General Japanese Naval Forces Discussion HQ

It will be great if they can offer an option to disable the premium camo. The camo should be a bonus to the customer to be used as they wish, not something to be forced to use.

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Should we start making suggestions for submarines so gaijin knows what to add?

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So is this an actual issue that needs to be bug reported?

I don’t think so as Yamato’s turning ability in dev server is already one of worst among with Soyuz.

i made a petition for naval to be easier to grind

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Ingame as of 2.46.0.21, Yamato maintains 19 knots flank speed in a constant full rudder turn, and takes almost 7 minutes to complete a full 360* turn (constant turn rate I measured was ~54*/minute, 3 minutes and 21 seconds to complete a 180* course change at constant speed).

Rearranging the formula Rate of Turn = 57.3 x Velocity (in knots) / 60 x Radius (in nautical miles) to find the ingame radius and plugging in the numbers from above and then converting to metric, Yamato has a constant radius of around 620m, or a diameter of 1.2km.
Battleships Yamato and Musashi by Janusz Skulski quotes Yamato’s tactical diameter to be 640m and the advance diameter (diameter of the circle when changing course by 90*) is 589m.

It’s possible I got a template answer, but I got a response from DMM saying “We will discuss with Gaijin.”
If DMM throws primary documents at Gaijin and they don’t fix ammunition storage, armor, etc., there’s nothing more we can do.

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@steelhaze

Could you please add this source to the bug report?
https://community.gaijin.net/issues/p/warthunder/i/QtreOQjCVCr0

Testimony of a Survivor:
On the day we set out for Okinawa, aboard Yamato’s first bridge, the executive officer reported to the captain, “Including personnel from the Second Fleet Headquarters, the total number of crew members is 3,332.”
— Navigator, Sub-Lieutenant Yamamori

Spoiler


“日米全調査戦艦大和 Japan-US Complete Survey of Battleship Yamato” Authors: Mitsuru Yoshida, Katsuhiro Hara. 1975. p. 81

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Thank you. I used the image because it was the same as the source I used. However, my manager told me that he needs at least one more secondary source, so I might need to prepare another piece of evidence. If anyone knows, please let me know!

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And it got passed nice

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Do you have a source for this image?

There was an update did yamato get any changes?

no changes for Yamato
image

Dang :(

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スクリーンショット 2025-06-06 010759
…? There’s nothing I can do about it now, and I hope this armor doesn’t actually become a problem.

Loosing hope for any yamato changes

There isn’t any meaningful difference whether it is 200mm or 165mm since shells don’t lose as much velocity in water as they do in real life. Both thickness will get penetrated quite easily by diving shells.

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If it’s not a problem in the game, I can still compromise…
As usual, Gaijin has no intention of reproducing realistic underwater shells in the game, so for better or worse, I doubt it will be a problem in the future.

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tbf, complex fluid mechanics for a gamemode that is played by such a small portion of the playerbase that it requires bots to fill matches is just not a good use of their time or money. The amount of detail they put into their ships is already leagues beyond what pretty much any other naval game does, you just arent going to get a fully fledged perfect naval sim when its not even the primary focus of the game, expecting that is a little silly.

The devs deserve a lot of flak for some of the stupid stuff they do, but they also dont get enough credit for much of the good work they do.

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