General Japanese & Thai Ground Forces Discussion HQ

I’m so curious about the performance of the ERA, too bad we’ll never know (at least in the near future)

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Straight to 10.0 nooo

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It’s likely very good or really bad I’m betting on bad because Japan does not have the experience in the ERA technology like the USA or Russia.

But anyway I hope we get it in game would be useful in infantry might eat an RPG.

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I have posted a bug report regarding the Type 60 ATM’s gear configuration.
The torque converter is missing and the gear ratios are incorrect.

If this report is accepted, the Type 60 should get better acceleration and faster reverse speed, making it slightly more comfortable to use.
https://community.gaijin.net/issues/p/warthunder/i/HJikPnwlNGwA

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How tf is the Type 90 not in the same Sim bracket as the BMPT

Hoping to see this soon with the object 478du8 as well🤞

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I have been reading through the Type 74 Tank specifications and found multiple potential modeling inaccuracies in the in-game Type 74. However, I’m not sure whether some of these differences reflect in-game conventions or simplifications made for gameplay or balancing, rather than actual modeling errors.

Hydraulic Suspension

Spoiler

According to the specifications, the hydraulic suspension can tilt the hull by ±6° forward and backward. However, based on my in-game testing, the in-game tilt limit seems smaller.

Is there any way to check the suspension tilt limit from datamine?

Gunner Optics Zoom

Spoiler

In WT, the Type 74 has gunner optics with 7.4x – 8.0x zoom and NVD capability.

However, according to the official specifications, the gunner’s optical equipment is as follows:

Optics System Zoom NVD
Gunner aiming periscope Telescopic 8x No
Gunner aiming periscope Observation 1x No
Direct telescopic sight Daytime 8x No
Direct telescopic sight Nighttime 9.6x Yes

I’m not sure how this should be represented in game.
The most realistic implementation would be to give 1x – 8x zoom for the gunner, and a forced switch to 9.6x when using NVD.
The simplest alternative might be to give the gunner 1x – 8x zoom with NVD available at both magnifications.
If the periscope is ignored for some reason, the gunner should get 8.0x zoom without NVD, and 9.6x zoom with NVD.

Commander NVD (Debuff)

Spoiler

There appears to be no commander NVD in real life, unless I’m missing something.

Ammo Stowage

Spoiler

Below is a summary of ammo stowage capacities and locations.

in-game Original Type 74 Type 74 B – G
Hull ammo rack 30 30 28
Loading assistance device 4 Located below the gun breech (Not enough source)
Floor ammo rack 4 6 Located below the gun breech in-game, likely IRL too.
Ammo rack on turret basket 7 7 7 Located at the left side of the turret in-game , but likely incorrect correct
Turret bustle ammo rack 9 9 9

The number of rounds stored in the hull for the C, E, F, and G variants is clearly incorrect.

Thanks to skultew1234, confirmed to be correct.
The 7-round ammo rack on the left side of the turret in-game likely corresponds to “ammo rack on the turret basket”. However, based on video footage, there seems to be no ammo in that location in reality. Therefore, the in-game placement seems inaccurate, and I’m not sure where this rack is actually located.

Interior photos or documentation showing ammo rack positions, especially the one on the turret basket, would be very helpful.
Correcting the position of the ammunition could slightly improve survivability.

Heavy Machine Gun Traverse Limit

Spoiler

The specifications state that the heavy machine gun can traverse 360°. However, it is limited to 180° to the left and 80° to the right.
Some roof-mounted machine guns in WT can turn 360° regardless of hatch position, so the Type 74 should theoretically be capable of the same.

I suspect that current limitation exists because a part of the HMG mount interferes with the commander’s hatch. If I could prove that this section can be rotated upwards when the MG is elevated, the devs might allow it 360° horizontal traverse. This change would make anti-air combat slightly easier.

Gun Depression Limit (Debuff)

Spoiler

According to the specifications, the horizontal traverse range in which the maximum gun depression of –6° is available appears to be narrower than in the current in-game model.

Rangefinder Distance Limit (Debuff)

Spoiler

The minimum and maximum measurable distances are 300 m and 3000 m according to the specifications. However, the in-game minimum distance is 200 m, and there seems to be no upper limit.

Breech Shape

Spoiler

In a drawing from the specifications, the gun breech looks larger than the current in-game model?


image

Smoke Grenades

Spoiler

According to the specifications, the Type 74 carries 12 smoke grenades onboard. This suggests that the tank should be able to reload the smoke grenade launchers once, even outside capture points.

However, as far as I know, there is no vehicle in WT that can reload external smoke grenade launchers. I’m not sure whether this is due to an in-game convention, or simply because the total grenade stowage capacity of other vehicles is not known.

Community Bug Reporting System (Incorrect Smoke Grenade Count on Arietes(MBT)/Centauros)

Not a bug. Many tanks have smoke grenades in their hulls for reloading smoke grenade launchers. At the moment there are no such mechanics in the game, but perhaps they will appear in the future.

List of Specifications

Spoiler

Below is a list of Type 74 specifications. Both provisional and finalized versions are available online.

I’m quite surprised by the number of differences between the in-game model and the official specifications. I’m planning to report them one by one, but it will take some time.

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image
This ammo rack positions can be seen on your photo. Rounds are missing and because of it mounts were tilted up for more space

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Thanks! I was wondering what they were.

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You should make a Machinery of War thread for these

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A lot of vehicles have gun optics purposely incorrectly modeled. Per Gaijin’s own reasoning, it would be “overpowered” if tanks could have both null (1x) and high (8x~) zoom.

