Let me start out by clarifying how Gaijin currently balances teams. There can only be 4 players on either team that can be top tier.
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That’s it. That’s the sum totatility of how Gaijin ensures each team has an equal chance of winning. What does this result in? Well, here’s one I just played: Gaijin Entertainment - Single Sign On
Since server replays do not show this feature, unlike in game, our team had a single 7.0 lineup. Everyone else was 6.7. Which doesn’t sound that bad, except for the fact that it was a 7.7 game.
The enemy team had at least one 7.7, four 7.3s, four 7.0s and a mere six 6.7s. This is entirely based on first spawns (And some enemies didn’t have the chance to spawn more than once), so the actual numbers could be even higher.
I’ll give you one guess as to how this game turned out. The only reason we weren’t nuked is because our team collapsed so quickly and so completely, that the enemy M47 wasn’t able to get enough kills fast enough to spawn it before the game was over.
This is, frankly, unacceptable. In a competitive online game, where a sizable proportion of your rewards hinges on your team winning, Gaijin will just hand one team such an overwhelming advantage that there is almost no way for them to lose.
Gaijin needs to ensure that each team has at least a roughly balanced spread of lineups before creating a game.
EDIT: Dunno who flagged this, but I can’t find a single thing in it that could be considered “offensive, abusive, to be hateful conduct or a violation of our community guidelines.”
lol, lmao even. Its the definition of point and click with how huge the neck is, not to mention any penetrating hit will take out the huge horizontal drive
Mik-27K doesn’t have thermal imaging while Jaguars do.
except the Mig27 is a supersonic platform that has access to two 13km TV guided missiles and 2 more 10km laser guided missiles, outranging every SAM blue has. Did I mention they are also supersonic?
Whiles the jaguar will struggle to break mach in a straight line and is limited by laser guided bombs
My statement specified 10_2 and upwards, not 9.3 or 8.3
Also it’s Kh-38 vs Kh-38/Hammers/Mavericks.
Not before december it wasnt, and that doesnt change the fact that Ground sim is unbalanced in the favor of russian vehicles
Guys I would like to remind everyone to debate the subject and not the user if you can’t contend with the topic at hand please just leave each other alone!
Note: Flagging someone because you don’t agree with what said is abuse of the flagging system.
Defo when the post that was flagged again broke no rules.
There seem to be some pathetic snivelling little tattle-tales running around flagging stuff for no good reason. The sort of people whole used to report people to the teacher at school and no doubt got the daylights beaten out of them for it, only here they can hide beyond their keyboard anonymously. They STILL deserve a good smackin’.
Seems to me YOU guys should be as quick to take action against whoever the clown was that flagged the post as you are with the rest of us.
I’ll drop this again, it’s pre max BR increase so max BR is 14.3, you will note that the enemy team has a max BR of 14.0 with the F-15Es etc, while we have 6 Rafs and an EFT… 7 14.3s:
Bringing up Air RB reminded me of this game, that I also had a while ago.
Note that one of the labels is wrong, the IAR is 9.0 in Air RB. Even so, I think the point stands well enough on it’s own.
This has been happening for a long time, and ever since I’ve started paying attention to it, it happens with alarming frequency too.
Hell, I’d even settle for something other than 1:1 matching (Which, by all rights, it should be). Even if it was just an extra player or two that had a higher BR than their opposing number, I could handle it. I’d gladly wait the extra few seconds it would take the MM to find games like that.