Glaring problem with the game that (Mostly) favors Russia

Autoloaders being damaged means nothing, since the autoloader is stored with the ammo.
If the autoloader is damaged, that means the ammo exploded.
Has nothing to do with Russia as over 75% of tanks in the game with autoloaders aren’t Russian.

Ah, right, sorry. thanks for pointing out the 8.0 light tank with 85mm HEATFS that penetrates a staggering… 300mm? With 1.17kg of explosive mass??

Jesus christ you’re scraping the bottom of the barrel here. Hell, you’ve practically dug through the bottom.

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If you wanted to be pedantic you were still correct, the Object 906 has a 4.3 sec autoloader

It’s also not the fastest autoloader this BR either

Well, this makes sense as to why you keep making excuses for russian vehicles not being balanced and not wanting the auto-loader module to exist. It would hurt your game play, and you likely wouldn’t be able to just press W and point/click win. Your a russian main that benefits greatly from this op indestructible module:

Now without trying to downplay how auto loaders give a serious advantage. Lets look at the reality. Its a huge buff when you have a perk that cannot be damaged, and you don’t have to invest in crew points but just get perfect, fast, instant loading even on a pure stock tank with no grind. It needs a balance.

Funny enough they had no problem balancing other nations. The STRV 103 has a reload rate of 2.5 seconds IRL, but they nerfed it in game to 4 seconds.

Their is no valid excuse for their to be no disadvantage to auto loaders and for them to be indestructible. They should have both pros and cons. The cons being they can be a destroyable module.

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Russian main

His two most played tanks are Leopards 🤣

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What is the number one vehicle? I will wait for it… Its russian… (Hint for you, its beside the number 1 on the chart, at the top).

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Most effective, not most played. He still played more Leopards

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Not a Russian tank with an Autoloader that’s for sure

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imagine needing to spend not only MORE Silver Lions, but gold to get the actual Military Combat Loader requirement for Abram tanks, meanwhile russian ? just buy the vehicle .

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T30 t34 t29

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And chinese, and german, and japanese, and french, and etc. Wow. Many nations have AL.

Imagine all of this, but for actually trained driver for every vehicle in game. And? Thats how the game made, grind and donate.

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No? It doesn’t? The gameplay of it is already shit enough, and the autoloader is the only saving grace when an M2HB can kill you faster to begin with. The point of the 906 is to get as many rounds off as possible as quickly as possible, and you still barely outload an M1 105.

Russian main, right, because I don’t main America, France, and Germany too… Why don’t you remove the filters mate? It’ll make you look a lot better.

But hey, if you wanna stat gouge…


(mine for reference)

You get a death to kill ratio… And you still have the balls to say somebody else “presses W and point/click to win”? It sounds like you’re butthurt about sucking ass yourself, bud.

The point of an autoloader is that you don’t need to invest crew points… Hint hint… You have less crew.
Autoloaders? Fast reload? Don’t make me laugh mate.
No grind… right… Because the Object 906 you keep obsessing over totally doesn’t get 85mm APCBC up until rank 4, in the meantime facing anything from M48s, M60A1s, M103s, Leopard A1A1s, and all the way up to XM-803s and Leopard 1A5s…
But yeah, having a stock reload rate that’s worse than a good loader (up to 1.3x faster on an ace crew) is totally horrible… Especially when you get stuck with shitty rounds until the end. It would be sooooo horrible if you had a worse reload rate than a base level 120mm, wouldn’t it? Oh, right, it is worse. Worse by 0.2 seconds for top-tier Russian vehicles.

T-72s and T-90s had reload rates of 6.5 seconds, same as the T-80U/BVM in game… Yet it’s nerfed? Huh… So much for bias.
Reload rate on the Strv-103 is actually 2.8 seconds, though at the expense of wear can be set to either 3.6 seconds or 4 seconds at the slowest. So, of course, they chose the slowest. Even its direct counterpart in-game fires 1 shot for every 2 the Strv-103 fires, so where’s the issue there? It’s effectively the same argument as “B-But the AK-12 can fire at 1000rpm!!1! Why does it only fire at 700 in auto??”

