Okay okay you really wanna be enemy with me?
So be it i never like you anyways
Heh whatever you said clown of the forums
Okay okay you really wanna be enemy with me?
So be it i never like you anyways
Heh whatever you said clown of the forums
@ARK_BOI
So you’re going to make the War Thunder playerbase that represents my views your enemy because people like large maps?
Keep accusing everyone of criticizing CQC maps of being less than you, all you do is prove our position correct.
Not sure why you want to be the enemy of everyone, but more power to you I guess.
No only you and you only
I still remember you called me Russian main and after we talked about it i try to avoid you since then and you came but and bite me again and calling me CQC fanboy
I gave you enough chance and i had enough of your BS
I didn’t accusing anyone have reading problem?
If far as i know you accusing me for the thing I didn’t do (sht you doing it do everyone)
You are not everyone you are you and you don’t represent everyone here stop thinking you’re that big because you’re not.
Seversk-13 and Vietnam are the worst maps in the game… Advance to the Rhine is bad too.
I don’t mind maps like Sweden or American Desert because they’re big enough to move around in. And your entire team doesn’t choose one specific route to take.
But I think the two best maps are Spaceport and Fulda. Always happy when I get them.
Objectively incorrect. It’s small, but it is the most well designed map in the entire game. It’s much much better than Sweden or American desert because it allows lots of flanking and alternate routes.
There is simply an abundance of choice for where you are able to go.
Not suitable for high tier gameplay
Along with Sweden American desert etc
It’s good until atleast 9.3, but I agree that it starts to feel restrictive at higher BRs. Tanks get too fast, and everyone can shoot on the move with perfect accuracy.
American desert is just bad all around.
Not really. There’s like three lanes to take. The left area by the statue, the middle area in the ruined buildings/park, and the street on the far right.
Not only that, but 80% of the brainlets that play this map just form a Revolutionary War style line battle and make no attempt to flank at all. So team play on this map is generally abysmal.
@ARK_BOI at least Sweden is enough of a maze to warrant easy flanking at high tiers. American Desert has the area by the train that I usually play.
Maybe it start when everyone have laser rangefinder and stabilizer
Rhine is not the map designed with modern tanks combat in mind it been here since game start having tanks
Fulda is best maps for that it because it was designed around the cold war era combat in mind (still aren’t big enough tbh but it good enough)
Other map like volokolamsk and big versions of Tunisia also fit well in modern armor combat
@ARK_BOI
1- I never called you a main of anything.
2- I never called you a CQC fanboy.
I said your post PORTRAYS you as that, meaning your post has errors in it. Our posts aren’t us, your post is not you; if you think posts are people then I’m here to tell you they’re not.
So yeah, I’ll continue to have never accused you of things.
And I’m glad you 100% agree with me that I represent no one other than myself; Just because the WT community REPRESENTS ME does not mean I represent them.
What makes it good is the variations of those basic lanes that you can take (excluding the long road on the East side). The minor variations can give you a huge amount of variety, and you can hide yourself quite easily. It also helps that very few people actively go up and in the middle area.
100%, everyone just goes to the brawling alley off to the side with no attempt to even go to the A point.
I’d say that the cutoff is around 9.7-10.0. Tanks usually aren’t mobile enough before that to cause major issues.
I agree, and I wish it was more common. Mozdok could be quite good if Gaijin expanded it slightly and reworked the map borders/spawn points.
When you look carefully, it looks like a sales strategy by gaijing
You see, they say the likes and dislikes feature is only there for gaijing to get a statistic on how many players like this map and how many dislike it.
So they got data on how many people liked the map.
They pick the most liked maps, then start blocking parts of the map and turn them from good to bad.
This results in more players start disliking the map, then more players will try to ban the bad map? and only premium users can ban maps, which means they could sell more premiums and profit that way?
inb4
conspiracy theories bro
hah at least give unlimited map ban for Premiums then sell would be skyrocket
They will make unlimited ban a feature only for special VIP packages, our normal cheap premium can only ban one map
finally someone with same taste as i am…