10 kills, 2 capture, 1 assist, a nuke that I didnt had time to drop because the game ended, 250% rp booster and a 6% booster because double booster (10%).
I feel like it should be more lmao.
10 kills, 2 capture, 1 assist, a nuke that I didnt had time to drop because the game ended, 250% rp booster and a 6% booster because double booster (10%).
I feel like it should be more lmao.
Premium time or talisman on any of them? Next time you make a screen shot mouse over the medal next to your scoreboard position.
He has premium time, its right there.
If he mouses over that, income would be easier to understand.
Ground legitimately has worse RP for time alive.
Time alive is per tank, not per game. Each tank has its own time alive, and its own activity% (activity being f(time alive, score earned).)
Therefore, time alive being worse than air RB makes no sense as respawns do not affect your time alive earnings.
1 second spent alive in ARB is worth 1.22 RP
1 second spent alive in GRB is worth 0.71 RP
This 1.22/0.71 is then multiplied as follows:
No talisman but I have premium activated yes.
You see the red skill award on the screenshot and I was 1st in the team so I got the 100% bonus for 9 kills or more.
I don’t get what you mean? Mousing over the RP rewards?
Spawned the T10m 2 times because of battlepass task where I have to kill 37 tanks with a heavy tank.
here’s the server replay if it can be of any help.
https://warthunder.com/en/tournament/replay/324429472921452835?public_key=UOWlwLc8M1wOUKRPSEy9
Everybody knows this, the problem is gaijin doesn’t do anything about it because there is no need to for them and plenty of people in this wretched community will defend them for it
I know but when I saw the reward screen I was pretty bummed lol, did a pretty good performance with a huge booster and got a nuke, still 20k isnt bad but I get like 6k for an average 10 min match with 5 kills 1 cap and a couple assists without boosters, not what I envisioned for that kind of game with these boosters.
But heh, shoulda played a premium instead of trying to have fun in a tech tree vehicle I guess.
Yeah, that’s mostly because barring absurd amount of kills or short enough matches, match duration is the primary source of RP.
It’s also insidious. Premium time and premium vehicles are NOT multiplied with skill bonus.
Getting 9 kills as an F2P genuinely doubles your income.
Getting 9 kills with a premium account… Let’s say you get 100 RP base. F2P gets 200 with skill bonus. Premium gets 300.
Now do it 9 kills with a premium account and a premium vehicle. The 9kill skill bonus becomes a mere quarter of your total earnings.
Look at how small the skill bonus is compared to total income.
I can’t recall if boosters actually multiply your earnings with skill bonus, or if they’re again separate.
Oh, and individual actions kills, assists, captures etc? They’re not multiplied by winning either.
The only place RP for winning seems to show up is…
time played.
When I calculated my earnings in ARB, winning/losing did not affect RP for kills. I’m yet to do it for ground but I expect the same, and the report linked also indicates that to be the case.
In short: Playing well is not rewarded, only surviving a full match with just enough score to gain 90% activity.
OK. The thing is: All “free” boni like skill or booster are not multiplicative with premium/talisman. What is the rational? They give the same reward to free players and paying players alike.
What is the consequence? If you have a 200% income and get a 100% boost. Your income goes to 300%, meaning you gained a relative 50% based on your 200%. If you get a 250% booster, you end up at 450%, which appears as 125% from your usual income.
If you were to play with premium AND talisman (which multiply), your base income is at 400%. Which cuts the apparent effect of all boosts to one quarter.
Mouse over this medal:
20,000? Definitely an April Fools post.
That’s good RP.
That’s over 60,000 RP per hour, which is slightly higher than the air RB average.
Surely if you can sustain booster usages and nuke-worthy performance.