I don’t know if you’re stupid, ignorant, or were simply born like this… But I’ll say it again.

Autoloaders trade in crew for reload time. They trade in SURVIVABILITY for reload time. The reload is not better by any means, but the consistency and timing is unmatched at high speeds, long durations, and whether or not the crew is lying in a bloody puddle.
There is no point in making the autoloader a separate module that can be damaged, as the autoloader holds ammunition that can be shot once with a 30mm and explode, killing the entire crew.

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No? My number 1 vehicles is the F-6C, having a K/D of 97-14.
My top played vehicle is a Leopard A1A1.
My aircraft with the most air kills is a MiG-17, while the most ground kills is an A-10.
My tank with the most ground kills is the Leopard 2A6, while the most air kills is the 2K22 (2S6).

Compare it to you, where your ground vehicle with the most ground kills is a Russian premium that entered service 3 years ago.

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Almost none of the Russian vehicles have their top rated loading speed but the T-80U, T-80BVM, T-80UM-2 (Event), and T-80UK (Squadron vehicle).
You can’t do anything about it, even if you wanted to. The cyclograms have already been posted showing the rated speed of 6.5 seconds, though the T-72B '85, '89, T-90A, T-72B3, T-80BV, 2S25, 2S25M, T-64B, T-64A, T-72A, and T-72M1 all have 7.1 seconds… The rate of fire it takes while skipping over 3 separate shells per load.

You don’t need gold for it, you need research points. It takes as many Silver Lions as it does to buy the vehicle for an Expert crew, and ~3x the research points to ace it. I’ve manually aced the Leopard 2A6, 2A5, MiG-19S, MiG-19P, T-90A, T-80U, KPz-70, MiG-27M, and FW-190D9.

Are you too impatient that you are simply FORCED to spend money in an online game?

Ok so you have a lot of BS to wade through so let get my boots on. First, why the filters? Why not show my stat card with zero filters… Here you go:

Everyone gets a kill to death ratio, that is pretty normal. Unless you missed something in your sentence.

Which is an advantage. Which should also have a disadvantage (and it doesn’t. You get the tank stock and have better reload rates than other nations which have to spend countless hours if they want the same). It needs a disadvantage to be balanced. Let me know if you can understand this point.

Many russian tanks have range finders at Mod T2, and APFSDS at Mod T3. While my poor Swedish tanks have to wait until Mod T4 for both. Such balance…

Or you could be playing Sweden and get stuck with shitty rounds until the end AND have to spend points to upgrade your crew for reload speed AND take a hit if that crew member dies. Instead of getting everything handed to you like the T-55AM1 does at Mod T2.

T-90s and T-72s IRL have about a 7.5 second reload rate. In game they get 7.1. They are not nerfed. Since you want to go with the slower of the STRV 103Cs reload rates, they should do the same with russia. Oh wait, that doesn’t happen.

Oh yes, the T80–BVM has incredible survivability issues in game. Very nice trade off they get there.

Something you are completely ignoring as well, is that the T72, T80, and T90 carousels in game are coded not to detonate. Something no one else gets.

So russian tanks:

  1. Faster reload rate than IRL with auto loader. (don’t have to grind for upgrades, or crew points, or ace a crew, you just get it in the stock tank).
  2. No detonation on the carousel ammuntion. (vs well, this has been beaten to death but we all know the truth here).
  3. No autoload module to kill (vs killing a crew member and obliterating reload time for other vehicles).

This is coming from someone who plays tanks with Autoloaders. Its stupid. It should have a module that can be damaged.

Except that russian ammuntion doesn’t detonate, so that blows that theory out of the water. How about a video proving it: https://www.youtube.com/watch?v=Rt8ov7QgxDY

Uhm you ok there buddy. Here are my vehicles sorted by kills:

So just the top russian vehicles people have issues with.

Or the 7.5 seconds if we are going to treat tanks fairly (since they have nerfed the reload speed of some tanks, like the S tank by almost double). But lets not hold russia to the same standard.

So you think its ok for manual loaders to have to grind out reload speeds, and just give auto loaders more advantages. Its silly. Their should be a disadvantage to having an auto loader and with russian ammunition not detonating their isn’t one right now.

