GRB research point grind is abysmal

Okay, maybe I should rephrase my statement, you then them for completing it by modification teir, about 1000+ for the first teir on rank VI aircraft that I’m working on right now.

Which was always a thing, it’s not a new features to get RP when researching a tier of modules.

Okay, great.

I 100% agree, the grind in air rb is long but worth it as you can get 40k in a good match but in ground you drop a nuke at top tier and get maybe 10k rp

I probably average around 2k. No top tiers for me.

I like where you’re going with that, but if you play Air RB and get a double ace (10 kills), then you got around 60% of the total available 16 kills for your team that game. In Ground RB the minimum about of kills, as long as each player uses both of the free respawns allotted to them, is 32 kills. If you get 10 kills in a Ground RB game, that is less than 33 percent of the total kills. That isn’t counting if people can spawn more than those 2 vehicles, then the percentage drops more. The dimishing returns on Ground kills are also bullshit, just wanna put that out there.

To be honest, I think Ground RB should go to single spawn. Would fix one death leavers, would vastly increase rewards, would make players actually think and consider what they’re doing, might fix the aircraft problem. I know this could be considered extreme, but it would definitely be interesting.

At this point that seems realistic, RP gain has been so poor even with premium.

Even if you kill 30 players you still only get 25k RP in ground, which would have been 20k before the skill bonus.

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10 kills, 7k RP in 14 minutes… what a joke is this?

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2 kills in air is 13k RP.

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As I said in my other comment, ground has diminishing returns on kills. It is rediculous that it exists, but that doesn’t change the fact that Air RB should get more rewards per action because they don’t get a respawn.

Ground also shouldn’t have to wipe half the enemy team to get equal to 1 kill in air.

Air RB you can avoid players and engage AI targets or bases, or get free kills on bombers and strike aircraft that isn’t really a challenge either, not to mention the missile spam and the ability to face planes that have no way to defend themselves against it.

It’s almost 3 times faster to grind in air for no good reason, even if a single kill can be more rewarding in air, if I get 3+ kills I still don’t get remotely the same rewards.

If you compare Ground RB/AB to Air AB the rewards match up way better. The problem that your seeing is what needs to happen because of Air RB’s lack of a respawn. The stakes are higher than they are with a respawning mode, and that needs to reflect in rewards. AI targets give almost no rewards, and bases require payloads that will slow you down and make you an easier target. The tradeoffs are there, I promise you.

In terms of the missile spam and free kills on bombers/strike aircraft (which aren’t free, they fight back), I could say the same thing about thermals, high pen APFDFS, SPAA, and overpressure. There are advantages and disadvantages of each game mode. I will say that the diminishing returns for kills in Ground RB should be taken away or tuned down by a large margin. That would help a ton with rewards for the mode.

Also, this wasn’t just 2 air kills, it had the assist, criticals, hits, takeoff/landings, and 9 ground target destroys. All of which contributed to that 13k RP.

I just want to reiterate that I don’t disagree ground rewards are horrible. I’m here defending Air RB because they are fundamentally different modes because of the lack of respawn, and Air RB deserves better rewards because of that.

They deserve a similar outcome for an average game, it’s fine if ground requires 3 kills for air requiring 1 or whatever but you shouldn’t have to be #1 on the team with 10 kills, 3 captures, 5 assists to get a comparable reward to air for 1 kill and a few free ground kills.

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I could agree with that, but what is an average game in each mode? The easiest solution would more than likely just tone down those diminishing returns so the rewards become higher for getting more kills. Using a 10 kill 3 cap game and a 2 kill game isn’t really a great comparison because for alot of folks 10 ground kills doesn’t happen. Also, was either game played with a premium? That would make a massive difference for the RP earned in that 2 kill game. The rewards would have to be an average game for air/ground with no premium vehicles used.

Gaijin has all that data, they just use it to screw us over and ensure some stupid time to complete a tree and SL/RP per minute ratio, which has to be 3 times worse than air for some reason.

The 13k RP is with an F-1.

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I understand that you aren’t happy with ground rewards, I’m not happy with it sometimes either, but if you don’t understand why the RP gain is lower than Air then don’t try to compare them. Don’t try to bring Air down because Ground has it’s own problems. If you think for some reason having one life to get some of the 16 possible (not even garunteed to have 16 players for all brs, look at 6.0) doesn’t deserve higher rewards than having a minimum of two lives (more if you get a kill/cap) to get a minimum of 32 kills (more if they also get caps/kills) then you must not understand how statistics work.

Instead of arguing about how badly ground gets screwed, why not gather some data and put it in a suggestion? Then maybe the change you want will come.

It’s not bringing air down, it’s pointing out the discrepancy between them and how it makes no sense you can do literally nothing in air and have zero player interaction and walk away with 10k RP yet you eed to be a good tier ground player to get the same.



And air has tons of it’s own issues that make it laughably easy to get some kills, an A-10 with all aspects vs subsonic flareless planes is also an easy 20k RP.

At least it makes air viable to grind, I’m not suggesting to lower the RP but to increase the ground RP by x3, and even then it’s still way too low compared to the RP requirement added over the years.

You don’t get RP for doing nothing in air, stop trying to make it seem like you do. In each of those pictured games you are doing every single action that earns rp in air. That would be killing aircraft, killing ai ground units, base bombing, getting hits, getting crits, takeoff, and landing. The amount of player interaction matches the large battlefield where in some cases (lower br to early jets) you spend minutes every game just climbing and only spend moments actually fighting. Bombing is even worse because trying to avoid other aircraft is almost impossible because of the spotting mechanic, and

The Su-25/A10 problem is one being addressed soon because of the ground/air br split they are planning. That is a whole different issue than this. Your mindset of “only kills matter” doesn’t apply much to Air RB as it has many more targets. Ground battles are more kill oriented, it is the reality of the mode. What other objectives other than capture points would you want to see? Ground AI units would create absolute chaos, destroyable fortifications like bunkers or something would just draw attention to you if you destroyed them, resulting in you dying.

Regardless Ground doesn’t warrant 3x the rp/sl gains. Multiple respawns, pentiful enemies, and more action filled games are the primary reasons why.

Yeah, but the rewards are still trash and should be higher. It’s damn near impossible to break 10k RP without any premium tanks/account.

The rewards are not good at all.

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Regardless Ground doesn’t warrant 3x the rp/sl gains. Multiple respawns, pentiful enemies, and more action filled games are the primary reasons why.

That logic doesn’t even make sense, both modes should earn an equal amount of RP for an equal effort, just because you cannot respawn means you should just get loaded on RP? I can respawn 10 times if I want to, my RP is still complete trash.