Gaijins way of balancing stuff is - lazy and archaic

Ofcourse you would change your argument when you have been proven to be wrong, except my argument against your changed argument is the fact that we don’t have any evidence of who trusts gaijin and who does not therefore we literally can’t know the % of who trusts gaijin. Unless if you can provide evidence for your claims, they’re nothing but made up unsupported claims. I asked you for evidence, can you provide it or are your claims made up?

Man you’re really crying.

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See? You’re not open for debate. You’re just making things up and refusing any real talk while also being ignorant.

Wow instant reply, this shows how obsessed you are to bein right and pamper your ego.

Safe to say i wasted good amount of time with you.

Nothing of this has to do with my ego. I just want people to not lie/make up things/etcetera

My ‘‘instant’’ reply is because I’m playing the game while also reading the forum. Why are you even mentioning my reply time? It’s not relevant to our topic.

Well, you tried to make up stuff and it did not work, so yes, it was a waste of time.

Man you’re really trying so hard yet you’re so obsessed with proving your point that you cant even see im messing with you.

At least this was not compeletly waste of time, i enjoyed little bit :)

Alright keep reassuring yourself as you want to. It’s pretty obvious that you were emotionally invested in your argument (obvious from all the ignorance, logical fallacies and non sense) and now you’re trying to act like you don’t care because you do care. I won’t reply to you after this message because there is no point. You were caught making stuff up, simple as that.

Sure sure please keep going and make my day even more fun, i enjoy your heavily invested arguments that claims “hur dur you’re wrong im right” :)

But next time bring some hard evidence in case you’re gonna try to debunk something :)

Powerful? Yeah, all tech trees have powerful tanks at 10.0 & 10.3. Welcome to War Thunder.
10.0 and 10.3 ground isn’t even compressed so not sure why you brought that up.
Winrates have nothing to do with how powerful a vehicle is.
KDR can only be compared to other vehicles by the same person.

Ariete P… your point?

@Metagross555
Winrates have nothing to do with how powerful a vehicle is.

I definitely agree that the BR changes can often be questionable.

for every good and obvious change (Strela going up) there are some… really confusing changes (usually involving the lovely trio of Japan/france/italy having random vehicles go up for no reason)

sure, player stats in a vehicle need to be observed, but I definitely feel that player stats are being taken into account much more than the actual relative performance of a vehicle itself, which I highly disagree with and think it should be the other way around.

its why we have ended up with weird things like A6M5s at 5.3 where they are worthless, and P-39s being as low as 2.7 with gaijin even trying to push the P-51s down to 3.3 or lower lol.

its also why we have random dumb things like the 2S38 which should DEFINITELY be no lower than 10.3, Panzer 4s that should be at 4.3 are down at 3.7, while having things like the Type 87 RCV up at 9.0 when they should be at 8.3.

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The current system is a decent balance of all three major balance types.
1: initial br is done choosen by gaijin looking at the vehicle’s hard stats and guessing where it will work well.
2: player stats are used to see if it is doing too well/bad and changes are made.
3: gaijin opens up the floor for player feedback and takes a closer look at the vehicles that are a common suggestion.

And yes, it is not perfect but i believe that going 100% to only one method will be far worse.

Top tier is beta test.

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Since you are one giant ammo rack with no thermals and average zoom,while others have them.

The issue is, is that they don’t balance out the skill of the players using it. That’s how we get the M24 at 3.7, and the AMX-13 (FL11) at 4.3.

It’s the best overall method, but the exact way it is done is not ideal.

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They also ignore obvious errors and issue, even when it’s pointed out continuously.

Like the Mig-23ML and Mig-23MLA have different BRs in SB, even though they are (as far as I am aware) identical.

Same with the Phantom FGR2 and the Phantom F4J(UK) have very different SB BRs, with the F4J much higher even though it has worse Engines, RWR and less CMs than the FGR2.

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If only we had complained about this for the last 6 or 7 years ago something surely would have changed by now, right?

Sarcasm aside, I will wait and see how the tank will peform in live matches before making any comment. Most of US tought that those FnF missiles from the QN506 would be op and then we all saw how bad it were.

But yeah, their balancing method is lazy, inefficient and boderline incompetent.

Japan was under-BR’d for years due to only facing even more under-BR’d over-performing aircraft from USA.
Once Japan could face everyone, its lethal BRs could finally be addressed.

@ehj78
How is TPK being correctly BR’d Russian bias? France isn’t Russia.
Penetration doesn’t matter that much against aircraft.
TPK is better, your post is just defending Russia & attacking France.

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Did you even read what he said? He said it is because the BTR-ZD is better, but at the same BR.

Penetration? He said the calibre of the cannons.

It looks like the opposite lol.

BTR-ZD gets less ammo.
They have the same amount of crew, similar speeds, and similar velocities.
So yeah I’d rather have the TPK cause over double the ammo.
I’m killing aircraft with these things, and I’m not great at aiming so I’d rather just have more ammo.

Gun over front doesn’t matter cause I’m going after aircraft.

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Im not sure how they could balance with skill lvl too. Would they only look at “high skilled” player?