GRB I have the answear to all your CAS problems (WARNING THIS IS ANOTHER CAS POST)

Sorry but You were the first one to make an assumption that You would be able to kill me.

But it can kill anyone trying to cap, meaning that it wins.

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Air can be killed

If it allows to be killed. Air always have the upper hand over ground units.

If only air is being used against air, it means that air dictates the the outcome of the game.

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In my battle mode SPAA can kill air, even tank with MG’s have a chance to kill air. I know i have done it in its current form

And I have destroyed SPAA and I know that tanks have limited angle they can fire their mounted mgs.

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Good for you, you are invincible, like i said in my op spaa and tanks may need a buff, might even need to bring in more anti air into some tiers

Are you stating that you have never been killed by spaa

You need to learn to read first, then reply.

I have never stated that I haven’t been killed by SPAA, I was. But it doesn’t change the fact that air always have an upper hand.

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That is generally the truth in real life besides polotics can prevent the use of air

Sorry, I can’t follow you here. My suggestion (which is the part-discussion you replied to), was that this option to spawn air superiority(AS) would have no significant anti ground capability and no ground info. So this is basically a CAS denial. As it is cheap, you can spawn AS missions as an alternative to SPAA. How would the ability decide the outcome of the game in the air. You can’t stop red tanks, only red planes. By limiting the numbers, one team can’t flood the sky either.
Where do you see the problem?

The problem still exists for open-top tanks or lightly armored ones. As long as the damage to the ground is disabled, air will always have the upper hand. Not to mention the ability to spot any target on the ground and provide info to the team about it.

That is how war is and this is a war game, all thse tankers crying about CAS, sorry but you lost unless you learn to fly

Sorry, I still don’t understand you.

As I said, air superiority could be exluded from ground information. If you open fire at it from the ground, that is your choice.

Look back at the post i made ULQ is about to say something related to his mirror. Since he can’t tell the difference about necessity and utility

Again, just because You don’t have rockets/bombs or even anti-ground ammo, You can still damage ground units.

Because teams in WT are made of random, You will see matches where one team is made of people who want to play ground units, and the other is mostly the air. It will only further increase the inbalance.

Tough love, learn to fly

I’m the one using the air ;)

But I like that You started being honest.

I still don’t understand you.

As it is cheap, you can always switch to AS, if the need arises. Besides, team imbalance seems the rule, not the exception. It doesn’t require air.

Then let the better man win, there are plenty more matchies to play

‘Switch to’ but again, after You die. The problem is for people who are in ground units and this is what we are talking about.