Ground modes: Tanks have too many critical components

Turret basket, FCS, power lines, wiring, engine, ammo modules, breach, turret drive + ring, transmission. It started like 6 months ago. Alot vehicles are so full of new components, that they get disabled with every imaginable shot. Often some components even take damage without anything penetrating into your tank. Its not possible anymore to shot back. Who clicks first, gets the kill. Repair times are so incredibly long… Its just bad game design. When engine + turret get disabled, you need 30-40 seconds to shot again. Its death sentence for such a fast paced game on small maps. Its also telling that you’re combat ready much faster, when you leave and join another match. Instead of repairing all the 23487340957 components.

I remember old times where you actually had to aim for something critical. Interesting shotouts. Opponents might have shot you in return, if you aimed badly. Its all gone. I somehow feel its going the wrong direction. All these colorful components look nice @ X-ray view in your hangar. But they somehow make the game less intense. Also: some tanks have less components modeled. Like alot MBTs have no turret basket killswitch mechanic. Thats a massive balancing issue.

This should be somethow reversed. Remove the functionality of all those gap filler systems. Why is the FCS critical? Why the basket, which is just a metal plate + mesh? For my tanks its not functional. You can’t lock enemy tanks, but when FCS is damaged…you can’t shot??? What is this? Or reduce the damage of penetrating hits. Less spall, more hitpoints for internal mods + crew. This “left clicking” is just meh.

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As they add new modules, they should bring down the repair time. I am a firm believer in adding more modules. It would be cool if there was two different buttons: “repair critical modules only” and “repair all” though

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I thought the same. Your shooting / aiming ability is ALWAYS repaired last. Before the 40 sec timer is over you CAN’T do anything. As I said GRB top tier is fast paced. The action phase is like 5 minutes long, then its decided and the loosing team is mostly empty. One minor hit scratching your basket and you basically miss the whole game. If you manage to survive that long as sitting duck…

Ehhhhh, for me, its awesome to have many components.

However, I believe it needs focusing repair times and lower the time a tad bit. ACE crew helps a lot already. Would love to choose what to repair first or in what order when I’m repairing. Also, I hate the restart on the repair timer when stopping the repair. Instead should be paused and continue where it left off when trying to relocate to a safe spot or something.

Also believe there should be an Icon above allies name tag and show what is damaged or being repaired.

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Some are just incredibly inconsistent. Like how they tried to model the Fox and Scimitar FCS.

Irl FCS offers firing solutions. Ingame there is no functional FCS. Whole ground RB is like manual backup aiming. So why is the FCS even modeled as critcal module? When it gets damaged, you suddenly can’t aim manually? It makes no sense.

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It is added because the empty space in tanks isnt exactly empty.

Welcome to combat.

As far as i recall, i thought it just disabled your sabilizer.

They would have to change how repairs work.

Currently, all repairs happen at the same time.
Example:
Engine and turret drive break.
Engine=30sec repair and turret drive=15sec.

Repair is 30sec with the turret drive being fixed after 15sec.

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Last time I checked War Thunder was a game. Games should be entertaining. Not beeing able to shot (or do anything) isn’t entertaining.

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And neither was hitting a vehicle center mass and doing zero damage because their tank is 80% air due to poor modeling.

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When center mass hits don’t do damage, why would you aim center mass? Thats what I meant. Old times you had to aim for something significant. Crewman, breach etc.

Now its easy mode. Click and even the worst imaginable hit gets you rewarded.

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If barebones models is your thing, sure.

I had no issues with those models but the new stuff adds a lot of stuff that these vehicles have and its nice to see.

I like war thunder for the models and them improving the models is what i want.

Now if only they update the plane damage models for more variance…

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Here’s a new idea, stay away from top tier. It’s a bit buggered anyways, and modules is definitely one of the minor issues.

Go try out 9.3 for the NATO nations, they are pretty similar to top tier stuff in terms of relative performance if we ignore protection, complete with thermals, LRF and great APFSDS shots.

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Adding modules isn’t the problem. It’s adding modules with absolutely no redundancies that’s the problem.

How it should be. Hopefully the AP buff is also going to make that more likely when fighting with solid shot against APHE slingers.

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I can’t believe I’m agreeing with one of your posts. I’m in favor of modules, but the repair time should be reduced. And yes, the GRB maps in War Thunder are absurdly awful; that’s my biggest complaint. I hate almost all of them or just dislike them, and that’s why I haven’t played GRB for almost two months, mainly because of the maps.

Edit: When I say I hate them, I’m referring to levels 9.0 and above because they’re good for World War II vehicles, but for higher levels above 9.0, I hate them.

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That was the problem.
Center mass hits doing no damage is weird.

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We’ll have a good laugh in infantry mode when your tank takes 5 FPV and 6 RPG hits in the first 15 seconds after spawning.

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Not enough critical components, tanks are vulnerable systems

Can’t believe some people think we had it better before.
Shoots a fully broadside enemy MBT at center mass
Loader dead, breech orange
Enemy turns around and kills you

No wonder APHE changes didn’t go through.

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