Type 81C missile range is 14km - you can see that in fact 15km missile won’t make anything better
It is good that Type 81C was chosen because Type 11 in game would be worse that Type 81C
No possibility to do 8 missiles per unit because of missing that reload boxes
No TV/IR missile
No on launcher optic. Type 11 has tripod and can be operated without radar vehicle but very questionable does it have IRST and laser rangefinder. Also, currently this mechanics are missing, but Type 81C can launch missiles in LOAL mode without radar to the estimated point of impact thanks to optic placed on vehicle and if this mechanic would be added it would be another advantages of Type 81C over Type 11
The update was already packed for Japan with F-2 and Yamato that it was probably them trying not to give us all our toys at once. That being said, I’m still surprised both of those things were added in one update
The ARH is a downside compared to the SLM for sure, but I think having decent deterrence is still nice. Right now I notice in open maps, you can see the enemy air spawn at 25 kms away but you can’t do much while they launch their long range AGMs.
Not sure what the range/speed of the Type 03 missiles are but if they can hit enemies at range and quickly, it would be a nice surprise to far out targets.
Yea that sounds like it’d cover our problems. Nobody will get to be high enough for long to launch AGMs and not quick enough to notch before the missile reaches them. Probably our end-game SPAA.
If gaijin modelled the TVM it could solve the ARH problem because it still has a datalink to fall back on when they start defending
I just dont know if gaijin would be willing to model it nor do i know the specifics for how TVM works
Like for example i dont know if TVM gets completely cut off after the missile goes pitbull or not
Well, currently with DL on aircraft missiles, missile lock overrides DL, but if aircraft never loses tracking, it continues sending DL updates and if the missile loses lock it will revert back to IOG + DL.
I assume the ground SPAA ARH also follow the same rules, but I’ve also been told that DL overrides missile lock but I haven’t tested it so not sure.
With DL and proper radar tracking mode (not the sweep we have now which is poor for DL updates), we should have a formidable ARH missile
It overrides in my experience. There were moments when I fire an ARH missile, it was going straight to its target but when my radar locked onto it again to update its position, due to how slow it rotates and that yellow square goes off to invisible targets, it changes course and misses. Sometimes it doesn’t, sometimes it does. It’s inconsistent.
From my understanding TVM works a bit differently than just straight up ARH DL does and its currently a feature that isnt modelled in game
again i dont know the specifics of it though
This list can be further expanded with the Type 03 Chu Sam, CCV (40mm and 50mm variant) and the upcoming APS / 30mm RCWS Type 10. I can’t think of anything else to add
I’m not well versed in Japanese vehicles so please excuse me if I say something dumb but I thought the O-I was the last Japanese heavy that had partially work done, what’s the Type 5 heavy?
Also I’m curious on the Ho-ri 2, I thought the Ho-ri was fictional?
Is the type 92 early (or non late designation) too weak for the game?
(On another note I would love to see more Chi-Ri and Chi-To variants, they were a blast to play)
It is fake tank from Wargaming. O-I was under development until 1943 when project was stopped because of missing resources. Doubtful that they would start new even more resource wasting tank development