Ground RP must be reworked

Needing to have a premium account + a premium vehicle + a match that takes 15 minutes + a good performance + high activity + winning the match + researching within 2 ranks of the vehicles you are playing to get acceptable rewards and even then you get hit with an RP cap.

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Its the small maps and playerbase.

I have usually 50% of one death leavers per mstch. I used to ask them why they all leave. People in this game are so weird. No one is competitive and wants to win. Most commen reply was “i dont care about winning and wanted to play my one tank.”

I have 3-5 vehciles in every lineup. I have every nation to top tier basically. Its hard to have long, good, competitive games when this playerbase couldn’t care less.

Need larger maps, a minimum vehicle lineup, snd a penalty if you first death leave x amount of times in a day.


Removing the premium vehicle bonus, that’s the following:
345 - 345 - 394 - 394 - 345
Vs
464 - 516 - 542

In that match, an aircraft with a multiplier of 475% vs a tank with a multiplier of 464 removing the premium vehicle bonus.

The earnings are very close considering ground RB is a respawning game mode.

@Miragen
Getting 3 frags in ground is expected, getting 1 frag in air is expected.
Anything more than that is bonus.


this looks oke to you??? well its not to me

again I get more from capturing point than from killing enemys is just crazy

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image
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Notice the play-time coefficients
https://docs.google.com/document/d/11rHoVOSn-0FkuP_jsKB8lG272R_IK-pu1ThXHjxrQrc/edit?tab=t.0#heading=h.htt8ldguge8p

This is the main source of disparity.
This, and how respawning affects play-time calculations because it restarts each time you die so your score doesn’t carry over as activity%

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thats to be expected, especially if only you are capping it

How can 3 be expected when most people don’t even respawn, and 3 kills is like 4k RP.

Yeah I dont even go for kills anymore I get more RP from doing capture points…until Gaijin dont change it

Most of the RP you get is for score/activity and match duration anyway.

1 minute of being alive with 90% activity and only 100% RP modifier:
60x0.71x0.90 = 80 if you win, 51 if you lose

10 minutes of being alive with 90% activity and only 100% RP modifier:
10x60x0.71x0.90 = 777 if you win, 520

20 minutes of being alive with 90% activity and only 100% RP modifier:
20x60x0.71x0.90 = 1555 if you win, 1042 if you lose

Getting 1 kill: 47 for kill, 4 for critical, 2 for crit: 53 RP
Getting 10 kills: 530 RP (plus multiply everything you gain by 100%)

Getting 1 capture: 153 RP
Getting 3 captures: 450 RP.

Optimal play for grinding seems to be: Get 9 kills for 100% skill bonus, find the score needed for at least 90% activity in a 20-25 minute game and secure a win. The longer the match takes, the higher impact the win gives. Oh, and don’t die. Because dying and respawning really screws with how activity% is applied to the time you’re alive (you’ll get less time accounted for).

A 10 kill, 90% activity game that lasts 20 minutes will give you:
(1555 for time, 530 for kills)x2 = ~4000 RP before premium, boosters and vehicle RP modifiers (which all behave in weird ways and dont always multiply together as you expect).

Here’s a spreadsheet for it.
Unfortunately, it does not account for severe damage so air calculations are probably a bit off:
https://docs.google.com/spreadsheets/d/1PjxRHIS3kA8XXH3UykB-9Og_L3qrGBzIiQH-MBnwBks/edit?gid=219341789#gid=219341789

Nothing like match duration to determine your reward, in a game that makes the grind so unbearable that everyone spawns a premium once and leaves, a game that promotes ODL by exempting single vehicle lineups from crew locks and punishing people with lineups.

Not to mention air that doesn’t even last 5 minutes per match, and only because it’s 3 minutes of AFK flying.

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And looking at how respawning affects activity time calculations: actually punishes respawning if your second spawn cannot score as well as your first. You’re better off going next.

Yeah, especially when your first is a premium and your second vehicle is a TT.

It’s a shame they design a game where people cannot care about the outcome of a match and it’s just about optimizing their own economy as that is the only thing you can remotely control.

The sheer number of things that need to align for you to get good RP game is crazy, and then you get these pitiful bonuses for ‘skill’ and this new nation RP garbage that does nothing to help with that.

The parts at the top br are the least interesting, it generally ends very quickly and many do not respawn after their death, do not know how to ping their killer on the mini map, etc etc

Afk flying… Because you fly straight towards the enemies? Normally you constantly try to place yourself as much cover as possible, take valleys to bypass the central combat zone and thus arrive from behind or on the sides. You must also analyze the movement of your allies, the planes they have to know their capabilities and what they will probably do during the game etc etc

It’s the same thing over and over and over and over, I point in a direction and go do something else until the inevitably F-14 spam kills half the players in the match.

Personally, none of my games are the same. Already if I see F14s I don’t rush the center of the map. So when I arrive they have already fired the majority of their missile. In short there are a thousand strategies but inevitably if each time you go stupidly straight…

You must have the soul of a predator and not of a sheep. No offense of course

I’m not the one who is dying to F-14s all the time so I must be doing something better than half the players in the game.

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This is really good. Really shows the difference between ground and air kills.