It’s still being tested, as of May of this year.
No, they are not testing it.
In the X post it was said that they were using this caves for testing 120mm and CTA guns and they rent this caves again but it doesn’t mean that they will test CTA gun it just mean that they will test some gun and mostly not CTA because this project was closed/frozen and missing in any budget document
problem with the CCV is the lack of info on the optics and radar
Damn, I thought it was in the budget document. Nvm then…
I don’t think its controversial, but there may be a problem with how to implement it, as it has a mast mounted Radar;
But there is also Japan’s domestic Type 03 and Type 03 Kai.
Kinda surprised Gaijin didn’t use either of them. Could of competed well against the SLM. The SLM has 40km launch range. Though idk about the Type 03/kai’s missiles info. Also surprised Type 11 wasn’t chosen for the Leviathan update since it has 15km range. Hopefully they all come in the near future.
Type 03 would have a slightly longer range than the SLM but its radar guided which makes it easier to defeat and it being a larger missile makes it have worse maneuverability than the SLM
It does feature hand guidance as an option on top of the ARH seeker but i doubt gaijin would implement it since it technically becomes man in loop guidance
Type 81C missile range is 14km - you can see that in fact 15km missile won’t make anything better
It is good that Type 81C was chosen because Type 11 in game would be worse that Type 81C
- No possibility to do 8 missiles per unit because of missing that reload boxes
- No TV/IR missile
- No on launcher optic. Type 11 has tripod and can be operated without radar vehicle but very questionable does it have IRST and laser rangefinder. Also, currently this mechanics are missing, but Type 81C can launch missiles in LOAL mode without radar to the estimated point of impact thanks to optic placed on vehicle and if this mechanic would be added it would be another advantages of Type 81C over Type 11
Where are the suggestions for these by the way? You mentioned putting them to review several weeks ago.
Still pending.
I noticed there hasn’t been much suggestions being posted as of late.
Probably next SPAA for Japan.
The update was already packed for Japan with F-2 and Yamato that it was probably them trying not to give us all our toys at once. That being said, I’m still surprised both of those things were added in one update
The ARH is a downside compared to the SLM for sure, but I think having decent deterrence is still nice. Right now I notice in open maps, you can see the enemy air spawn at 25 kms away but you can’t do much while they launch their long range AGMs.
Not sure what the range/speed of the Type 03 missiles are but if they can hit enemies at range and quickly, it would be a nice surprise to far out targets.
iirc 50 kms range and mach 3 speed
SAM-4: ~60km
SAM-4 Kai: ~80-100km (estimates)
Yea that sounds like it’d cover our problems. Nobody will get to be high enough for long to launch AGMs and not quick enough to notch before the missile reaches them. Probably our end-game SPAA.
Eh, mach 3 isn’t really that fast. Pantsir’s missiles go at mach 5 (at least Gaijin claims so).
I guess the question is also how long does it maintain Mach 3, especially when maneuvering
If gaijin modelled the TVM it could solve the ARH problem because it still has a datalink to fall back on when they start defending
I just dont know if gaijin would be willing to model it nor do i know the specifics for how TVM works
Like for example i dont know if TVM gets completely cut off after the missile goes pitbull or not
Well, currently with DL on aircraft missiles, missile lock overrides DL, but if aircraft never loses tracking, it continues sending DL updates and if the missile loses lock it will revert back to IOG + DL.
I assume the ground SPAA ARH also follow the same rules, but I’ve also been told that DL overrides missile lock but I haven’t tested it so not sure.
With DL and proper radar tracking mode (not the sweep we have now which is poor for DL updates), we should have a formidable ARH missile
It overrides in my experience. There were moments when I fire an ARH missile, it was going straight to its target but when my radar locked onto it again to update its position, due to how slow it rotates and that yellow square goes off to invisible targets, it changes course and misses. Sometimes it doesn’t, sometimes it does. It’s inconsistent.