Ground modes: Tanks have too many critical components

Tbh the main problem for me is how inconsistent their effect is accross vehicles, e.g. for some they’re an extreme disadvantage, e.g. significantly reducing survivability.
Best examples would be the Leopard 2/M1 with their baskets, as not only does it prevent the turret from rotating, they also create a ton of spall, usually more than the plate penetrated prior, which essentially guarantees killing the entire turret crew outright.

On the other side, there are the autoloader modules, which don’t create spall but solely absorb it., which especially for soviet/russian mbts is a massive survivability buff that goes right against why gaijin proposed the addition of these modules in the first place; Not dealing damage even when properly aiming.
And I think we can all agree that shooting a T-Series tank directly under the turret side-on (i.e. where all the ammo, charges and 2/3 crew are located) should do a bit more than disabling their ability to reload… (Especially because it doesnt remove the shell in the breech like on almost every other tank with a autoloader module.)

The FCS on light tanks is also implemented with pretty much 0 effort or regard to backup/Independent systems. For example, R400,using a TH 301 turret with an addon AOZ 2000 TVD should have 3 Independent FCS parts; The TZF-LA main sight, the TVD (it has a separate display-device and ballistics/fcs computer) and the commander-sight, which also has an additional ballistics computer and is Independently stabilized.

On some tanks, the FCS disables stuff the FCS is actually intended for, i.e. thermals/nvd, laser-rangefinder, stabilization, irst, etc. yet on others, even such that that do not rely on monitors but have periscopic sights, the fcs disables literally everything except driving.

This would be fine for vehicles with crewless turrets or fully decoupled sights (i.e. use of the sight solely through monitors) , but makes absolutely 0 sense for periscopic sights.

The FCS/other modules are also often modelled with 0 regard to historical accuracy and essentially made up entirely, perfect examples are: Begleitpanzer 57 mm (everything was made up) or R400 (the TZF-LA related block looks okay’ish but everything else is a literal insult).

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Almost like you are not really supposed to be shot; for which you have armor to try and help in the event you may get shot.

I find it odd to expect to just be able to be shot and penetrated and fight back each time… flesh and bone humans and mechanical and electronic components generally don’t like being sliced through by supersonic chunks of metal.

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Because, in reality and just as now ingame, vehicles aren’t an engine, crew and gun with hollow and empty spaces.

They are filled with mechanical and electronic components that make the vehicle work.

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They add so many unnecessary Modules to Vehicles while some still lack critical important stuff like Spall Liners years after being added but get some FCS Module instead. All the Modules aren’t bad but they should prioritize things better.

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Having such small maps for top tier vehicles on top of just straight up incorrect components (turret basket to protect crew not be a horizontal drive) really is a major issue with this game.

But boohoo people were tired of having to hit their shots to make them count so now as long as a round touches a vehicle it HAS to disable something to make them feel better about themselves. Honestly it was probably bvvd that caused the change if you’ve ever seen him play.

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But, but that was SkIlL eXpREsSiON!

Please bring these damage modules into all planes as well, and damagemodels for cannons/machineguns.

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is a game, and is frsutrating when you get shot by an enemy you can’t even Hear the sound of the engine.
But if you want full realism why don’t reset the crew skills every time a tank get destroyed?
i mean, human don’t resurrect after every battle. Or how having to buy a new tank every time it got destroyed? full price ofc

Some also expect APHE to behave like a sphere of death.

Just imagine how survivable some spall lined tanks would be without internal components implemented.

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Well, in reality you don’t have mouse aim, 3D sound engine warnings, 4k monitors at low graphic settings and constantly short range engagements on small maps. All this together makes it a bit too easy to disable some of the tanks with fully modeled interor. Especially the basket and FCS.

I love having an extra 15 seconds on my repair time for my engine because my commanders mg and optics are broken

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I legitimately machine gun the commander mg in tanks if we’re in a repair battle lol, it helps even more if you don’t have one, crazy it can literally get you killed.

The extra modules are in the game so that all the masochists can enjoy their repair simulator.
Wait, you’re supposed to drive around and shoot? Nah people would rather repair a little tiny dent for 50 seconds.

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Give World of Tanks a try you might like it better

Lul. Lmfao even.
Im not implying an HP system with arcade aiming is better for me. It’s just that there’s a limit to how much realism ruins the fun.
I’ve played that game, not doing it again.

Agreed. Repair time is too long for the fast paced MBT gameplay.

They should make shells more lethal by reducing crew HP, but having more modules isn’t a way to do it, it doesn’t kill the target outright but put through 50 seconds of endless repair.

Modules need to be more survivable and faster to repair.
Emergency backups need to be enabled. For example if you shut the engine off and let the battery go flat, the gunner uses the emergency manual turret traverse to rotate the turret at a much slower speed, but if your hydraulic pump is destroyed, he forgets how to use the emergency controls and just sits there.

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i think its less of tanks having these components, but more that vehicles that didnt have them still get them, and that repair times arent adjusted for gameplay improvement

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When I lose 2 crewman and the core systems get disabled, you end up with 50 seconds repair time. As already stated.

I just leave, rather than waiting endless 50 seconds . Especially since chances are pretty much low you survive almost a minute, not able to do anything. Often your wait for this stupid timer and 1 sec before you can traverse + shot again, someone comes along and kills you. You can’t even tell your crew to repair gun etc first.

We should also be able to set our own priorities per vehicle or match on what gets prioritised first for repairs. At the moment it seems arbitrary. You can have your turret ring and engine knocked out, and the game decides you want your engine repaired first, when you actually needed your turret ring or vice versa.

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