Bombload should be an easy fix, right?
The bomb load is probably good, though. I thought the Me 210 didn’t get its 1,000 kg bomb. Although I’m still not sure if it carries enough 50 kg bombs (4 under the wings and 8 in the bomb bay).
The Me 210’s top speed is a whopping 33 km/h (21 mph) too low. It currently (I think) reaches 530 km/h (330 mph) in-game, but it should be able to reach 563 km/h (350 mph). New bug report tomorrow.
@Xeno_quaza or anyone else who might know this: Why does the F15JM only show what plane it is when you lock a single target and not while on TWS? Is this accurate to IRL?
You’d have better luck asking @GeneralLee2000, IK there’s a few minor inaccuracies with the later AN/APG-63s. Like the later models lacking RAM, which is a TWS mode with NCTR. Although I’m unaware of if regular TWS has such capabilities or not on it.
I know the F-15J(M) is missing some stuff (MAW, AAM-4B, etc). But was there ever any plans to upgrade it to have AESA or anything? If so I hope we could maybe jet a F-15J(M) Late or something along those lines.
There is a currently in the works upgrade, giving it an AESA and some other components from the F-15EX family. However its development is seemingly well behind schedule. Likely (although not confirmed) to be caused by the US being substantially late in delivery a lot of purchased equipment to japan.
Honestly most of the improvements to the JP tree will be just fixing and adding missing things rather than new planes. A properly modeled AAM-4B would basically be invisible to RWR and be near impossible to avoid. Then there is fixing the AAM-4 which should have much better data link capabilities, much better range, passive guidance, and a larger proxy fuse. AAM-3 still missing BTT which should massively buff it’s pull. F-2 is missing a lot of it’s ESM capabilities and still has a gimped flight model in terms of compression. It also has the J/APG-2 name slapped on it, but is performing what could be expected out of the J/APG-1.
Japan’s best domestic 4.5 is likely to be the F-2 instead of any F-15J in the form of the 5th gen sensor test bed.
Japan claims a 1.5x output power compared to “foreign 5th gen” radars with the only example they can likely get data on being the APG-81, so 1.5x the output when compared to the F-35. When we eventually get stealth and ECM features in game having a really strong radar to just brute force through those things will end up being pretty strong.
Maybe we could see an original FS-X plan in game as there were a handful of components built before switching to the XF-2, but I think that would be mostly limited by the armament, but could have some interesting features like the conformal radars potentially providing the ability to perfectly notch while guiding missiles still.
…Anyways, speaking of the AAM-4, I decided to do some calculations.
Using these technical drawings as reference, its front fins have an area of approximately 364.74cm^2 each, rear fins of 924.01cm^2, and body of 7162.61cm^2.
In game terms, this would give us an effective wing area of 1.359 (lets say 1.36 accounting for measurement rounding errors). This is a bit less than its current 1.4, and would represent a noticeable, although not giant nerf to turning performance.
Spoiler



However, not all hope is lost. We can also find that the (center of pressure) of the front fins, are roughly 1,860mm away from front, and the rear roughly 165mm from the rear end. Additionally, we know the center of mass to be 2,151.6mm from the front. From this, we can find the center of mass to the center of stability. This coming out to roughly 497mm. This is quite a bit more than the missile’s current 250mm distance.
So, what would this mean? Basically, the missile will be able to turn harder, however not substantially. And at the cost of bleeding more speed during said maneuvers.
(Also its missing 0.2mm of diameter, so it will also be slightly more draggy)
A bug report on this will be coming, likely tomorrow.
Bug reports for this are up, disregard the numbers I quoted here, they include some mistakes, and the bug report is more accurate.
Bug reports on the AAM-4’s fuse and warhead will be coming in the next few days.
@CollectorOfSins I’m not sure unfortunately if the ID should work in TWS, none of the sources I’ve seen state that. I can however say that the NCTR ingame is not nearly as detailed as it SHOULD be… (and BTW this is for AN/APG-63 PSP, the radar on F-15A/J and Baz Meshupar ingame, so the V1 is likely even better)
As for the RAM, gaijin said they don’t give RAM if the plane has TWS. They gave it to the F-15A/J because they refuse to give them TWS since “it is intended”???
Wow thanks for the images, fun read. Wouldn’t this mean that all the F15 from A-J-C-JM should display NCTR? I don’t see a bug report for this, so shouldn’t we make one? Do you have any primary sources or did Gaijin shut down that idea permanently?
I can probably make one. The only report I know of is for the F-15C/J(M). Community Bug Reporting System No primary sources, but multiple secondary. I’ll make it in the next couple days. Israeli F-15A is out of luck though…
Hopefully it doesn’t end up in the limbo yet again, was your bugreport of the turn performance implemented yet?
Is the type 10 missing LFP armor? Is it really 67mm of protection?
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I really wish that at some point they make ASM-2 cas capable and the adition of the GPS one
Having the F-2 with a Japanese “kh-38” similar missiles would be amazing
GPS ASM-2 would be cool but I think it would still be sea skimming?
I would like to see ASM-3 that would be closest to KH38 at least in performance ramjet supersonic missile but again not sure about ground attack capabilities
Supposedly there was a DL equipped ASM-2 variant that worked like the Walleye DL, where it would put a video feed back to the pilot for manual target selection. IMO thats probably a better bet for using one for ground attack. As sea skimming is distance based, so by using a mode that doesnt lock initially, you can avoid sea skimming flr much farther.
And nah, the ASM-3 is truly in a class of its own, atleast for air launched munitions. If gaijin does ever add it for some reason though, ill make sure to bug report it till we can use it as a makeshift AAM if nothing else.


