Gaijin, your game is pointless with this sorry excuse for a match maker

Stop using common sense - the various partisans will never understand the other parts.

Then I’m sure the author of the post is speaking complete nonsense and there’s no problem at all.

Learn to play against tanks in uptier and you wont mind them. Its not like anything higher than you is impenetrable…

Yes I would say that his view on the MM is not accurate as no knows what the other 31 players are going to bring to individual matches.

Win rate is not personal, that is a culmination of the teams’ players and from seeing how people approach even the starter maps you can see how steam rolls happen in both AB and RB modes.

Well the skill based matchmaking has its own downsides as well, so I doubt it would solve your problem. Personally, I prefer the absence of skill based matchmaking in Warthunder as that makes my games feel less stressful compared to games with it.

Seems like you don’t really want to work on improving your skills in WT and your regime is to just play a few matches for fun and then get out. Then I would strongly suggest to play some single player games instead, where you can tailor difficulty to your liking (I heard that Gunner, Heat, PC! is good single player tank game)

I see this commonly when people treat online PvP games as something to relax at the end of their day, but end up getting frustrated by losing their precious few matches for the day and unfortunately this is common complaint with much more strict matchmaking than here.

EDIT: Don’t get me wrong, I see your point and although I enjoy WT now with decent win rate, I know how it feels to be on the other end, finishing games with little to no kills.
I didn’t really have fun in WT and had low winrate until I reached 3rd rank in my first tech tree only then I started to really pickup on how to play WT properly and started having more success overall. But that requires to invest quite some time and effort and if you can’t do that, I doubt that Warthunder is a good choice for you.

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Are you really complain about losing THREE matches in a row??? 🙄

Also, if you activate a booster then you are really asking for having a bad game, I just let them expire.

About unbalanced teams I would have to completely agree with you, the matchmaker completely fails to balance teams and creates most of the steamroll matches we see. It tries to balance vehicles by BR, number of players and number of squads, and it fails most of the time, it doesn’t balance vehicle stats, individual player skill or squad skill.

Data?

No, Picard.

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GRB losing again and again, this is a W for me.

If you put the effort into understanding why we state RB and Sim are better. Is because you need to put time and effort into better understanding the game. By no means do we state it’s some infinite war or whatever that’s either us purposely doing immersion RP for the funzies of it, to pass the time as we play the match.

Unlike AB players, you learn coordination, timing, communication, etc. If you are in a team of different aircraft you often have to learn how it performs especially if you trying to bait the enemy to stick to your tail. This works better in RB and Sim than it does in Ab cause everyone has the turn of a bi-plane and or anything incredibly maneuverable. The sacrifice is getting very annoyed.

There was an interesting post a few years back showing trends using the raw data of all matches played, this is a link to the old forum:

I very much doubt there will be much difference from this other than the 3 modes that are quite close, being Arcade Air, Ground, and Realistic Air.

Coordination with the team haha I’ve been playing since 2013 and saw Steam being born. In a random see the slightest synergy is a unicorn.

I know the goodness of realistic thanks. But I already get my fun fast and easy.

Then you aren’t looking enough then…

If you put the effort into understanding why we state RB and Sim are better. Is because you need to put time and effort into better understanding the game.

Why are “complicated and time consuming to get to the point where you can actually have fun” games better, lol? By that logic, we should just add like 50 more pages of rules to basketball, just to make it take 10x more time and effort to know what the hell is going on in it, and it will be such a better game! …Right?

Pretty much everywhere outside of this weird community, people consider simpler, more elegantly designed and easier to learn games to be better games if anything. E.g. Chess, Go, Soccer… not bloated, overly obtuse ones.

Unlike AB players, you learn coordination, timing, communication, etc.

Obviously all of those things apply to all modes here. Baffling why you would think any of those weren’t applying to AB.

This works better in RB and Sim than it does in Ab cause everyone has the turn of a bi-plane and or anything incredibly maneuverable.

