GRB I have the answear to all your CAS problems (WARNING THIS IS ANOTHER CAS POST)

Spaa and anti air would need a little buff, which can be done because it wont affect planes in other game modes, that would only need to be applied if CAS is the bigger dominator after the initial air battle at start

My suggestion is to be able to do air superiority first and/or later. You sound as if most people in ground units die to air. That isn’t my impression, but I may be wrong.

And if I look at naval, you could even make this possible in some default plane the game provides.

And then again air dictates the outcome of the game.

If there was AI AA on every tank like it is on ships, we could think about it.

That could work, gunner skill

Sorry, I tried to debate with you in earnest, but you do not provide any detailed answers or elaborate on the reasoning. You don’t even clarify things when I check back twice. I guess we won’t have a meaningful discussion then. Nothing personal.

i have a reasonable opinion on this- kill all cas players, gaijin must provide us with their ip addresses so we may enduce reasonable justice upon these people

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Sorry but an ability for fighters to spawn even without any bombs/rockets or anti-ground ammo was tested and it resulted at what I have said, only more misery for Ground Units. The one winning the air was dictating the outcome of the game.

As said about naval, the default planes work because most if not every naval vesell has an AI AA to deal with planes.

Was it test in GRB

WW2 chronicles and WWM mode.

In GRB the ability to spawn planes at first was tested.

That proves tank are obsolete

Even if the game is made so that damage to the ground by AS fighters isn’t possible?

I hardly see these free naval planes, as most naval players spawn their own. As far as AI goes, the real threat to air in naval are not the player vessels, but the full AI bots. Players often don’t set ammo or target correctly. On the other hand, if I man the AA myself (AA shells), I get to kill most stuff that attacks me.

But that isn’t what I suggested. My other point is, that there are pilots who would prefer air combat without markers. Perhaps they would enjoy this.

As I said, if the damage to the ground was disabled, then there would be no problem.

What You suggested was tested in WWM and WW2 chronicles.

Well, you said the opposite. BUT yes, AS could be rendered impotent vs ground. Which would simply reflect mission orders and the low spawn cost. If SPAA should be included or not is a detail.

The simple fact is tanks are inferior to air in the modern world and war thunder reflects that, so i guess tankers need to learn to fly and stop crying

Or maybe that gaijin should do something to make playing tanks fun ;)

I dont find tanking fun, even in WoT

So because of it others should suffer?

Im not the cause of there suffering 😆, i just tried to employ a solution. Not for me to say if you dont like CAS go play WoT

Or maybe implement a gamemode for tankers so there is no issue at all?

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That has been discussed in other topics