I have seen documents that say anywhere from 2.1 to 2.5 seconds and that you can hold the trigger for auto fire. So lets go with 2.5. But in game it is set to 4 seconds. If they treated everyone fairly that would put the T-80BVM at 12 seconds.

Oh and here is your stat card organized by Kills (a whole lot of russia at the top there buddy):

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But… Well… He showed screenshot with filtering vehicles by rank, while your ranking vehicles by effieceny (so… even with filters or without they shows different things)

Clearly a dramatic pause.

Literally repeating the same thing, which already were answered: You not getting autoloader from TIER 1, so you MUST put points here and having LESS CREW is a huge disadvatntage. And no, on most tanks you will have better reload (simply cause most autloaders are at higher tiers, so even if your crew isnt 150 lvl - you still have better reload) than T-72 models for example.

STRV121 start with APFSDS, STRV 105 start with APFSDS… Guess why they have top APFSDS at Tier 4

Its Premium, but i guess you are about AMD-1. And well… Its has NO autoloader and basically the same APFSDS as STRV 104.

Its not 7.5. But anyway Gaijin always stated that reload is a balancing decision (thats why Type 10 got 4 secs, while it can go somewhere near 3 secs.)

Well, yes. Not counting Gaijin moments - post-pen survivability on BVM is worse, than on its counter-parts with more crew and inner space.

False about reload, false about grind for upgrades, false about crew points.

Its just complete lie. They are blowing up like anyone else.

Aplies to any autoloader (majority of which are in Soviet TT).

First minutes and your video already prooves that your statement false. In first minute BVM hadnt died to blow up only two times (and still died after second ammo piece destroyed).

Comparing 2.5 and 4 secs with 6.5 and 12. You are kinda genious. STRV outgunning any other MBT in its BR range and with trade shots it will always shot faster (and well, its outreloading soviet MBTs at this BR completely, until they have experts with full crew). With 2.5 it will be outreloading any mbt too hard (and that will be busted). While 6.5 seconds slighly faster than full crew and slower than expert ones

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They’re a German tank player.
Strv 103’s 4 second reload is cited everywhere. It was never nerfed in WT.
Soviet T-80s & T-72s have reloads 1 second longer than real life, just like nearly every other tech tree.

Autoloaders aren’t indestructible, breach & ammo racks exist.

War Thunder: Autoloaders are slower than real life [which I support], carousel detonates all the time, and autoloader doesn’t need a damage module because it’d just cook off the ammo.

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Not true with a lot of people buying premiums and using them to skip ranks.

Because they aren’t russian. That is how this game works.

It is 7.5, and if you account for russian propaganda (just pay attention to the Ukraine war) its likely much slower.

Correct about reload, correct about not having to grind as hard for modules, and correct about being able to skip crew points.

Watch the video. And it isn’t the only one showing this issue.

Which is why its a problem. Their is no balance with a downside.

Again watch the entire video. NATO tank dies 12 out of 12 times, russian tank not so much.

Both are 60% increases. So it would be equal opportunity.

2.5 is the reality of the tank. We aren’t seeing russian vehicles held to the same standards of being nerfed. Hell the Mk3 and Mk5 cannot even get the right ammo. We are missing tons of anti-era rounds in NATO tanks. While russian vehicles are over loaded with choices.

And I will add, I play tanks with auto loaders and I think auto loaders should be a module. You see this is what an unbias opinion looks like. You should try it.

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of all the problems with russian powercreep…
autoloaders is what you pick?
I respectfully advise you to think hard and deep about this issue and not straight after a bad match against russian Ground forces.

Honestly, I started talking about how 10.0 has the most armor for Soviets for the BR, as at 11.7, BVM has less armor against the ammunition at 11.7 than T-72B has against 10.0 ammunition.
So T-72B & BVM should at least have equal performance among all players.
I mean… my T-72B has rather similar performance to BVM, even with the fact BVM hasn’t faced anywhere close to as many night battles as my T-72B has.
Win rates are a bit different cause it’s clear that 11.7 at least last year had superior teams on average from my experience.