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x1 is mostly not aiming sight and just for overview

I created a new topic.

Thanks! I replied to you in the new thread.

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Been messing with the camouflage localization a bit which has made me actually look into Japanese camouflages.

Are any of the in-game disruptive camouflages actually real? The blot is clearly fake, but both the brown-yellow and the brown-olive-yellow lines also seem to be fake. They look like they’re supposed to be the post-1942 camouflages once they were actually standardized, but neither of them match the specifications I have found and I haven’t been able to find any photographs of these patterns.

The brown-yellow lines almost seem accurate, but the karekusairo yellow should be tsuchi kusairo instead, and the tsuchi kusairo is found on the brown-olive-yellow lines but in that case the karekusairo shouldn’t be included since it was supposed to be discontinued by 1942.

I also had trouble figuring out what willow green actually is, but it looks like there were two variations of kusairo? With the willow green representing a far more saturated form of used in some of the Pacific islands, while normal regulations called for the kusairo present on the standard camouflages of Imperial Japanese tanks. Though, this then makes me confused about what the early winter is supposed to be, because while I have found the photographs of the Japanese tanks in Manchukuo with the improvised white camouflage, I don’t get why the willow green kusairo is the base instead of the normal kusairo.

The only camouflages that seem at all accurate as the standard camouflages, the warship gray, which I think is supposed to be called silver grey (shirubaagureeiro?) instead, used on SNLF vehicles, and the brown which is just tsuchi iro.

Also the winter camouflage is actually a postwar camouflage but I already knew that.

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Am a bit late to the party,

Afaik the AAM-4 has never been seen equipped on the standard / deployed F-4EJ Kai’s.
To my current knotits avionics does not support the necessary equipment to use and guide the AAM-4 Effectively.

There are a couple sources (albeit very similar in what they say) is that an F-4EJ Kai from the ADTW (Air Development Test Wing) squadron have tested th an (X)AAM-4 from an F-4EJ Kai
image

Although my personal thoughts, I tend to believe that an F-15J or an F-2 was used for the testing the (X)AAM-4 an the F-4EJ Kai was used as an chaser aircraft to record the tests.

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I submitted a bug report regarding the Type 60 ATM’s rocket motor performance.
The sustainer thrust is too low, and if the in-game Type 64 corresponds to the B variant, the booster thrust is too high.

in-game Type 64 (original) Type 64 (B)
Booster thrust 1606 N 784 N – 1960 N 784 N – 1470 N
Booster total impulse 1,284.8 Ns 1274 ± 196 Ns 1274 ± 196 Ns
Sustainer thrust 37.98 N 88.2 N – 186.2 N 78.4 N – 176.4 N
Sustainer total impulse 949.5 Ns 2156 ± 294 Ns more than 1862 Ns

https://community.gaijin.net/issues/p/warthunder/i/HKhy6VUEq88C

If this report is accepted, the maneuverability during flight would improve slightly. And if the booster thrust is reduced, the minimum controllable distance would also decrease.

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Are the Malaysian armored forces really that small? I’ve been trying to make a list of them and I can’t find more than 20 vehicles that would be applicable in-game.

Malaysian Vehicles
  • Armored Cars
    • Daimler Mk. II
    • AML-60
    • AML-90
  • Fire Support Vehicles
    • Scorpion 90 (differs from Indonesian Scorpion 90 by lacking roof SM3 machine gun and using Cockerill Mk. III instead of Cockerill Mk. IIIM-A1)
  • Armored Personnel Carriers
    • Condor (identical to Indonesian Condor, from what I can tell)
  • Infantry Fighting Vehicles
    • Stormer (w/ FVT 900 turret)
    • ACV-300 Adnan (w/ Sharpshooter turret)
    • SIBMAS AFSV-90
    • AV8 (w/ Sharpshooter turret)
    • AV8 (w/ LCT 30 turret)
    • AV8 (w/ LCT 30 ATGW turret)
  • Main Battle Tanks
    • T-84 (Object 478DU8, failed Malaysian export)
    • PT-91M
  • Multiple Launcher Rocket Systems
    • Astros II Mk 6 (w/ SS-30 & SS-40 rockets)
  • Anti-Tank Missile Carriers
    • Mercedes Benz G-Class w/ Metis-M
    • ACV-300 Adnan (w/ Baktar Shikan)
  • Surface-to-Air Missile Systems
    • GK-M1 w/ Starstreak LML (either solo or as multiple-vehicle system w/ ForceShield, TEL for TG MIL TGS w/ CONTROLMaster 200)
    • VAMTAC w/ Dzhigit “Igla-S”
    • VAMTAC w/ Starstreak MMS (either solo or as multiple-vehicle system w/ ForceShield, TEL for TG MIL TGS w/ CONTROLMaster 200, identical to Indonesian VAMTAC w/ Starstreak MMS)
    • TG MIL TGS w/ CONTROLMaster 200 (as multiple-vehicle system w/ ForceShield, TADS for GK-M1 or VAMTAC w/ Starstreak LML/MMS, identical to Indonesian TG MIL TGS w/ CONTROLMaster 200)
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It has the worse Mark 3 gun, rather than the Mark 3 A1 of the Indo Scorps. The Mark 3 A1 allows firing of APFSDS

Yup

I tried my hand at it a while back as well. There’s not a lot, but what is there is generally very interesting.

1 Like