Grass-in-optics and realistic optic placement

OP’s suggestions are nothing more than “I like this one optional mechanic that is already in place in its respective mode, though I believe it should be mandatory for the most popular mode”.

And again, how do you propose removing ULQ? This isn’t the magical snap of a genie’s fingers, this is something about 1/5 of the playerbase relies on to keep the game in a playable state.

Snail games recently upgraded its UE graphics engine, and they “added” dozens of graphical options that even went as far as to remove every texture map in the game, make water invisible, and allow you to remove clouds, foliage, and even collectible items.
Almost all of the AS:E playerbase favored the fact that they can play a PvP survival game at over 30fps.

There are already people playing this game at 30-40fps on minimum graphics with aforementioned cards. If you remove said minimum graphics, the game is unplayable for them.

That’s the tradeoff for using console based platforms. No game you get has anywhere near the accessibility, and in turn you play on throttled hardware on titles you don’t own.
I can argue the same for mobile games not having the same options, but even then they have more. It isn’t VMware, and it isn’t a waste of money like a console.

And that isn’t something that’s easy to change. If you’d like more graphics options, pledge a new OS.

As I’ve said, it makes no difference to concealment or clouds. Unless the minimum render distance (2.2, equivalent to about 3km of terrain popin and foliage) magically removed every asset from the game, cover and concealment will still be there.
This isn’t 2019 either, clouds are server side and standardized across every players view. Cloud quality will not affect the visibility through the cloud, only the fidelity of the translucent mesh. It’ll flicker less, it’ll be much more clear around the edges, that’s about it.

Because systems aren’t equal across the board. This is a merit based system, where those with better systems have more availability.
This is the same argument as saying that fighting people playing at 360fps is unfair compared to you on your 40fps laptop. It is entirely a user component, and the only way to “straighten” out the issue is to get a better system.

My guy some laptops and desktops cost almost 2k but are potatoes. I’m fully aware that there are gaming laptops and desktops that cost around the same price. However, it doesn’t change my stance on my statement. The game was designed like this. So it isn’t our issue. If the game didn’t want us to exploit ULQ, then Gaijin shouldn’t have artificially added false geometry to higher graphical fidelity.

However because it was done like this, people have no reason to care for what another person says, because it’s fair play and a feature. One that was intentional but has a massive negative gameplay.

I had a friend buy one for $900 with a 4070 and an i5 13 gen.
If you’re buying 2k prebuilts with anything less than a ##70ti and a 10th gen cpu, you’re simply stupid.

There is no difference between a “gaming desktop” and a “desktop”. You can get 128gb of RAM that the Apple computers have for about $1400 if you include a decent GPU, CPU, motherboard, and PSU.
That’s less than half of Apple’s pc, and it doesn’t have a gpu or a half decent cpu.

What false geometry are you talking about?

When you use higher graphics. The game adds more to make hills look taller than the actual hitbox geometry. What you see in ULQ is the actual terrain generation however UHQ and stuff make it look taller than it is. Which some people including myself are aware of. I’ve seen folks fully pop their tanks out because they think they’re below a hill and question in chat what happened.

If you want i can DM you the video that explains that case from way back.

Just go play Simulator battles then, would be so stupid to force everyone to play that way.

Turn grass-in-optics off and degrade your grass graphics if that really annoys you. It should not be mandatory but rather a own decision to every user.

That’s my point, I shouldn’t have to remove a grass for it to be balanced. It’s REALISTIC battles. If you want the option to remove grass, that should be an arcade battle exclusive. Also, as you quoted from me, it still renders in 3rd person. On some maps, such as Fulda Gap, you can completely hide behind the tall grass that renders in 3rd person and be able to shoot across the map in 1st person (with the grass not in optics option). For RB and SB, I believe it should render in 3rd and 1st person for balancing reasons between all graphics qualities. As someone who also used to play on a $300 USD laptop and had to run on ULQ for 20 fps, the advantage given from running lower graphics is insane.