Turret basket, FCS, power lines, wiring, engine, ammo modules, breach, turret drive + ring, transmission. It started like 6 months ago. Alot vehicles are so full of new components, that they get disabled with every imaginable shot. Often some components even take damage without anything penetrating into your tank. Its not possible anymore to shot back. Who clicks first, gets the kill. Repair times are so incredibly long… Its just bad game design. When engine + turret get disabled, you need 30-40 seconds to shot again. Its death sentence for such a fast paced game on small maps. Its also telling that you’re combat ready much faster, when you leave and join another match. Instead of repairing all the 23487340957 components.
I remember old times where you actually had to aim for something critical. Interesting shotouts. Opponents might have shot you in return, if you aimed badly. Its all gone. I somehow feel its going the wrong direction. All these colorful components look nice @ X-ray view in your hangar. But they somehow make the game less intense. Also: some tanks have less components modeled. Like alot MBTs have no turret basket killswitch mechanic. Thats a massive balancing issue.
This should be somethow reversed. Remove the functionality of all those gap filler systems. Why is the FCS critical? Why the basket, which is just a metal plate + mesh? For my tanks its not functional. You can’t lock enemy tanks, but when FCS is damaged…you can’t shot??? What is this? Or reduce the damage of penetrating hits. Less spall, more hitpoints for internal mods + crew. This “left clicking” is just meh.