- Yes, as a TT Vehicle
- Yes, as a Premium Vehicle
- Yes, as a Squadron Vehicle
- Yes as an Event/BP Vehicle
- No!
General Dynamics F-111K Merlin
Hello and welcome to my suggestion for the F-111K Merlin, an interesting and unique version of the F-111 coming to the game. I feel this would be a valid addition to the game as it would provide an interesting variant of the Vark often forgotten to history.
History
Spoiler
The F-111K project was born out of the uncertainty and political games that plagued the TSR.2 project, due to the loss of the RAAF as a potential export country for the TSR.2, Australia choosing to select the F-111C instead, the RAF began to search for a cheaper alternative to the TSR.2 and in 1965 despite popular support in the government for the continuation of the TSR.2 the project was cancelled and the RAF began looking into acquiring up to 110 F-111s.
in 1966 The RAF initially announced its intention to purchase 50 F-111s modified to suit British Requirements, The plan was to equip 4 initial squadrons with the modified F-111s to replace the aging Vulcan, Valiant, Victor and Canberra squadrons. In April 1966 a firm order was placed for an initial 10 F-111Ks with options for a further 40 in both standard F-111K and TF-111K variants.
The first two aircraft began assembly in mid 1967 and were intended as development aircraft to test the airframe, weaponry and avionics before being refitted into frontline aircraft, in 1968 the two aircraft had reached the final stages of construction at General Dynamics Plant in Fort Worth, Texas when the British government announced that the majority of British forces based east of the Suez canal would be withdrawn and as a majority of the Future Aardvarks were intended to be based there, the decision was made to cancel the F-111K project all together. The two aircraft in construction were subsequently renamed YF-111As and intended to be used as test aircraft for the US F-111A program however the USAF decided not to take over ownership of the two aircraft and General Dynamics was ordered to use the airframes for component recovery.
Specifications and Armament
Spoiler
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Crew: 2 (pilot and weapons system operator)
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Length: 22.4 m (73 ft 0 in)
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Height: 5.22 m (17 ft 1 in)
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Wingspan:
- Spread: 19.2 m (63.0 ft)
- Swept: 9.75 m (32 ft)
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Wing area: Spread: 61.07 m² (657.4 ft²), Swept: 48.77 m² (525 ft²)
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Powerplant: 2 × Pratt & Whitney TF30-P-100 afterburning turbofan engines, 17,900 lbf (80 kN) thrust each dry, 25,100 lbf (112 kN) with afterburner
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Maximum speed: 1,434 kn (1,650 mph, 2,656 km/h)/ Mach 2.5 at altitude, 795 kn (915 mph; 1,472 km/h) / Mach 1.2 at sea level
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Range: 3,210 nmi (3,690 mi, 5,940 km)
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Ferry range: 3,210 nmi (3,690 mi, 5,940 km) with external drop tanks
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Service ceiling: 66,000 ft (20,000 m)
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g limits: +7.33
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Rate of climb: 25,890 ft/min (131.5 m/s)
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Wing loading: 126 lb/sq ft (620 kg/m2) spread, 158 lb/sq ft (771 kg/m2) wings swept
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Hardpoints: 9 in total (8 × under-wing, 1 × under fuselage in weapons bay)
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Capable of carrying a variety of similar armament to the standard F-111 including Aim-9s, GP bombs and guided Munitions like the GBU-12 and GBU-28 Paveway.
Pictures
Spoiler
An F-111 Aardvark, the aircraft the F-111K was based on.
The Two airframes during construction at Fort Worth, Texas before cancelation
Image Showing the similarities and differences between the F-111K and standard F-111A/ FB-111 Variants
F-111K in game
Spoiler
In game the F-111K would be a heavier tornado, Faster, Better armament, etc. However it would provide a unique variant of the F-111 that few people know of and would be a testament to the end of the TSR.2 project it was born out of, I feel it would either fit into the game well as a gap filler between the buccaneer S.2 and the Tornado GR.1 that the TT so badly needs, another place it could fit in game is as a high tier Event or Squadron vehicle for people to obtain given its rarity and lack of a complete airframe
Sources