I’ve said this once and I’ll say it again
RP requirements for grinding high tier are way too high, they are counter productive, demoralizing and they make no benefits to the developers or the gamers alike
This might have some merit when the game was tiny, years ago. Now we have THOUSANDS of vehicles, please, someone, calculate how many DECADES would premium players have to play, 6 hr/day, to unlock the whole game.
It’s bizarre. It’s stupid. It’s … Gaijin : )
Low tier vehicles are getting researched even too fast, and high tier WAY too slowly. I would love to see some drop in RP demands for last 3 tiers of techtree.
How much? Up to debate but here’s the good place to start.
In this list you see the tier, typical RP cost for the MBT and
(reasonable number) imo, in parenthesis
Tier 4 - 50k (this is good)
Tier 5 - 100k (let’s go with 80)
Tier 6 - 180k (120 max)
Tier 7 - 380k (250 max)
There is your analysis error: The RP you see for the 10 kills are not all the RP you got for the ten kills. Most of the reward for the 10 kills is contained in the “Time played” and in the “Skill Bonus” rewards.
If you like to verify, just do a game with the same duration and zero kills, just 2 assists. You will notice the difference is much larger.
thats currently what i’m doing with the leopard 2a4, I will be getting at least 3 11.7’s before i start using them as a lineup though so i can actually help the team.
Rewards also rely way too much on match length and winning the game, without getting a good game + that lasts long + your team wins, your rewards will be complete trash.
The most effective thing to come out of the Econ change was getting bonus RP for spading vehicles, it also gives an incentive to play vehicles you would rather never play most likely, like foldered vehicles.
Those numbers above are literally as good as it gets with a premium account + premium vehicle + a really good game + researching within BR range + winning the match + a long game.
Remove any of that and the RP drops massively.
Meanwhile you can play air and get more RP doinga lot less.
Have you had a single game in ground forces with 30k RP?
Okay, maybe I should rephrase my statement, you then them for completing it by modification teir, about 1000+ for the first teir on rank VI aircraft that I’m working on right now.
I 100% agree, the grind in air rb is long but worth it as you can get 40k in a good match but in ground you drop a nuke at top tier and get maybe 10k rp
I like where you’re going with that, but if you play Air RB and get a double ace (10 kills), then you got around 60% of the total available 16 kills for your team that game. In Ground RB the minimum about of kills, as long as each player uses both of the free respawns allotted to them, is 32 kills. If you get 10 kills in a Ground RB game, that is less than 33 percent of the total kills. That isn’t counting if people can spawn more than those 2 vehicles, then the percentage drops more. The dimishing returns on Ground kills are also bullshit, just wanna put that out there.
To be honest, I think Ground RB should go to single spawn. Would fix one death leavers, would vastly increase rewards, would make players actually think and consider what they’re doing, might fix the aircraft problem. I know this could be considered extreme, but it would definitely be interesting.