Ground rewards

Not a very long post, but very simple.

Why Ground RB/Arcade/Sim rewards are so low compared to any other game mode?

clearly it’s not a question for players, but there’s no other way to get an answer from those who manage and develop the game other than asking on the forum… assuming they want to answer, which I doubt.

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Because they want you to pay up.

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This person has never played COASTAL or HELI (or to a lesser extent bluewater)! Laugh at this user now!!! !!
jk however I don’t find ground to be that bad, especially after the addition of the skill bonus. Simply fling a round or two at 6-9 people and you’ll watch your rewards skyrocket (in other words: BRING. FULL. LINEUPS.).

Heli, which you can grind with tanks and helis in grb + pve helis missions. Gj bro

I don’t think it’s fair to get more RP by doing zombie base bombing runs with little to no PvP than what you get in a nuke-ending game with 11 kills and maximum skill bonus.
Ground battle also lasted for a bit longer lol.

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it is a fact that the two methods are not equally remunerated. anyone who says otherwise definitely has some mental problem

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And you know what Gaijin will do? They will cut RP for ground pounding and leave ground forces RP intact.
Or take a slice out of it too.

Its sad how low ground RP gain is compared to air sometimes, can take 800 hours or more to complete a ground tree for the average player and might only take 500 or so for air

a quick but still not optimal solution would be to count the points obtained even when using a drone, a helicopter or a plane during a land battle and not divide the points. Everything you get during a land battle should be used to search for tanks or helicopters, or at least they should give you the choice. although the focus of the discussion remains the fact that the RPs are too low. It’s normal that they lose potential new players this way… someone who starts from scratch gives up…

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