Get this (severe damage system not working) Part II

Well!

Isn’t this nice. I get it. Severe damage is WHEN PILOT IS DEAD./s
No other way.

We gota push for some adjustments/fixes, as this is not “okey”

Nope

No when the pilot dies a full kill is awarded.

His engine isnt completely dead. Apart ffom that you did next to nothing and he didnt get set afire from what i see.
Killing all of an aircrafts engines will result in severe damage. I know there are other criteria it can meet but those arent relevant.

EDIT: forgot about flight controls.You have to destroy both aileron ones or just tail control to get severe. Only one aileron control does not work, thus plane is still fine.

2 Likes

They have severely(C w0t i did there) nerfed hit detection as a whole. This in hand changes how EVERYTHING else works. You can get Severe Damage and usually the plane loses a wing or something and generally goes into a slo-mo tumble in the air, just waiting for someone to finish them off, easy if it’s a fighter(most anyway) a little harder for attackers/heavy fighters and nearly impossible for bombers in less than 3 - 4 more passes. But other times, they will just keep flying like nothing really happened. This is the (new) way. Assists seem actually a little easier to get now and are easier than getting a critical hit. Assists come with just 1 or 2 basic/light hits(as indicated by a “hit” notification) and if you disengage, much more likely for team mates to finish them off now than before the change. To me, and I think most native English speakers, Critical Hit & Severe Damage mean basically the same thing, but in the game they are separate and have specific criteria(I assume) and no, a kill still isn’t automatically a “critical hit”, even tho by many’s logic it should be. It just never really was. And the action in air combat can be really fast(I play AB, so yeah . . . it is . . .lol) and a lot of the “notifications” do not show, are only there for a very short period of time or you simply do not have time to see them all accurately.
Now all of this is strongly influenced by one thing, Hit Detection, as I mentioned, it affects all these other things. Back last year, late August/early Sept. . . maybe even into Oct. this very same hit detection “nerf” was put into the game for 4 - 6 weeks I think, unannounced and never officially acknowledged that I am aware of and I am fairly sure it was either a testing of some sort for this Severe Damage mechanic or to see if players even noticed. I know I did. It has turned the game into a more or less RNG fest now. You can’t tell where to shoot(lead indicator is pretty useless now, I only use it for ranging anymore) shots that should hit/do damage don’t and planes will just randomly esplode for whatever reason . . it’s very odd/curious.
All that being said, I think it is really just a matter of time for players to get used to the way things work now. Being here over 10 years now and flying AB air battles the majority of that, I have had to “re-learn” how to do it several times. . . they just keep changing stuff . . . I don’t know why, but the one constant here is . . . change. I hope it gets easier for you. I don’t mind the Severe Damage thing too much. But the hit detection thing is just . . I dunno . . . it ruins the game in that it takes “skill” out of the equation a great deal. Between that and the last two times they have “sped up” the game(faster is not better, it’s just faster is all) it’s turning into a slightly interactive cartoon anymore. I liked it much better when the players had more control and match results were based on that . . and not so much on RNG. Less of a game now . . . .seems like . . . . it is what it is