As other topics are being created to talk about specific things, I would like to invite everyone to discuss things connected to the gamemode as a whole (B.R. spread, maps etc.) in this topic in order not to create much offtopic in other topics.
I would like this topic to stay civil as much as it can. If You have different opinion about something please provide examples (screanshoots, links to server replay, your own videos) in order to make sure that everyone can understand what You mean.
2.3 is forced to face unpennable [except to Sweden] non-TD vehicles such as Shermans.
Decompression here would prove favorable, while offering a fairer start for WT players.
5.7 is rather obvious, M4A3 & Panther being the same BR. There should be a .3 difference IMO in Sherman’s favor.
7.7 is probably the most complicated.
8.7 you get the lolpen crowd.
Maus, IS-4M, Conqueror and T32E1 all get lol-penned by APFSDS that was introduced passed the 1960s.
Meanwhile they’re facing HEATFS [which they should be a lot of the time] from 7.0 - 8.3.
Decompressing MBTs at 7.7 would give heavy tanks breathing room without becoming OP.
I’m not saying move everything 8.7 & beyond by a massive amount, a 0.3 uptick could be all that’s needed.
Light tanks are probably mostly fine around this BR, but maybe could use a bit of raising.
Larger spawn points and more spawn points. Especially on the larger maps. It would mitigate spawn killing. Make the start of matches more dynamic and reduce the effectiveness of CAS/increase the effectiveness of SPAA
We don’t need the ‘return’ option. Just give tankers something like air users have on airfield. The chance to leave the vechicle in order to get in other one without ‘death’ penalty (tank can still cost SP to spawn again)
In Ground RB when You leave the plane, You are able to spawn in it again (if You have enough SP) or other vechicles (without the death penalty). Same should apply to tanks.
Great mobility (on par with T-34-85, superior acceleration but limited top speed), stabilizer, .50 cal, reload, post penetration damage, and enough penetration to go through most if not all 5.7 tanks frontally.
Then no matter what bombs (this ones are 100kg), they are going to kill the target or heavily crit it. I’m not the best pilot myself but seeing someone bombing like that to later tell that bombs don’t work only amuses me.
Won’t it be easier just to fly the aircraft into the tank and release the bombs just before impact?? My 1.0 British plane has a 1000lb bomb and a 500 SL repair so cheap kill.
Agreed there, you’ve gone to this effort to get to a zone, you’ve put yourself in the most dangerous place on the map, your reward. Next to nothing. Usually more worthwhile to just ignore the bases. Lost a game today, because our entire team rushed their spawn instead of capping bases. Tried to get them, but everytime I capped one, another was re-captured.