Nothing (other than wing rip-causing maneuvers) in a dogfight is any easier to pull off in AB than in RB, because your enemy has proportionally the exact same higher amount of mobility as you do. If, in RB, you could take a zero and do two loops in the time it took a Lancaster to do one loop, then in AB, you could ALSO do two loops in the time it took a Lancaster to do one loop.

The physics is the same, everything is just literally sped up by 25%, as if you hit fast forward on a tape recorder, that’s it (except for wing and flap rip). So any dogfight you observe in AB, could also have happened with the same winner and outcome and all the same tricks, in RB, it just would have taken 25% longer to occur.

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752 pages for Basketball. You wanna try to use that analogy again? Cause here’s the basics to everything, it is either easy to learn but hard to master or hard to learn but easy to master.

If you can pull off some of the aerial maneuvers one I commonly use is the Hineri-komi by all means however I have seen too many butcher it by pulling off too early or too late allowing the foe they were engaging to get the upper hand and win the dogfight.

752 pages for Basketball. You wanna try to use that analogy again? Cause here’s the basics to everything, it is either easy to learn but hard to master or hard to learn but easy to master.

I don’t know what point you’re trying to make. I just asked why a complicated game is better. Do you have an answer or no?

If you can pull off some of the aerial maneuvers one I commonly use is the Hineri-komi by all means however I have seen too many butcher it by pulling off too early or too late allowing the foe they were engaging to get the upper hand and win the dogfight.

This was a comment about technical details of modes, not skill levels of anyone. So you can compare yourself to yourself, and cancel out any skill differences. I.e. if you can do a Hineri-komi in AB, then you can do a Hineri-komi in RB too… exactly 25% more slowly.

Oh, that’s what you meant, my bad. Point is a difficult game and is often a skill set. You gain over time. Same thing with trying to figure out let’s say how a refrigerator works. It doesn’t take one and one to dismantle but it takes a lot more effort to put one back together.

In the arcade, it’s significantly more difficult to pull off. However, you are correct, you are also creating hand-eye coordination, pacing, patience, etc. If you get too angry or annoyed you cloud your ability to focus. But in more difficult games, you need to learn how to keep yourself focused and not allow the irritating sorts of things to affect your thinking as you focus. It’s why people play more difficult games, you gain a skill set that could be applied to another game. Giving you a slight upper hand compared to someone who hasn’t.

Not sure if all of this makes sense so do ask any questions.

Okay, but that’s just a factual statement, you still didn’t say why complexity is GOOD. Yes, it’s a skill set, you gain it over time, the more complex, the longer it takes to gain, sure. But why is it GOOD for the skills et to be more complex, and why is it GOOD for it to take a long time?

Giving you a slight upper hand compared to someone who hasn’t.

This seems to be one reason you’re giving. But I don’t really get it. You lost more times at the start, so if your goal is just winning more, it cancels out. Obviously at a large scale, population-wide it MUST cancel out, because the average win rate of both SB and AB is exactly 50%. Even if all the winners are long time veterans and all the lowers are fresh meat, the veterans had to put in a lot of losses when they used to be fresh meat, to get to veteran status, so they didn’t end up ahead overall…

I don’t think it is a good thing for a game to be more complex. I think it is basically always a bad thing for a game to take longer to learn, if for no reason other than it isn’t fun for longer and doesn’t attract as many players. You need some complexity for there to be a game at all, and sometimes complexity can buy you something else of value, but complexity for its own sake is not a reason a game is good.

If it was, then why not make all games just infinitely more complex, and they’d get infinitely better?

When the matchmaker works you can get brilliant games. I was spoiled Sunday afternoon when I got a string of four nailbiters. The past couple of days have been a let down.

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For some reason I seem to get always with team that where half of team yolo rushes and goes to garage after one death… this game and matchmaking is a joke…

Please log this kind of behavior and make them wait longer and have less them in battles.

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