Almost like you are not really supposed to be shot; for which you have armor to try and help in the event you may get shot.
I find it odd to expect to just be able to be shot and penetrated and fight back each time… flesh and bone humans and mechanical and electronic components generally don’t like being sliced through by supersonic chunks of metal.
They add so many unnecessary Modules to Vehicles while some still lack critical important stuff like Spall Liners years after being added but get some FCS Module instead. All the Modules aren’t bad but they should prioritize things better.
Having such small maps for top tier vehicles on top of just straight up incorrect components (turret basket to protect crew not be a horizontal drive) really is a major issue with this game.
But boohoo people were tired of having to hit their shots to make them count so now as long as a round touches a vehicle it HAS to disable something to make them feel better about themselves. Honestly it was probably bvvd that caused the change if you’ve ever seen him play.
is a game, and is frsutrating when you get shot by an enemy you can’t even Hear the sound of the engine.
But if you want full realism why don’t reset the crew skills every time a tank get destroyed?
i mean, human don’t resurrect after every battle. Or how having to buy a new tank every time it got destroyed? full price ofc
Well, in reality you don’t have mouse aim, 3D sound engine warnings, 4k monitors at low graphic settings and constantly short range engagements on small maps. All this together makes it a bit too easy to disable some of the tanks with fully modeled interor. Especially the basket and FCS.
I legitimately machine gun the commander mg in tanks if we’re in a repair battle lol, it helps even more if you don’t have one, crazy it can literally get you killed.
The extra modules are in the game so that all the masochists can enjoy their repair simulator.
Wait, you’re supposed to drive around and shoot? Nah people would rather repair a little tiny dent for 50 seconds.
Lul. Lmfao even.
Im not implying an HP system with arcade aiming is better for me. It’s just that there’s a limit to how much realism ruins the fun.
I’ve played that game, not doing it again.
They should make shells more lethal by reducing crew HP, but having more modules isn’t a way to do it, it doesn’t kill the target outright but put through 50 seconds of endless repair.
Modules need to be more survivable and faster to repair.
Emergency backups need to be enabled. For example if you shut the engine off and let the battery go flat, the gunner uses the emergency manual turret traverse to rotate the turret at a much slower speed, but if your hydraulic pump is destroyed, he forgets how to use the emergency controls and just sits there.
i think its less of tanks having these components, but more that vehicles that didnt have them still get them, and that repair times arent adjusted for gameplay improvement
When I lose 2 crewman and the core systems get disabled, you end up with 50 seconds repair time. As already stated.
I just leave, rather than waiting endless 50 seconds . Especially since chances are pretty much low you survive almost a minute, not able to do anything. Often your wait for this stupid timer and 1 sec before you can traverse + shot again, someone comes along and kills you. You can’t even tell your crew to repair gun etc first.
We should also be able to set our own priorities per vehicle or match on what gets prioritised first for repairs. At the moment it seems arbitrary. You can have your turret ring and engine knocked out, and the game decides you want your engine repaired first, when you actually needed your turret ring or vice versa.
This is how all vehicles should be at every BR, not just MBTs. Big HE should frankly not be able to just “non-penetration” as if you shot a marshmallow at the opponent - all those fragile electronics would be shot to absolute shit from an impact directly by an artillery-caliber shell.
There was a story about a Panther encountering a Churchill AVRE, the AVRE fired one round, which fused on a power line near the Panther. After the boom, the Panther physically looked fine, but was not moving anymore. It got overpressured. Meanwhile the same shot in WT would have done basically nothing.