If I can build on other discussion points I’ve made talking to you. It seems to me you have problem with how people are playing the game. It also seems like you are pointing to modern tanks and modern ammunition to be symptoms of a problem that you would like fixed in the forms of a rebalance of vehicles.
I would strongly argue that it is not the job of the developer to manipulate the way gamers choose to play. I think it is a bad idea to try and manipulate the mechanical and technical elements of a game to force a gameplay or style of play agenda onto the players.
War Thunder is a vehicle simulator first and foremost, it is not a re-enactment simulator, it is not a scenario based game in the typical realistic battles. I think trying to dictate the gameplay to players will destroy the game not improve it.
My argument against players complaining about HEAT-FS is partly a skill issue argument but hear me out. I think the people complaining are either deliberately ignoring an important fact or deluding themselves.
The kind of player who complains about being a victim of HEAT-FS, is the kind of player that would otherwise get wiped out by the next most effective tank available to players
If it’s not a Jackson firing heat, it’ll be a hellcat, or jackson with APHE killing you. If it’s not the M51 Israeli Sherman, it’s going to be the 90mm Sherman or a T25 that is going to wipe you out.
Even if you guys got the changes you are lobbying for, the next best tank will step up to start the process over again. There is no scenario of a fair battle between tanks because a better player is going to be able to wreck you so long as they have access to shell that can pen you at 500m.
P.S.
I’ll point to a situation in real life for a comparison. In the Iran vs. Iraq air war, F-14s were destroying Iraqi veteren fighters with beyond line of sight air to air missiles. Some of the Iraqi losses were initially notched up to mechanical losses as in most situations the Iraqi fighters being shot down were not aware that they were under attack.
I believe the above is a great example of a situation where a technological advantage posed an insurmountable threat.
A tanker firing a fin stabilised chemical explosive in a static map. A map that is predictable, from less than 1km, out of a gun that still shoots conventional ammo is not an insurmountable threat. Neither is a light tank on wheels that can aggressively push to new and unfamiar ambush points an insurmountable threat.
Realistically, the only reason those positions are viable for tanks like the Concept 3, the hellcat, the puma, etc. Is that there are large numbers of players who simply refuse to adapt.
All it takes is for one or two people to be paying attention and a Concept 3 is useless.