.

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That’s what I mean, make the points more interesting than just white circles.

I’m very uncertain about this, but I lean more into removing repairs for black modules on the battlefield.

On the one hand it seems very radical and unplayable.
One barely penetrating shot and you have to go back to a point to repair or tow your tank back, making spawning in a new tank and forgetting about the damaged one a better tactic.

On the other hand it may only seem too radical.
Towing someone back or driving to a point seems way too long to be worth it, but that’s assuming the current fast-paced battles, a 3 hours long lobby would be different. For an air AB player no mid-air reloading seems ridiculous and it would be ridiculous in air AB, the games are just too dynamic for that in AB, but in air RB or air SB it’s not an issue. It all depends on the context.

It may seem that it would make tanks feel very fragile, but if a module like engine, transmission, main gun is completely destroyed (not damaged), then it IS a big deal. You may think it’s only one module, but if it’s completely destroyed, then it has been just removed, in case of the main gun quite literally. There’s a reason tanks had their engines in the back and didn’t use it to tank shots. It may sound cruel, but it’s easier to replace the crew, than the engine.

Maybe make mobility modules always repairable, but other parts could only be repaired at spawn, or on a cap point, or something similar. Or make them repairable to a damaged state, similar to how it works when you don’t have parts unlocked.

I wouldn’t add a feature as drastic as removing most repairs without having a vote and ingame test period first.

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I don’t like compromises.

Definitely.

We have tow cables…

So vehicle recovery would become a major tactical factor.

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Imma be real this is the WT community you are talking about- half the time I cant get someone to pull me up when I have flipped over, you expect them to do this?

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You would be able to leave the damaged tank, spawn in a new tank, tow your damaged tank to a repair point and use it later when it finishes repairs.

However, you shouldn’t be able to swap tanks whenever you want, only when you’re in close proximity.

If the game mode will change to feature some kind of a frontline, and the frontline advances, any tank left behind that is very far away from the frontline, farther than spawns themselves, should despawn and go back into your lineup, but it shouldn’t cost you spawn points again. The tank you left to spawn in a new or despawned tank would stay where you left it, unless again it’s very far away from the frontline.

Thats actually fine, and a good idea. As long as you arent forced to rely on your teammates to do it uts fine imo, though it will be a steep learning curve. My main concerns are just being stuck, unable to do anything since you are damaged, but this is a good compromise.

How is towing a tank a steep learning curve? It’s a matter of a simple tutorial of how new repairs work.

True, I cede the point. I was comparing to current, which is even easier ¯\_(ツ)_/¯

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Sim seems too adult for WT ,its asking too much to expect the childish often drunk goons who play this game to respect it.Only thing you could do is have a paywall and better more grownup outlook ,aim the game at a more intellectual person.

The game would need serious work but at least there would be incentive for Gaijin.

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