I think Realistic Battles could benefit from some new game modes.
In War Thunder Air RB, gameplay has increasingly converged into everyone rushing into a small central area, resulting in constant dogfights. While that’s fun, it creates a structural problem: certain aircraft types are effectively sidelined, especially interceptors like the MiG-25 and MiG-31, AWACS / Airborne Radar Platforms and others.
This isn’t a balance issue with the aircraft themselves — it’s a consequence of the current gameplay format.
I’d like to hear the community’s thoughts on introducing an additional game mode with much larger maps (e.g. 500 × 500 km or more, depending on balance) and larger teams (potentially up to 64 players). Different spawn points for each type of aircraft roles and maybe balancing RP and SL for each role (e.g. CAS makes more RP/SL for destroying ground targets; Fighters - bonus for destroying air targets, so on). Victory conditions should be centered around the ground targets being destroyed and not the fighters getting downed.
Such a mode would create meaningful roles for aircraft classes that currently struggle to contribute (Jet Bombers, Interceptors and Attack aircraft).
Right now, Air RB heavily favors fighters and close-range air-to-air combat. That mode should absolutely stay !!! — it’s fun and popular.
But adding an alternative, large-scale mode could diversify gameplay and make more aircraft types genuinely viable, without taking anything away from existing modes.