Ground rb top tear

1. Vehicle Imbalance (Tanks, Helicopters, Jets):

  • Issue: You feel that US vehicles like the Abrams tank are underpowered compared to Russian or counterparts. The frequent “one-shot” deaths with US tanks are particularly frustrating.
  • Suggestion:
    • Improve the armor and hit zones of weaker tanks to increase survivability.
    • Introduce stricter matchmaking criteria (e.g., BR brackets) to minimize unfair encounters.

2. Map Size and Range Issues:

  • Issue: Maps are too small, especially for modern weapon systems like the Pantsir (with a 16 km range) or jets equipped with long-range missiles (e.g., 45 km). This makes gameplay unrealistic and frustrating.
  • Suggestion:
    • Add larger maps specifically designed for top-tier battles to allow modern weapons to utilize their range without players being hit immediately after spawning. A lot of Space is not in USe on many maps too so they need to be adjusted.
    • Adjust munition ranges or implement no-fire zones around spawn points to prevent spawn camping.

3. Unrealistic Battle Conditions (e.g., 1 tank per player):

  • Issue: Players often start battles with only one vehicle, which significantly reduces enjoyment if it’s lost. Furthermore, players frequently leave matches out of frustration.
  • Suggestion:
    • Introduce vehicle reserves or mandatory loadouts with multiple vehicles.
    • Implement stricter mechanics to discourage players from leaving matches (e.g., penalties or incentives for staying).

4. Team Size and Match Imbalance:

  • Issue: You mention that matches often have uneven teams (e.g., 9 vs. 12), creating an unfair experience for the smaller team.
  • Suggestion:
    • Improve the matchmaking system to balance team sizes.
    • Add bots as temporary placeholders for underpopulated teams.

5. Game Modes and Map Rotation:

  • Issue: Small maps appear too frequently in top-tier matches, making them unsuitable for modern vehicles.
  • Suggestion:
    • Adjust the map rotation to assign specific maps to specific BRs and technology tiers.
    • Introduce modes focused on larger-scale strategic battles, e.g., a “World War” mode for top-tier vehicles.

Conclusion:

The issues you’ve outlined are commonly discussed within the community. Developers should place greater emphasis on player feedback to make gameplay more balanced and less frustrating. If you’d like, you can submit your suggestions directly to the game’s forums or support channels to ensure they’re noticed by the developers.

That’s a you problem. It’s a grind - take your top dog with something you already have, never go with only one tank, the only enjoyment you’re reducing is mine, because of you I now have to sweat for 2, thanks.

We have those, beating won’t help, they’ll just alt+f4, you should reward for not leaving aaand it’s already there.

Big maps = 0 fun, it’s a one-shot simulator, what can be worse than driving 4km just to drive another 4 after your tin can would explode because of some flanking guy. Current maps for middle BRs are the equivalent of bigger maps for top tier and it’s not fun, maybe some times… Maybe instead of just bigger maps we need new gamemodes rewarding advancing throught it? Idk.

Those are fun.

It’s a stretch

They already have addressed some of the issues in QnA

That I don’t even want to touch

That I agree with, partially, mostly for low to mid br’s though.

2 Likes

I’m not going to spawn a second tank if there is CAS and we don’t have any spaa, but I refuse to grind 400k pts for the ito and won’t use the roland at top tier

What about a good map that after 3 mins the entire enemy team isn’t spawn camping me ? When a team has all zones controlled and a good position on the map, the losing team must move and cap, if you move you become an easy target and if you don’t move you lose by tickers

I refuse to drive 5 km from point A to C ( new Tunisia)

How old are you ? 🤦🏻‍♀️

Totally agree with that

1 Like

Just introduce SBMM and most of the problems will go away

I always love the comparison between US and Russian tanks 'cause I feel the exact same way when playing the T-80BVM against US Tanks.
The game works entirely off unfair encounters, at 11.0 you can only face 4 12.0’s which imo is fine, does it get frustrating at times? Hell yes, but it emphasizes actually thinking about what you’re doing. If you’re running in guns blazing at top tier, you kinda deserve what you get. Just my opinion tho, you’re entitled to your own.

This only applies to top tier. Lower tiers 100% need BR decompression.

100% and I feel this above all else needs to be addressed ASAP

This could much easier be fixed with larger maps with larger spawn point enemy detection zones allowing for multiple lanes to leave spawn.

This wouldn’t work as then what do you do with players that do legitimately only have 1 vehicle? And adding punishments for leaving when you’re already frustrated would only add to the issue and make the experience worse for that player.

They already do this, I never see uneven teams in GRB or ARB. The matchmaker seems to wait until it has a pair of players to add one to each team.

You are part of the problem. I’m at least 10.3 in 5 countries and in every single one of them I take the time to grind at least some SPAA. Even a sub-par SPAA is better than nothing.

2 Likes

You have used them so much and so effective!

The user isn’t talking about himself doing it…

What does his age have to do with adding bots?

Awful idea, SBMM has zero place in War Thunder.

All BRs do… top tiers need it more than others currently in general

The only people who are against SBMM are the ones who either don’t understand it or they overestimate their skill.

I can sense the sarcasm and you’re right, I do barely use them other than the 2S6 and Gepard. I find I rarely have to. But at least they’re there in the lineup if needed.

Sorry but if one wants to 1DL, he is free to do so and that is Gaijin fault, not players.

Keep on thinking that, here in reality I recognize its a shit idea when we already have so many matchmaking variables on top of SBMM being considered a negative toxic thing by most players… including myself. I know more about my beliefs than you do.

That is so nice of You to share Your opinion on that matter, sadly most top online PvP games use SBMM and are doing just fine.

I mean besides people constantly using Russia as the big baddie of balance, even though their MBTs aren’t even dominant anymore.

The rift between the 2A7/122 and everything else capabilities wise really makes top tier pretty boring at times.

1 Like

I’m sure there’s lots of corporate algorithmic negative feedback loop toxic slop you’d like to sell me on.

I never said people can’t 1DL, where are you getting that from? I said he’s part of the problem for complaining about CAS and not researching any SPAA.

I actually was against OP’s suggestion of adding punishments for leaving early if you actually read my full comment for context, which I know, it’s hard for some on this forum to get context before commenting and putting words in my mouth.

And I’m sure all this games where SBMM works would like to hear how “negative” it is while there are studies proving otherwise.

That is the issue, he is not part of any problem.

I’m guessing the only reason you want SBMM is because you’re pretty bad and want an easier time?

Of course, because this is how SBMM would work!

I truly don’t understand why people are so adamant that Russia is OP when the Leo’s are sooo much better. Russian tanks CAN be really good IF played right. Anyone can jump in a 2A7 and do well.

1 Like