General Japanese Naval Forces Discussion HQ

They skipped over the only Japanese battleship to survive the war because they don’t care. At this rate I’ll be surprised if we ever see a Takao or Oyodo before the game shuts down.

what you mean “game shuts down”?

I mean, all good things must come to an end. And like War Thunder all bad things must also come to an end. In 15 years or so Gaijin will inevitably have to close down the game. There’ll probably be a War Thunder 2 or something like that in the future to replace it.

Also make sure your PC can handle more then one Yamato firing all its 25mms at once 🤣

Me when i get Yamato:

Btw this will be new japan top tier at 2100

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It’s weird, before when I checked Yamato APC stats on navywep the shell had like 33kg of explosive filler, now the website shows 23kg…

Does anyone have info on Yamato shells?

Learning more about Yamato since im not an expert in ww2 naval some things ive learned so far is that even tho its large size and weight it was actually pretty maneuverable. And USN pilots that attacked it commented on its tight turning.

Its gun were pretty accurate and had great range. One notable example being the near miss at USS White Plains, the ship escaped because she was at extreme range, the near miss was at a range of 34,000 yards which would have been the longest ranged hit if those shells hit which somehow still managed to damage the carrier.

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Nah White Plains had one of her engines knocked out from the shot and was an example of Japanese diving shells working exactly as intended in their “mining effect” functionality. It would be one thing if it was a chance thing, but IJN diving shells were designed with the mining effect in mind, so there is no reason for it not to be considered a hit.

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I see thats interesting. I was also reading on how crews commented on the tight shell groups and seems like it had decent dispersion.

Yamato had other very accurate shots at Leyte Gulf when hitting Hoel and Johnston. Iirc Yamato shot a single Salvo at Johnston at 18.6km with ~40% accuracy which is insane when most battleships would have single digit accuracy at those ranges against much larger targets.

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Most of the documents I’ve seen so far have listed it as 33.85kg. The fact that the content has been corrected on navweaps means that someone has discovered new facts? And can anyone edit the content on navweaps?

Speaking of shells, we should get the San Shiki Dan.

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A wide beam and large rudder will result in a good tactical diameter.

Some more fun facts:

Spoiler

Janusz Skulski, author of the Anatomy of the Ship series, was able to come into contact with still surviving crew members of Yamato. According to them in Yamato’s full power trials the crew recieved the announcement that Yamato had reached a speed of 30 knots (27-28 knots was her offical speed)

Yamato was an incredibly stable ship, at 26 knots in a full turn the heel was just 9*

The blast pressure of a single of Yamato’s 18.1" guns will tear off clothing and render you unconcious up to 30m away.

Yamato’s flooding and pumping system could correct a list of 18* (4* could be corrected in just 5 minutes by the damage control system, 13* corrected by counterflooding and another 4* by pumping fuel to the other side of the ship)

Lastly, her reserve bouyancy was over 57,000 tons. Yamato was almost able to remain afloat while carrying an entire Iowa-class battleship, a fact that would catch the USN off when they sank Musashi as she stayed afloat for a longer than expected period because they torpedoed both sides of the ship, effectively counterflooding their own attack. When they attacked Yamato in 1945, they made the effort to only attack a single side of the ship, forcing Yamato to capsize instead.

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Nagato (the ship circled) firing her San Shiki shells, theres quite a spread on them. This was from the Battle of the Sibuyan Sea.

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The shell was also made for the 127mm, 203mm, 356mm and 410mm guns, so if anything, i think it should be available for those guns too as a Shrapnel shell besides the normal HE-TF(or replace it) as the fragmentation pattern of shrapnel shell would represent better the behaviour of the T3 shell than that of the HE-TF(maybe add special lines of code to increase the fragmentation cone or make the damage area persist for 1-2 seconds)

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There is no new information, only wrong unit conversion or was just a typo on Navweaps.

Now, it’s correct as per these documents:

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Thanks for the info! I’ll trust Gaijin and wait patiently.

Hopefully it’s just a typo.

https://dl.ndl.go.jp/pid/14054468/1/2

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In general, there needs to be a rework/introduction of incendiary shrapnel projectiles to the game. There are several models of Japanese bombs and rockets, some of the latter of which are in-game (but modeled terribly), that used an incendiary fragmentation cone or field effect to down aircraft that is simply not modeled at all. A general simplified representation of this could be adjusted to fit multiple types of weapons.

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